The Goomba dying GFX is copied from something in the original game, i'll have to fix that at some point... Lately i was quite busy rewriting some of the original functions to reduce loading times by approximately 25% and lag when being near to complex objects. i was also coding some things for another main course. I'll probably reduce the frequency of uploads, because of upcoming collegestuff and the amount of time these levels take to finish
The overworld will get a huge remake, i really dislike it's texturizing.
Mario looses this powerup as soon as he touched water or looses health.# Uhm.. i kinda forgot to add mario's punch animation in this game, but it's in the final version.
This engine allows the game to dynamically load the level, meaning we can have levels of any size that fits onto an N64 cartridge. If you are wondering how this differs from the currently existing "INFINITE polygons/level size" mod by skelux, scroll down.
I will release this source once this engine is completely finished (stars still need to be done and objects need to be stored throughout chunks)
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How is this different from skelux' thing?
First off, you obviously can't have "INFINITE" of anything in a limited amount of space. Since N64 Cartridges only work up to 64MB (unless you use a cheated emulator), this is a hard limit for the polygon count.
For the size, this increases the levelsize by dynamically loading more chunks of the level into RAM to show them to the player and loading one main map with its collision for Mario to walk on. Skelux' thing loads the entire level at once and then scales it up. This has 2 issues:
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https://www.youtube.com/watch?v=MZ4RWJfJ7KE
In this level, you can gamble for coins together with the piantas. Be careful though, this casino is quite dangerous, because in here, Mario gambles for his life!
Support the project:
https://www.patreon.com/SM64?ty=h
Just because everyone asks:
I'm NOT gonna fix the camera in bird eye view. That would completely kill the purpose of this entire machine. I want minigames, but these are all supposed to work over regular Mario 64 physics. You are going to be climbing this with Mario, not as a ball for the most part. (look at last 50 seconds) If i put in bird eye view, you basically wouldn't be able to control mario properly anymore.
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https://www.youtube.com/watch?v=SBZZFMVkuOM
The theme for this world is a surreal Vaporwave/Synthwave aestehthic.
For more fangames, subscribe!: https://www.youtube.com/c/KazeEmanuar?sub_confirmation=1
Demos, funding: https://www.patreon.com/Kazestuff
I do livestreams!: https://www.twitch.tv/kazesm64
Shoutouts to Pablo for the World 2 music and to lezg_g for the World 5 music.
Also shoutouts to ultra&danbitt for inspiring the artstyle+textures for this level/overworld.
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https://www.youtube.com/watch?v=cNIfmTGAKtg