Stochastic soft shadows implementation. Using the same denoiser as global illumination which works quite well in this case.
Data used http://www.pointcloudwarehouse.com/details.html?pointCloudId=565351d93598d06a642183f6
Music https://freepd.com/music/Amazing%20Grace.mp3
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https://www.youtube.com/watch?v=9ztFgt7NDdc
This is the very beginning of a raytraced Minecraft clone I am working on. It is fully raytraced using OpenCL and thus supports things like realtime global illumination and soft shadows.
Musics https://freepd.com/world.php
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https://www.youtube.com/watch?v=QaVMMWd7JY8
I have always been fascinated by ants and their ability to find paths so I decided to create a very basic simulator to see if I could manage to observe this behaviour virtually :)
Github https://github.com/johnBuffer/AntSimulator
Music found on https://freepd.com/
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https://www.youtube.com/watch?v=81GQNPJip2Y
00:00 Introduction
01:21 Rendering
03:20 Shapes
05:16 Colors
06:16 Ending
A big thanks to AlexIsLouis for the music :D
His channel https://www.youtube.com/channel/UCUWRUMnMP50v4x0CI2WMVHw
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https://www.youtube.com/watch?v=xKEFlg_JMmU
Adding reflection and refraction to my Minecraft clone. Also improved TAA.
Musics https://freepd.com/misc.php
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https://www.youtube.com/watch?v=ZGOHB8fIqxw
This demo has been made in C++ and SFML.
Github https://github.com/johnBuffer/Smoke
00:00 Intro
00:16 Particles Motion
00:53 Particles Transformations
02:15 Explosions
02:40 Examples
03:36 Ending
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https://www.youtube.com/watch?v=n-tLlBNgS3g
Added mirrors to my CPU raytracer. Max bounds limited to 4.
First video https://www.youtube.com/watch?v=qn7QWuU2duo
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https://www.youtube.com/watch?v=Z6H56Je9C8Q