Timer: 0:44.6
Timer (BXT): 0:44.649
This is a pretty nice look map that I randomly found. It forces me to run with "sv_maxspeed 300" when the default is "320"
There are many skips which are easily done in 1000fps I believe. Who is gonna make 100fps TAS when you can make 1000fps one? Yes, I want this TAS to be a "pure run", no 1000fps, no slowmotion... 0:14 is obviously a skip
At 0:18.5 moment, I have no idea why I get stuck there... The first time I did it was perfectly nice. I can make sure that I can fix it but imma lazy batch
Script: http://pastebin.com/Fb2VBLBq
Made with BunnymodXT: https://github.com/YaLTeR/BunnymodXT/
Playlist tất cả Video: https://www.youtube.com/channel/UCreF5Ft_8IS5X9qTkBQ_I0Q/playlists
Thanks for your watching!
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https://www.youtube.com/watch?v=-WLviDyHqek
New death map dropped. Supposedly this TAS was meant to be done on the same day the map was released. Then I accidentally deleted my entire work.
Made with BunnymodXT: https://github.com/YaLTeR/BunnymodXT
Script: https://pastebin.com/tR7t49ax
Demo: https://drive.google.com/file/d/1GkKFsWEBdrtQny7YZ9s9w-PT3kHJ5HHA/view?usp=sharing (mirror: https://files.catbox.moe/ce27v2.7z)
Recorded and optimized by bxt-rs: https://github.com/YaLTeR/bxt-rs
Enjoy real 8K. Shame I cannot do 4:3 because the game is borked.
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https://www.youtube.com/watch?v=sK4GuB5Lao0
Timer (BXT): 0:37.659
Map timer: 0:37.6
This is a pretty nice map which fits with Half-Life bhop theme. I think this is the most perfect TAS I have ever made, just geussing.
There are many different things between how physics works in HL and CS. As you can see, at 0:10, I needn't jump in the normal way, I can jump higher than the block, it saves time and speed.
If you want to get this map for HL, download the CS version and play it normally
Script: http://pastebin.com/bbCxUqFf
Made with BunnymodXT: https://github.com/YaLTeR/BunnymodXT/
Playlist tất cả Video: https://www.youtube.com/channel/UCreF5Ft_8IS5X9qTkBQ_I0Q/playlists
Thanks for your watching!
DONT COMPLAIN ABOUT THE VIDEO QUALITY, JUST BECAUSE OF YOUTUBE AND WHY SHOULD I UPLOAD HIGH QUALITY VID WHEN I CAN UPLOAD THE LOW QUALITY ONWNE
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https://www.youtube.com/watch?v=PGTbK-10EO8
Real-time: 44.340
Just a new trick that allows velocity yaw offset within vectorial strafing. So, doing sideway or any kind of weird looking movements can easily be done and will look natural. Before, in order to do sideway or backward (and just sideway and backward), there needs to be some extra steps involved. Now it is just simply adding a line to give offset.
Third person view: https://youtu.be/Wy8wB-ejhas
Made with BunnymodXT: https://github.com/YaLTeR/BunnymodXT
Script: https://pastebin.com/uJsaNXBE
Demo: https://drive.google.com/file/d/1gmhptIXblclDJ9eNKnNeuyx2FVJea9_7/view?usp=sharing (mirror: https://files.catbox.moe/qdr1x7.7z)
Recorded with bxt-rs: https://github.com/YaLTeR/bxt-rs
Music: DJ Deckstream - Time Traveling (feat. juju Bee)
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https://www.youtube.com/watch?v=rhhtUbpBQa8