Unreal 4 Blueprint Tutorial - Beginner Target Range (pt.1/6)
In this series we are using Blueprint in Unreal Engine 4 to create a simple, but flexible, target range system. This could be expanded to create the "killhouse" style levels that you get in some FPS's.
The series is aimed at the beginnner, all steps are explained in detail.
In this video we expand our AI enemy chase behaviour so that it can either chase the player directly or move to the last location the player was seen at.
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https://www.youtube.com/watch?v=inaoy-tGzPI
In this video we finish off the player built structures system by allowing the player to cycle through different types of wall and floor meshes.
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https://www.youtube.com/watch?v=-QCKrQlUtvU
How to allow the player to create buildings by placing floor and wall pieces in Unreal Engine 4. In this video I give a demonstration of what we will be making in this series and then we setup some initial things in the project.
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https://www.youtube.com/watch?v=mOyvgmSq1Ks
In this video we get the player model to fad out via a disintegration effect when the player moves, then fade back in again when they stop. In first part of the video we use Blueprint to setup detecting whether we need to fade in or out, then go over to the material editor to make the effect work.
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https://www.youtube.com/watch?v=aZRMqdxZ4Js
In this tutorial we will make a Blueprint of a ladder that can be extended to fit any vertical height we want.
Links to the FBX files used in this video:
Ladder Top:
https://livebournemouthac-my.sharepoint.com/:u:/g/personal/allenp_bournemouth_ac_uk/EWDH32COnlZFqSj4RVdT4vABZQX8XEfRvsRCve0Qb7ktWg?e=siM4vo
Ladder Piece:
https://livebournemouthac-my.sharepoint.com/:u:/g/personal/allenp_bournemouth_ac_uk/EZEUTxjg_yxLpigH3oMGzJcBQJg09L73RSfQgqmjQCffow?e=IIm3XH
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https://www.youtube.com/watch?v=LcJ9hXHgEZI
In this tutorial we make a simple C++ Actor Component to make an actor spin around and bob up and down. We then use the component in both a C++ actor and a Blueprint actor.
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https://www.youtube.com/watch?v=cr5pqE2eD1M