1:40 Don't kill the villager, avoid him to spare some ammo.
2:22 You can just run and grab the green herb.
2:30 Kill those berds!
3:47 Try to stick the enemies together so that you can hurt multiple with a kick.
4:50 Finish them off with your knife.
5:19 Bear traps.
5:38 You can shoot the man inside the shed by shooting through the cracks.
5:48 Destroy the objects with your knife.
5:53 You can run behind your enemies and do a stealth kill.
6:17 The big fight in the village.
10:32 Listen to sounds and block or shoot the projectiles.
9:15 If you kill a certain amount of enemies the bell will ring.
11:11 Don't hesitate to kill your enemies.
12:09 Don't go to tight spaces.
12:47 Shoot the lamps, they might drop a red ruby.
13:09 every single objects you destroy you will get a random item.
13:40 Kill the enemies before going after the medallions and treasures.
14:39 Leave them traps alone! Use the traps to your advantage.
15:11 Reload your guns when you got the time.
16:49 Some mechanism can make you invincible for a few seconds.
17:28 Don't run away from the rake people.
18:06 Sometimes it's better to not kill the people who are using dynamites.
18:25 Kick the enemies who are stuck in a bear trap to do an instant kill.
19:41 You can scare your enemies if you walk towards them with your knife out.
19:57 Block at the right time to stun your enemies.
20:57 If you can, buy the treasure map.
21:09 The reason why I don't purchase the Punisher.
22:07 Put different colors of gems to get a bonus and earning more money.
22:57 Increase the durability of your knife.
23:11 Use the charms.
23:56 Hide inside that small house.
24:33 Don't forget to switch to your combat knife.
25:16 If you're going to come out, get your shotgun ready.
25:41 Always keep a few shells in your shotgun.
26:06 Giving an example with the gems.
26:58 I upgrade the power of my weapons to spare the ammo.
27:26 You can organize your inventory automatically by pressing a button.
27:37 You can get your bolts back when you kill something.
27:50 Wait for the enemies before fighting the chainsaw man.
28:48 The chainsaw man has poor vision.
29:48 Stay indoors to kill the dogs since they can't come in.
31:16 Sell three vipers to get some spinels.
31:33 Get the recipe for the flash grenades.
33:04 You can use a grenade to kill multiple berds!
34:49 The Shooting range & ranting.
42:58 Use your tokens to get some good charms.
45:02 Some stealth and killing the bull guy with a stealth kill.
46:01 Use your bolt gun so that you don't alert anyone around.
46:24 When you do finishing moves or stealth kills you are invincible.
48:25 Use your bolt gun to shoot nests and lamps & sharing facts about berds!
48:49 You can move your boat while aiming.
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Get the game here:
https://store.steampowered.com/app/12140/Max_Payne/
Max Payne is a third-person shooter action video game, the first title in the Max Payne series, created by Remedy Entertainment, and first released for the PC in July 2001, published by Gathering of Developers. The story begins in 1998 with Max Payne, a New York City police officer, returning home to find that a trio of drug junkies high on a new drug called valkyr have broken into his house. Max rushes to the aid of his family, but he is too late; his wife and newborn daughter have been murdered. After his family's funeral, he transfers to the DEA. Max Payne is a third-person shooter, in which the player assumes the role of Max Payne. Initially, the player's only weapon is a Beretta. As they progress, players access other weapons including handguns, shotguns, sub-machine guns, long-range rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be. The prime emphasis of the series is on shooting. Almost all of the gameplay involves using Bullet Time to gun down foe after foe. Levels are generally straightforward, with almost no key-hunting. However, some levels do incorporate platforming elements and puzzle solving. Ammo is in virtually constant supply, as all enemies drop some ammo when killed. Bullet Time is a very large part of the Max Payne universe. When triggered, it slows down the action around the player to allow them to have quicker reflexes, and thus lets them kill enemies with ease. The player's movement is slowed, but they are still able to aim and react in real-time, providing a unique advantage over enemies. Ports of Max Payne were created for PlayStation 2, Xbox, and Macintosh. A version of Max Payne was also released for the Game Boy Advance. Another port of the game, dubbed Max Payne Mobile, was released for the iOS and Android handheld systems on April 13th, 2012.
You can buy the game here:
https://store.steampowered.com/app/41050/Serious_Sam_Classic_The_First_Encounter/
https://www.gog.com/game/serious_sam_the_first_encounter
Serious Sam: The First Encounter is a first-person shooter video game developed by Croteam and originally published by Gathering of Developers. First released on Microsoft Windows on 21 March 2001. It had been in development since 1996 and had videos showing its early gameplay in 2000. The First Encounter was originally developed by Croteam as a demonstrator for their engine and the reason why some countries saw its initial release priced at less than half the price of other games in the genre. This game was followed by a sequel, Serious Sam: The Second Encounter released 11 months later.
Serious Sam: The First Encounter's gameplay consists almost entirely of the player attempting to defeat dozens of enemies at a time in wide-open arena-like areas and thus is relatively simple. The game's story establishes the reasons and methods for how the player travels from chapter to chapter through the game's menu system called NETRISCA. Enemies spawn frequently and attack in large waves from across the game map, and the player is intended to dodge their projectiles and charges by jumping and strafing rather than by taking cover. Health and armor are non-regenerative on all difficulty levels except for the easiest and instead are replenished with the health and armor packs which are littered throughout the game. Available health is represented by a percentage number on the screen. The combat is high-paced and frenetic: The levels typically consist of a series of elaborate arenas, in which the player will defeat a set number of re-spawning enemies before proceeding to the next. Enemies consist of soldiers with rocket launchers, charging bulls, gigantic robots that fire lasers and rockets, and shrieking suicide bombers without heads.
The player can carry a number of weapons, including shotguns, a minigun, a rocket launcher, a quad laser gun, and a cannon. Ammunition is scattered across levels that the player must pick up, but players are also suggested to explore the level's environments to find secret items including more health, ammo, and weapons that are obtainable regularly in later levels. Unfortunately, some items are trapped and may trigger a spawn of more enemies.
Hypnospace Outlaw is a simulation video game developed by Tendershoot and published by No More Robots. Set in an alternate-history 1999, the game takes place inside a parody of the early Internet that users visit in their sleep called Hypnospace. The player assumes the role of an "Enforcer" for the company Merchantsoft—creator of Hypnospace—and seeks to police illegal content, copyright violations, viruses, and cyberbullying by users on the service. In the process, the player engages in detective work and puzzle-solving. It was released for Microsoft Windows, macOS, and Linux in March 2019, and for Nintendo Switch, PlayStation 4, and Xbox One in August 2020.
Win95 theme: https://github.com/grassmunk/Chicago95
Game runs great and it's really fun, it reminds me of Blood (1997) as if this was the sequel that was meant to come out. As of now there is only part 1 but hopefully someday the next part will come out. I will keep sharing some nice retro FPS shooters if I find more :)