A new master trailer for the project
Back Legends of Mathmatica² now on Kickstarter!
https://www.kickstarter.com/projects/vernaculargames/legends-of-mathmatica-under-the-shadow-of-certainty
Demo Available on Itch.io:
https://vernacular-games.itch.io/legends-of-mathmatica-under-the-shadow-of-certainty
Check out select tracks from the OST:
https://soundcloud.com/disomikron/sets/legends-of-mathmatica-ost-wip
Link to Prefudia Profile: https://prefundia.com/project/60a460c596d2ac2b25db5a14
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our other platforms:
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
In this cast, we go over the concepts of visceral and cerebral engagement when it comes to video games (dipping frequently into cinema) and the implications of managing the ratios of these engagement styles in games. Note that we use the terms Emotional and Visceral interchangeably in this cast.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes
00:04 Intro to topic
00:22 Manners of Engagement
00:34 Visceral Engagement Definition
01:03 Cerebral Engagement Definition
01:45 Examples of visceral and cerebral engagement
02:34 Visceral and Cerebral Ratios and User Expectations
03:13 Examples of this in Film and Cinema
05:36 Presentation's Effect on User Expectations
07:17 Be careful when adjusting engagement ratios
09:45 Rival characters and Visceral Throughlines
12:41 Cerebral Engagement and Difficulty Throughlines
14:37 The Importance of Well Crafted Throughlines
17:38 Starfox Adventures and Breaking Throughlines
19:15 Using both Cerebrality and Viscerality together
20:50 Wrap-up
21:51 Sign-off
In this cast, we discuss the concept of product or piece analysis from an artistic standpoint and the difference that analysis approach from that of a consumer review.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes
00:05 Statement of Subject
00:56 Critiquing Games as Art
01:26 Consumer Critique vs Art Critique
01:57 Overview of Subject Points
03:39 What makes good or bad art
06:04 Pompadu Display: 3 White Canvases
08:01 Success of Artistic Intention
10:33 Artistic Opinion
11:13 Batman Vs. Superman Dawn of Justice
12:38 The Amazing Spiderman 2
13:48 Self Evaluation through Artistic Opinion
14:42 Technique and Originality
17:03 The Need of Artistic Analysis Tools for Games
19:21 Try using Composite Experience Framework
19:56 History and Context Analysis
21:37 Wrap Up
22:09 Preview and Sign Off
An examination of the concept of challenge in games, with a focus on what makes a game challenging and enriching instead of hard and frustrating. Timestamps follow below.
You can learn more about Vernacular Games at:
Our Wordpress: https://vernaculargames.wordpress.com/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Notable TimeStamps
00:34 - What is Hard and What is Challenging?
4:01 - Ninja Gaiden 3
5:18 - Unifying Principles of Hard
6:54 - Ninja Gaiden 2
9:05 - Ow!
10:33 - Dark Souls and Skill Vindication
11:21 - On Fighting Games (or Vs series games)
12:19 - Obfuscationist (Obfuscationism)
16:27 - Community and its Interaction with Game Difficulty
23:48 - Natural Input and Intuitive Design
24:48 - Learning Through Failure
25:44 - Viewtiful Joe
27:55 - Dark Souls Part 2 Tone and Player Perception
32:16 - Don't worry that's my phone
32:48 - Dark Souls Part 3 The Tells Tell All
35:48 - Ikaruga
37:31 - Tells and Frustration
38:12 - RNG (Random Number Generator) Management
39:39 - A Key Difference between Hard and Challenging
40:01 - Creating a Difficult But Learnable Game
40:33 - Soul Calibur and Natural Input
43:10 - Stove Tops and Natural Mapping
44:15 - Pattern Recognition
44:46 - Failure Consequence Management and Perfection
45:23 - Sonic the Hedgehog and Spikes
47:23 - Learnability and Retry Management
48:33 - Dark Souls Part 4 Boss Encounters
50:28 - Sonic the Hedgehog Part 2 Retry Management
53:04 - The World of Tomorrow (aka 3-D)
53:29 - Hit Management in Sonic
54:48 - Super Meat Boy vs. Sonic
56:09 - Tutorials
56:56 - Megaman and Intuitive Play
57:40 - Viewtiful Joe and Tutorials
58:25 - Final Fantasy 13 and Long Running Tutorials
1:00:39 - Tactful Tutorials
1:01:29 - Dark Souls Part 5 An Example of a Tactful Tutor
1:03:03 - Highway to the Moon and the Live Tutorial
1:08:18 - Choosing What to Tutor Your Player On
1:10:08 - More on Choosing What to Teach
1:11:57 - Bayonetta and Tactful Tuto
Today we unveil the Demo for the game!
