PAX East 2015 - Acquisitions Incorporated Live D&D Game: Playing With Fire(2)
Our entrepreneurial heroes look forward to some much needed R&R in Baldur’s Gate after having rescued four bronze dragon eggs from a nefarious green dragon duo. Unfortunately for them, another evil smolders in the shadows. Brace for impact as Jim Darkmagic (Mike Krahulik), Omin Dran (Jerry Holkins), Binwin Bronzebottom (Scott Kurtz), and Viari (Patrick Rothfuss) team up with Dungeon Master Chris Perkins to defend the honor of Acquisitions Inc’s newest chapterhouse against the rise of Elemental Evil. Audience participation is welcome in what will surely be a tale of epic proportions!
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South 2016 - Musical Performances
We start our highlight of PAX South 2016 by taking a look at some of the evening entertainment, the concerts. Interviews with Damien Hess aka MC Frontalot and Lauren Liebowitz of The Returners.
Film/Edit by Octavio Abea
www.tavioco.com
Music in this episode:
Title Song: MC Frontalot - Zero Day
http://bit.ly/mcfrontalot_zeroday
MC Frontalot - Critical Hit
http://bit.ly/mcfrontalot_solved
MC Frontalot - Spoiler Alert
http://bit.ly/mcfrontalot_zeroday
Alex Mauer - Birdface
https://alexmauer.bandcamp.com/
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Thanks to pennyarcadeTV for producing this.
This year's secret final round will be very cool I think. I don't want to give too much away but how about a hint? We had custom equipment built, chew on that for a bit.
Special thanks to Andy Janata for recording this back in the day.
We all have them; those games that are universally panned but for some reason you love them and can't get enough. Maybe you can't stop playing Silver Surfer on NES or perhaps your craving for bargain bin titles knows no bounds! Join our panel of indie devs and gamers for an in-depth look at the more masochistic side of game love.
Special thanks to Next Gen Nerds for recording this back in the day.
Wil Wheaton once again talks with the folks at the Seattle PAX. Wil talks about gaming, how much he sucks at Scrabble, and not being a dick. There's a great Q&A where Evil Wil Wheaton explains why he broke up Leonard and Penny.
Special Thanks to Alan McCloskey for recording this back in the day.
Do you take classes? Do you teach classes? Wouldn’t those classes be more exciting and engaging and memorable if they had some of the same alluring qualities of your favorite games? Concepts that have been mainstays of the gaming world for years, like leveling, achievements and non-linear progression, are just the beginning of exciting change in the world of education.
The gamification of education is going on right now and can be very effective, yet it is one of the most nascent and underdeveloped fronts in the world of gaming. Come to Education Gamification to see how these ideas are changing the way we learn, and to exchange best practices, ideas, and dreams on how gaming can make education more accessible to today’s students and teachers.
Special thanks to Jamie Lang for recording this back in the day.
Oftentimes schools take good ideas and inadvertently wreck them. Video games are being introduced into classrooms by people who don't play them, resulting in missed potential. Edutainment and gamification may have a place, but they simply cannot tap the full range of experiences that video games foster. By utilizing well-designed commercial games, from production to play, learning can be promoted without sacrificing excitement or flexibility. In this panel we discuss recognizing the qualities in the entire video game industry that enhance learning. We argue that games in schools are often misused and what kids need is a little less structure and more freedom to play.
Special thanks to Justin Schober for recording this back in the day.
The stalwart crew of the good ship Harmonix has returned home from another PAX East, their stores laden down with riches and a fanciful song in their hearts. Delight in their retelling of adventures past, of myriad panels, parties, and announcements! Their bold triumphs are sure to thrill and inspire all listeners, from enthusiasts of electronic entertainment, to fans of frivolity. Here be dragons.
Special thanks to The Harmonix Podcast for recording this back in the day.
Creative Assembly's Craig Laycock hosts a panel on the place of history in comtemporary gaming. Is it little better than a cheap background for designers and story-tellers to make any old game aginst?
Panelists: James Russel [Game Design Head, Twitter (https://twitter.com/jameshrussell)], Dean Hall [Chief Executive, Twitter (https://twitter.com/rocket2guns)], Craig Laycock [Brand Director, Two Point Studios (https://www.twopointstudios.com/)],Al Bickham [Principle Development Communications Manager, Creative Assembly (https://www.creative-assembly.com/)], James Portnow [Game Designer, Website (james-portnow.com)]
Your pick didn't make it to Round 3? Even after we gave you that do over? Seriously? Were you not observing how each Omeganaut would handle falling in a tower over and over? Ok, TRY AGAIN, and take the information you learned from Round 2 and throw it in the garbage, because Super Avalanche 2 is pretty much the exact opposite of falling. A favorite in the PA offices, it was only a matter of time before this PAX 10 winner showed up in the Omegathon.
Special thanks to Lance Banghi for recording this back in the day.