Ace Combat 4: Shattered Skies PlayStation 2 NA Version Cutscene #12b: Mission Briefing 12 - Stonehenge Offensive
Ace Combat 04: Shattered Skies (released as Ace Combat: Distant Thunder in Europe) is a 2001 combat flight simulation video game developed and published by Namco for the PlayStation 2. It is the fourth entry in the Ace Combat series and the first in the series to be released for the PlayStation 2. The game's plot, set in a fictional alternate universe where Earth has been ravaged by asteroid impacts, follows the player character "Mobius 1", a fighter pilot in a multinational military coalition who spearheads the liberation of the fictional continent of Usea from the expansionist country of Erusea.
Ace Combat 04 features arcade-style gameplay with elements of both realism and fantasy; for example, while the game has realistic flight controls and is set in the modern day, the player's aircraft can carry dozens of missiles in hammerspace and conduct difficult flight maneuvers such as flying through tunnels, and superweapons such as massive railguns appear in certain missions. The game features an 18-mission campaign and a multiplayer battle mode. A total of 21 aircraft, including both real and fictional aircraft, can be unlocked and equipped with a variety of special weaponry.
Ace Combat 04 began development as a reboot of the franchise, following the lukewarm reception of Ace Combat 3: Electrosphere. The game was developed by "AC04 Project", a team of developers who previously worked on Ace Combat 3. Ace Combat 04 was critically acclaimed at launch, with critics praising its gameplay, controls, plot, graphics, and music. The game was the highest-selling entry in the series until it was succeeded by Ace Combat 7: Skies Unknown in 2019.
Gamer By Proxy
Ace Combat 5: The Unsung War
PlayStation 2
2004
Project Aces/Namco Limited
NA Version
Mission 11B: Reprisal
Easy Difficulty Mode
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://odysee.com/$/playlist/f9a358205d05d0931685aa04af21d661021f7ddb
-Gamer By Proxy: https://odysee.com/$/playlist/debfa18770272fb6d0e04a5014cde3ef74a16e83
-The Grindhouse: https://odysee.com/$/playlist/26a65eec44d8ea008c244dda02d1a0c43e9224ee
*
GAME INFORMATION:
Ace Combat 5: The Unsung War is a 2004 combat flight simulation video game by Namco for the PlayStation 2. The game was developed by Project Aces, an internal Namco studio credited with the development of the Ace Combat series. A limited number of the games were bundled with the Hori Flightstick 2 accessory.
Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictional nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze", an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. Unlike its predecessors, Ace Combat 5 does not include a multiplayer mode, as developers did not have enough extended time to implement one.
Although a majority of the gameplay in Ace Combat 5 remains similar to that of its predecessor, Ace Combat 04: Shattered Skies, several notable additions were made. Among these additions are an arcade mode and the ability for the player to interact with wingmen. The multiplayer mode present in previous titles, however, was scrapped during development. The game received generally favorable reviews, although critics noted that the game was not the "revolutionary step forward for the series" that Shattered Skies was.
The game was rereleased on the PlayStation 4 in 2019, as part of a pre-order bonus for Ace Combat 7: Skies Unknown. Bandai Namco has since clarified that it is not a remaster, but instead a port of the PlayStation 2 original, running natively on the PlayStation 4 at higher resolutions.
(Source - Wikipedia)
Sega's 8-bit systems received a unique adaptation of Disney's 1992 animated film Aladdin.
Like other versions, it is a side-scrolling action game. The player controls Aladdin, making his way through a variety of locations, including the streets of Agrabah, the Cave of Wonders, the Sultan's palace and more. Gameplay takes several different forms: some levels are chases, where Aladdin runs automatically, but must be made to jump over chasms or rolling rocks and barrels, evade falling objects and avoid getting caught by a guard. Other levels are platforming affairs: Aladdin must run, jump and climb, find keys or switches to open doors while searching for the exit. Rocks can be collected and be thrown to dispatch enemies or hit buttons otherwise out of reach. Finally, there are also several magic carpet rides in the game, in which the level scrolls automatically and the player must make sure to avoid any obstacles in the way.
(Source - MobyGames)
Riding Hero is a hybrid racing/role-playing arcade video game developed and originally published by SNK on July 24, 1990. It was the first title for both the Neo Geo MVS (arcade) and Neo Geo AES (home) platforms that featured "Multi Play" (Multi-Link) support, which allowed two systems to be connected via a phone jack port integrated into each cartridge for versus LAN play.
In the game, players have the choice to participate on a worldwide grand prix tour against AI-controlled opponents, assume the role of a protagonist who embark on a quest to enter the Suzuka 8 Hours endurance race or compete in matches against other human players. Riding Hero was first launched for the Neo Geo MVS before being later released for both Neo Geo AES and Neo Geo CD in 1991 and 1995 respectively, in addition to being re-released through download services for various consoles, among other ways to play it as of date.
Since its initial launch, Riding Hero has been met with a mixed reception from both critics and reviewers alike who felt divided in regards to various aspects such as the visuals, sound design, controls and gameplay, though some regarded the single-player role-playing game mode as a novel concept and the multiplayer offering was noted to be one of the game's positive points. Its multiplayer LAN support would later be re-used in other titles for Neo Geo.
