In this video I try to refurbish and repair an heirloom Gameboy Color from 1998. The buttons don't respond well and the whole device is covered in dirt from almost 20 years of usage.
Apart from the Sierra Christmas cards there were many more standalone free gimmicks and games released by Sierra. Two of those were the Astro Chicken games from the Space Quest series. What did they look like and how did they play? Let's find out today.
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Download Astro Chicken: http://sciwiki.sierrahelp.com/index.php?title=Astro_Chicken
Download Ms. Astro Chicken: http://sciwiki.sierrahelp.com//index.php?title=Ms._Astro_Chicken:_Flight_of_the_Pullet
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https://www.youtube.com/watch?v=5SUca_9cKg4
The 3D Wireframe cube is part of every demoscene coder’s learning curve. Today I want to talk you through the principles of 3D programming in general and especially the idea of fixed point maths, where you use integers instead of floating point numbers to represent fractions. Older CPUs before the 80486 had no built in floating point support, and even the FPUs were quite often rather slow and hard to program for, if available at all. So people had to opt to use integer arithmetics in stead. But 3D graphics requires fractional numbers, so how do we get both things together and manage to display a rotating wireframe cube on our MS DOS machine?
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Music: A Little Wonder by Spino2006
Source Code: https://github.com/root42/doscube
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https://www.youtube.com/watch?v=iB6EzRj063g
Long time no stream: tonight we will assemble another DIY kit!
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https://www.youtube.com/watch?v=ZjcmetyyhXM
The main issue with the Commodore 8050 and 8250 drives is: How do you get data onto them? The units use 100tpi floppy drives that are incompatible to the regular 48tpi and 96tpi disk drives used in the 1541 and in PC DD and HD drives. So there is no chance using those. However there is the ZoomFloppy, which is an implementation of the XUM1541 interface and it comes with an optional IEE488 plug! We can attach the 8050 to that, and use the OpenCBM tools to read and write data to and from the floppies.
XUM1541: http://root.org/~nate/c64/xum1541/
ZoomFloppy: https://github.com/go4retro/ZoomFloppy
OpenCBM: https://github.com/OpenCBM/OpenCBM
1541 only XUM1541: https://github.com/tebl/C64-XUM1541/
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Music: A Little Wonder by Spino2006
0:00 Introduction + Explaining the Issues
9:27 OpenCBM Tutorial
14:35 cbmctrl
19:45 cbmcopy
26:18 Demonstration
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https://www.youtube.com/watch?v=GhEqdP73-cc
The cheap, Chinese action cam that I have since a few months has one more problem: it's quick release holder broke. It's no wonder that it broke, but getting a replacement will not be possible. So my friend Olli did the next best thing. He designed and 3d printed a new one!
Olli's Thingiverse: https://www.thingiverse.com/HWFrickler/about
Camera Holder: https://www.thingiverse.com/thing:3685576
Camera on Alibaba: https://wholesaler.alibaba.com/product-detail/Full-HD-1080P-Sport-Camera-F9_60667774156.html
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https://www.youtube.com/watch?v=A6gG_PF-6RM
Yeah, here we go again. Another "Silent Night" on a Piezo buzzer! But this time on the often overlooked Omega2 by onion.io, running Linux. It is a tiny little MIPS based SoC with WiFi, which runs headless and sports tons of GPIO pins. I did not use it for anything these last couple of years, since PWM and the like were all in software, and so had massive jitter. But earlier this year, they changed that. The new firmware allows you to access the PWM functionality directly.
Python Source code: https://gist.github.com/root42/bd22b0b1a29b256b716b979848ad06e6
Omega 2: https://onion.io/omega2/
Omega 2 Pro: https://www.crowdsupply.com/onion/omega2-pro
Hardware PWM on the Omega: https://onion.io/2bt-hardware-pwm-omega2/
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https://www.youtube.com/watch?v=fZXvirC3ObA
In this episode of "Let's Code: MS-DOS" you'll learn how to use the DOS mouse API and make a very simple VGA drawing program.
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Source Code: https://gist.github.com/root42/d3ace1058fc85204a10a791312dfd8d3
Let's Code MS-DOS: https://www.youtube.com/playlist?list=PLGJnX2KGgaw2L7Uv5NThlL48G9y4rJx1X
Long Stroll von Kevin MacLeod ist unter der Lizenz "Creative Commons Attribution" (https://creativecommons.org/licenses/by/4.0/) lizenziert.
Quelle: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100174
Künstler: http://incompetech.com/
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https://www.youtube.com/watch?v=Yrp0Eb87_cA
The Game of Robot is a German shareware 2D action adventure, akin to some older games such as Nethack, or some old console based action RPGs, like Zelda on the NES. It was one of the first PC games that I played as a kid.
Originally released in 1988 it saw three successor games plus a free tutorial game. The game stands apart from many other games of the era. Though the graphics are primitive by today's standards, the puzzles and complexity of the game worlds captivated many players back then, and even today.
Game of Robot official site: http://www.game-of-robot.de
Official forum: https://forum.tom-productions.de/gameofrobot/
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https://www.youtube.com/watch?v=97yk22_2hrM