In this video I discuss the importance of believing that you can make a game.
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https://www.youtube.com/watch?v=hdhxoOkxP6M
In this video, we hook up all the descriptors, images and samplers to the shader in order to render a texture onto our geometry.
Kohi #033: Images and Textures, Part 2 (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
? Commit: https://github.com/travisvroman/kohi/commit/e02b455d7bbc1a615ba3c2089af16e1f80d143ac
? Kohi Official Website: https://kohiengine.com/
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#Vulkan #GameEngine #GameDev
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https://www.youtube.com/watch?v=n7qS96720yI
This video explains and implements the beginnings of the memory subsystem, used to control and track memory allocations throughout the application.
GAME ENGINE Memory Subsystem (Kohi Vulkan Game Engine Series Episode 007)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
Learn more about channel memberships:
https://www.youtube.com/watch?v=nWX2NVVJo6s
⏯ Series Playlist:
https://www.youtube.com/watch?v=dHPuU-DJoBM&list=PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtjPLv8Ddw9K0JPhk5lcp8eyuLQdS3HIyxLzH
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✔ WAYS TO SAY THANKS & SUPPORT THE CHANNEL:
? Subscribe & Click the Bell: Learn more about making games the old school way using new school tech.
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? Channel Membership: Show your support with a special loyalty badge and a Discord role!
https://www.youtube.com/channel/UCH8ewCwq38_2WKSKWZOo09w/join
? Support me on Patreon: Show your support with a special Discord role!
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? Share this Video on Social Media: This option costs nothing, but helps a lot!
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⚡ LET's CONNECT ⚡
? Discord: https://discord.gg/YBMH9Em
? Twitter: https://twitter.com/travisvroman
? Instagram: https://www.instagram.com/travisvroman/
? A special thanks goes to the Channel's Partners, Eearslya and Wensheng GE, as well as all the supporters who have joined.
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#Vulkan #GameEngine #GameDev
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https://www.youtube.com/watch?v=_GBUCo2FbUk
This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the next part being released next week.
Render View Configurability, Part 1 (Kohl #77, Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
? Kohi Official Website: https://kohiengine.com/
? Kohi Official Forums: https://forums.kohiengine.com/
Learn more about channel memberships:
https://www.youtube.com/watch?v=nWX2NVVJo6s
⏯ Series Playlist:
https://www.youtube.com/watch?v=dHPuU-DJoBM&list=PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtjPLv8Ddw9K0JPhk5lcp8eyuLQdS3HIyxLzH
-----------------------------------------------------------
✔ WAYS TO SAY THANKS & SUPPORT THE CHANNEL:
? Subscribe & Click the Bell: Learn more about making games the old school way using new school tech.
https://www.youtube.com/TravisVroman?sub_confirmation=1
? Channel Membership: Show your support with a special loyalty badge and a Discord role!
https://www.youtube.com/channel/UCH8ewCwq38_2WKSKWZOo09w/join
? Support me on Patreon: Show your support with a special Discord role!
https://www.patreon.com/travisvroman
? Share this Video on Social Media: This option costs nothing, but helps a lot!
https://youtu.be/wjiCBUXFVow
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⚡ LET's CONNECT ⚡
? Discord: https://discord.gg/YBMH9Em
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? Instagram: https://www.instagram.com/travisvroman/
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#Vulkan #GameEngine #GameDev
...
https://www.youtube.com/watch?v=wjiCBUXFVow