(Source - Wikipedia)
[NOTE: For all my FRENS that are fed up with the Woke-Tarded and overpaid sportsball stars running their sucks! Keep in mind that Week #5 & Week #10 are Bye Weeks.]
MFL Game Day (2022 Season - Week #9)
Tokyo Terminators at Hexxon Oilers
Featuring - "Mutant Football League: Dynasty Edition" (PS4)
Tokyo Terminators Current Record: 4 - 3
Mutant Football League is an American football video game. It is a spiritual successor to Electronic Arts' Mutant League Football. The game was released on Microsoft Windows on October 31, 2017, released for PlayStation 4 and Xbox One on January 19, 2018, and on Nintendo Switch on October 30, 2018.
(Source - Wikipedia)
RPG Theater: Dragon Warrior - Episode #8
SHORT-TERM GOALS:
-Reach Level 15.
-Explore for towns in SE Area through Cave
-Purchase New Weapons & Armor
LONG-TERM GOALS:
-Reach Level 18+ and Explore Area over Second SW Bridge
-Level Grinding.
GAME INFORMATION:
Dragon Quest, titled Dragon Warrior when initially localized to North America, is a role-playing video game developed by Chunsoft for the Nintendo Entertainment System. It was released by Enix in Japan in 1986 and by Nintendo in North America in 1989. It is the first game in the Dragon Quest video game series. Dragon Quest has been ported and remade for several video game platforms, including the MSX, MSX2, PC-9801, Super Famicom, Game Boy Color, Nintendo 3DS, PlayStation 4, mobile phones, and Nintendo Switch as of 2019. The player controls the hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. Dragon Warrior's story became the second part in a trilogy, with several spinoff anime and manga series.
Dragon Quest was created by Yuji Horii, inspired by previous role-playing games such as Wizardry, Ultima, and his own 1983 game The Portopia Serial Murder Case. Horii wanted to create an introductory RPG for a wide audience. He emphasized storytelling and emotional involvement, and simplified the interface, to translate the mostly Western PC game genre of RPG to the Japanese console market. Manga artist and Dragon Ball creator Akira Toriyama produced the artwork and Koichi Sugiyama composed the music. The North American version features numerous changes, including battery-backed RAM save games (rather than using a password save system), larger character sprites, and pseudo-Elizabethan English style dialog.
Dragon Quest was commercially successful in Japan, but its later release as Dragon Warrior in North America was less favorably received. The original version of the game sold more than 2 million copies worldwide, with 1.5 million sold in Japan and 500,000 in the United States. Later, Western critics noted the game's shortcomings but acknowledged its importance to the genre. It inspired fan-made ROM hacks with substantial changes. The game's synthesized soundtrack has been orchestrated, and its music has been performed at numerous concerts. As a whole, Dragon Warrior has been credited with establishing the basic template for subsequent Japanese console RPGs.
(Source - Wikipedia)
Air Combat
PlayStation [NA Version]
Cutscene #14a: Mission Briefing 14
Air Combat is a 1995 combat flight simulator developed and published for the PlayStation by Namco. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemies to protecting a specific target from enemy fire. Missions award money that is used to purchase new jet fighter, each with its own unique weapons and strengths.
Air Combat is based on a 1993 arcade game of the same name that ran on the Namco System 21 hardware. Company employees Masanori Kato and Kazumi Mizuno were tasked with bringing the game to the then-new PlayStation, but decided to create a new game from scratch after realizing the PlayStation's hardware was not powerful enough to properly render the arcade version's gameplay. Air Combat shipped 2.23 million copies worldwide and was later reprinted under Sony's The Best budget title range. Critics found enjoyment in the game's arcade-like gameplay, realism, and cinematic approach, though several criticized its graphics and presentation for being below-average. It spawned the Ace Combat franchise with several sequels, spin-offs, and other forms of media.
(Source - Wikipedia)
Blitz: The League is an American football video game developed and published by Midway Games as an extension of their NFL Blitz series. It was released in October 2005 for the PlayStation 2 and Xbox after the National Football League (NFL) signed an exclusive licensing deal with Electronic Arts. Lawrence Taylor, who provides voice acting for the game, served as its official spokesman.
A second version of the game was released on the Xbox 360 in 2006–2007. The version was banned in Australia. In December 2006, a portable version titled Blitz: Overtime was released on the PlayStation Portable. These versions included the voicework and likeness of former NFL linebacker Bill Romanowski. The game was originally intended to be a launch title for the Wii, but the version was delayed and eventually canceled.
(Source - Wikipedia)
Hudson's Adventure Island, known as Takahashi Meijin no Bōken Jima (高橋名人の冒険島, Master Takahashi's Adventure Island) in Japan and also known as Adventure Island, is a side-scrolling platform game produced by Hudson Soft that was released in Japan for the Famicom and MSX on September 12, 1986. Adventure Island was released in North America for the Nintendo Entertainment System in 1988 and in the PAL region in 1992.
Adventure Island is an adaptation of the arcade game Wonder Boy, developed by Escape for Sega. Adventure Island was followed by a series of sequels with no connection to the Wonder Boy series.
(Source - Wikipedia)