(Download available on Itch.io):
https://vernacular-games.itch.io/legends-of-mathmatica-under-the-shadow-of-certainty
A Controller is recommended for the best experience
Link to Kickstarter: https://www.kickstarter.com/projects/vernaculargames/legends-of-mathmatica-under-the-shadow-of-certainty
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Link to Prefudia Profile: https://prefundia.com/project/60a460c596d2ac2b25db5a14
Our other platforms:
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Now we talk about tactics when it comes to playables.
Back Legends of Mathmatica² now on Kickstarter!
https://www.kickstarter.com/projects/vernaculargames/legends-of-mathmatica-under-the-shadow-of-certainty
Demo Available on Itch.io:
https://vernacular-games.itch.io/legends-of-mathmatica-under-the-shadow-of-certainty
Check out select tracks from the OST:
https://soundcloud.com/disomikron/sets/legends-of-mathmatica-ost-wip
Link to Prefudia Profile: https://prefundia.com/project/60a460c596d2ac2b25db5a14
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our other platforms:
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
For this cast, we're digging into the concept of Inspiration and our theories on how one can attempt to draw it out of themselves and the world around them.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes
00:16 Topic Overview
01:25 Colloquial Inspiration Definition
03:16 Our definition of Inspiration
04:29 Colloquial Definition of Creativity
05:44 Our definition of Creativity
06:36 Sientir on the Concept of Talent
08:31 Using Creativity
09:04 Finding your Hook
10:21 Sientir and Red Coat's Inspirational Hooks
14:02 What it means to find your hook
15:31 Scoping in on what you want to make
19:20 Don't worry as much about being the best
19:58 Get Feedback
20:47 "George Lucasing"
24:08 The Sycophant effect
25:34 Respect to Lucas
26:16 Learn how to be done
27:27 It ain't easy.
27:54 Next week's preview
28:37 Sign off
Another examination of storytelling in games, this time examining the various methods employed to convey or construct narrative in games.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes
00:05 Statement of Subject
01:23 Cut-Scenes and Cinematics
02:43 Dialogue Sequences (Parallel and Sequential)
07:00 Strengths of Voice and Strengths of Text
07:45 Dossiers or Blurbs and the Narrative
10:57 Storytelling through Environmental Details
13:53 Guild Wars Factions and poor use of Environmental Details
18:16 Character Exposition with Character Design and Animation
22:36 Using the Tools in Concert
23:55 Wrap Up and Preview
Here we get into the concept of world arrangement. Specifically the idea of how you present the various segments of your game's levels, areas, and content.
Cliff Notes
00:05 Statement of Subject: World Arrangement
01:05 The Staged Arrangement Method
01:51 Why is World Arrangement Important?
02:26 World Arrangement in The Megaman series
03:50 The Staged Arrangement Method in detail
04:57 The Segregated Open World
07:16 The Open World
08:16 The Instanced Open World
09:41 The Gated Open World
10:26 The Guided Open World
12:20 Guiding the player experience
12:38 The Dark Souls series and World Arrangement
15:58 The Effect of How You Guide Your Player
16:41 Managing Player Freedoms Through World Arrangement
17:54 Closing Statements
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames