From Final Fantasy to Chrono Trigger, Japanese role-playing games have played an integral role in many of our lives. But some say they’re obsolete. Stagnant. Even dead. It’s 2013: do JRPGs really still matter, or are fans just clinging to a stale genre that reminds them of their childhood? Join Kotaku’s Jason Schreier, Destructoid’s Dale North, and Polygon’s Alexa Corriea and Phil Kollar for a conversation about the past, present, and future of Japanese RPGs.
Special thanks to mmoreportnetwork for recording this back in the day.
From the Abstract: https://bit.ly/2Xq78Kv
Jordan Sam (University of California, Los Angeles)
Stand by Me: Sounds of Queer Utopias and Homosexual Panic in Final Fantasy XV
When Final Fantasy XV was released in 2016, the JRPG highlighted several new features for the series including both open-world game play and an all-male central cast. The director Hajime Tabata promised the game’s characters would be more approachable by showing “what boys do when girls aren’t around.” Within the U.S. reception-news articles and tumblr pages documented a proliferation of gay fan art and theories, and Internet forums depicted an anxiety among gamers as to whether or not cast was gay.
Locating my paper within this reception, I’ll argue the soundscape works with narrative and gameplay elements to reinforce the Sedgwickian notion of ’homosociality’ and the consequent ‘homosexual panic’.
The theme song, a cover of “Stand by Me” by Florence and the Machine, through cultural coding evokes a queer sentimentality, while the non-diegetic music depict tropes of cowboy independence. These elements combine with gameplay to emphasize the player’s affordances and freedom to explore homosocial relations within the open-world environment. But a disjunction, a shift towards linear gameplay in the second half, punctuates both the fracturing of the party and the emergence of the feminine influence. Combining the representation with the structural illustrates notions of queer temporality and queer space (Bonnie Ruberg). And recreates what literary critic Leslie Fiedler viewed, as the freedom and openness represented by male homosocial/homoerotic bonding, and the threat of the domestic female-dominated society. In turn, making the game a site for sexism, homosociality, and queer fan reclamation within the gaming community.
Have you ever wanted to see unannounced games that were shelved during development, or early prototype incarnations of some of your favorite released games? This is the panel for you! Come and watch Supergiant’s Amir Rao, Double Fine’s Brad Muir, Twisted Pixel’s Dan Teasdale and PopCap’s Sylvain Dubrofsky show off some prototypes and cancelled games that you never had a chance to play.
Special thanks to Michael Richardson for recording this back in the day.
Holy balls! Join the guys from IGN Game Scoop! for the live podcast to end all podcasts. Yes, IGN’s own Daemon Hatfield and a bevy of other IGN Editorial gods are back to discuss the latest video game news and releases, PAX gossip, answers to questions from real fans like you, and much more. Special guests to be announced. Just what will be discussed? How about: How much do you get paid to overrate games? How do you sleep at night after your review closes a studio? How can I knock them boots? Come one, come all, we’ve got plenty of Scoops! to go around!
Special thanks to Steve Carlson for recording this back in the day
Really, it's all downhill from here. Seven and Brian Hough, hosts of the ill-humored World of Warcraft podcast, Raid Warning, step out from behind their avatars for their first ever live broadcast show. Expect the latest in WoW community news, prizes, and Cataclysm information while the hosts and their guests attempt to do what their fans have requested: be funny live.
Special thanks to Blubrry for preserving this podcast
From the Abstract: https://bit.ly/2Xq78Kv
Karen Cook (University of Hartford)
Jun Chikuma’s Soundtrack for Faxanadu (1987)
Faxanadu is an action-adventure role-playing game released by Hudson Soft in 1987. It was well received, ranking #6 in Nintendo Power’s top 30 games, but was soon forgotten (except by its die-hard fans) until its port to the Wii virtual console in 2010. Its soundtrack was composed by Jun Chikuma, whose work for the Bomberman series often appears in “hidden video game music gems” lists but, like Faxanadu itself, has also been overlooked.
In this presentation, I discuss how Chikuma’s soundtrack both aligns with and pivots away from then-burgeoning sonic expectations for action RPGs, and video games writ large. (Gibbons & Reale 2019) Like other contemporary composers, she utilizes familiar fantasy and medievalist musical tropes. (Cook 2019) But she makes heavier use of mode mixture and chromatic melodies, and she avoids stasis in looped themes by layering new melodic or contrapuntal material. More usual are her treatments of triangle channel, which occasionally has the melody, and the noise channel, which contains a surprising variety of rhythmic patterns and fills. Whereas an RPG town theme is often simple, calm, pastoral, and melodic, Chikuma’s is syncopated, angular, and energetic. (Gibbons 2017)
Lastly, her final boss theme inverts musical material heard earlier in the game, shaping the soundtrack into a giant arch form. Her soundtrack is thus not only a fascinating case study in its own right, but also an alternative approach to scoring video games at a time when recognizable game music tropes were beginning to coalesce. (Plank 2019)
Join Obsidian Entertainment's Josh Sawyer (Game Director), Adam Brennecke (Executive Producer / Lead Programmer), and Brandon Adler (Lead Producer), as they delve into the development highs and lows of creating the critically-acclaimed Pillars of Eternity.
Get an exclusive, never-before-seen look into Pillars of Eternity's creation - jam-packed with stories about the team's successes and failures as they created the Kickstarter-backed game. You'll even get a sneak peek into the future of Pillars of Eternity games, including a discussion of new game features.
What’s it like out there for transgender people in the gaming industry? Join our panel of industry personnel as they share coming out stories, job retention expectations, and their experiences of working while Trans. Learn a bit about what to expect when you’re working WITH someone who is Trans as well.
Special thanks to Press XY for recording this back in the day.
What is better than seeing Giant Bomb last year? Seeing them again this year! Are you able to survive the beef bowl challenge and reign supreme...no? You could just ask questions, yea do that instead.
Panelists: Alex Navarro [Publistics, Harmonix], Rich Gallup [Producer, 38 Stuidos], Jeff Gerstmann [Co-Founder, Giant Bomb], Ryan Davis [Co-Founder, Giant Bomb], Brad Shoemaker [Editor, Giantbomb], Vinny Caravella [Producer, Giant Bomb], Bob Colayco [PR Director, Twitter (https://twitter.com/bcolayco)]
Special thanks to Giant Bomb for recording this back in the day.
Peggle 2! We played it and it is pretty great, especially if you liked Peggle. If you hated Peggle, then one, you're a monster, and two, WHAT IS WRONG WITH YOU? Who doesn't like Peggle? Come on! The winners of this round ...ENTER THE THUNDERDOME.