Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?
Special thanks to Rytm DeCoster for recording this back in the day.
How do you make gamers happy, make your development team happy, AND make your corporate parent company happy all at the same time? Somehow, the people on this panel have found a way. Join our panelists as they explain what life is really like working with the world’s biggest gaming software publisher. Dan “One of Swords” Amrich moderates.
Special thanks to One of Swords for recording this talk back in the day.
Here is part of the Boston8Bit Chiptune Showcase in Jamspace from PAX East 2012. Special thanks to Chip Music Chronicle for recording this back in the day
In conjunction with Retrospekt, Retro Domination and Australian Retro Gamer, Retro Gaming Australia was proud to bring you the Classic Console Museum at PAX Australia. I took the opportunity to roam around the exhibit for 10 minutes on Saturday morning with my phone camera to capture the atmosphere.
Special thanks to RetroGamingAustralia for recording this back in the day.
Join Pete Hines, the Vice President of PR & Marketing at Bethesda Softworks, as he talks about his 15 years working on franchises such as The Elder Scrolls, Fallout and Wolfenstein. He's done everything from writing manuals to playtesting games to serving as the company's chief spokesman, and he's sure to have some unique stories to tell!
Special thanks to Antitonic for recording this back in the day.
Four masters of video game PR talk about the role of public relations in the video game industry. They'll cover the buying and selling of souls, crafting and controlling messages, the rise of community, and how social media is changing how they do business.
Moderator: Charles Husemann [Agile Coach, Website (https://www.charleshusemann.com/)],
Panelists: Chris Paladino [Senior Project Manager, Twitter (https://twitter.com/CPaladino)], Arne Meyer [Director of Communications, Website (https://arnemeyer.com/)], Stephanie Tinsley Schopp [Owner, Tinsley PR (https://www.tinsleypr.com/)], Aram Jabbari [Public Relations Manager, Twitter (https://twitter.com/aramjabbari)]
Special Thanks to Gaming Nexus for filming this back in the day.
During PAX Aus 2013 Randy Pitchford, Brian Martel, Paul Helquist and Anthony Burch held an intimate event at the Australian Center for the Moving Image to dissect the origins and design of Borderlands.
Special thanks to GameSpot for recording this back in the day.
Your pick didn't make it to Round 3? Even after we gave you that do over? Seriously? Were you not observing how each Omeganaut would handle falling in a tower over and over? Ok, TRY AGAIN, and take the information you learned from Round 2 and throw it in the garbage, because Super Avalanche 2 is pretty much the exact opposite of falling. A favorite in the PA offices, it was only a matter of time before this PAX 10 winner showed up in the Omegathon.
Special thanks to Lance Banghi for recording this back in the day.
LoadingReadyRun, manufacturers of the finest internet comedy, have sent a delegation to the forbidden wilds of the east coast for one, single purpose: Answering your questions and being generally amusing for your entertainment. LoadingReadyRun produces Unskippable, ENN and Daily Drop for the Escapist Magazine, and runs the annual Desert Bus Fundraising Marathon in support of Child's Play.