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LBRY Claims • PAXAUS2014Losing

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Created On
28 Jun 2021 22:20:10 UTC
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PAX AUS 2014 - Losing
Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?

Special thanks to Rytm DeCoster for recording this back in the day.
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video/quicktime
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English
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