Not a WIP entry with any new content, just a little fight because I've yet to post an uncut battle and I don't expect to have Entry 3 out for a while. Hope you can all sit tight till I get my life together and am able to finish up the features for the next showcase.
Thanks for watching.
You can find more frequent updates on my twitter:
https://twitter.com/discountmods
FAQ
*When is this coming out/what is the percentage of completion?*
--I can't answer either of these because I don't want to put pressure on myself to finish it within a certain timeframe. To avoid burnout, I'm also working on side-projects that you'll likely see uploaded from time to time.
*Will there be a public beta?*
--Nope. It'll be publicly released only in a state that I consider "finished," but I might add extra content to it after release.
*What are you planning to add/can you add a stance based on ___?*
--I'm adding stuff that seems the most fun to play with gameplay-wise and I can't take requests.
Song: Touhou Luna Nights BGM - Stage 1 Boss - Shanghai Alice in 1884
https://www.youtube.com/watch?v=Lw-cJWiYlxs&list=PL62MUJgPtF56ufLQ26qVIrRNumtoDpJc1&index=5
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https://www.youtube.com/watch?v=9gDM3PAAi0A
everyone and their fucking mothers is making these,
personally couldn't find any that edit certain scenes the way i would've preferred so i'm uploading my own
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https://www.youtube.com/watch?v=sokGoQ1WexQ
Entry 5 showcases a lot of stuff I've wanted to have in the mod for a long while, being a formchange using Axel's chakrams as well as proper party member replacements.
An immeasurable thanks to all of those who have contributed to the mod thus far. - 7:04
If you're interested in more frequent updates about this mod and other mods I might make, check my Twitter at:
[[ http://www.twitter.com/discountmods ]]
If you find my work worthy of monetary support, then also tip me at my Ko-fi:
[[ http://www.ko-fi.com/discountkris ]]
And thank you to those who have donated as of this upload:
TacticalHotDog, Arkade, and Yatsuno, it has helped a lot ♥
Other mods used:
Beefy Data Battles: https://www.nexusmods.com/kingdomhear...
Expanded Shortcuts: https://www.nexusmods.com/kingdomhear...
Improved Movement (instant keyblade switching): https://www.nexusmods.com/kingdomhear...
Music:
Scherzo di Notte - Kingdom Hearts II
Corridors of Time - Chrono Trigger Resurrection
The 13th Dilemma - Kingdom Hearts II
Red Sun - Metal Gear Rising: Revengeance
Scorching Flames - JoJo's Bizarre Adventure: Stardust Crusaders
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https://www.youtube.com/watch?v=zgPtmExZigY
It's been a long time but I haven't wasted the past months. Entry 6 is DENSE with some mechanics that seriously change up the way you can approach KH3's combat.
I've also been putting a lot of effort into some secret changes behind the scenes that I'm not ready to reveal yet, but rest assured it will also be very substantial when finished.
An immeasurable thanks to all of those who have contributed to the mod thus far: 8:00
Changelog:
PARTY
-Added the Dancing Flames limit for Axel
-Added the Miracle Hour limit for Roxas
-Gave Axel a variety of attack animations to play in place of magic. Has the chance to still cast magic.
-Updated other animations and voice lines
BASE XION
-Added a Focus requirement and consumption for Specials, which now regenerate MP on hit
-Added many unique magic attacks for each weapon, which regenerate FP on hit
-Added Break and Reflect spells, replacing Cure and Water
-Updated the dodge system, which now allows you to cancel or extend it depending on how long the button is held. The extension lacks i-frames.
-Updated animations and voice lines
FORMS
-Updated forms with backwards dodges to be able to cancel out of them with a parry
-Added several form finishers, which can now be cancelled with L1 or any special tech like Reversal, Trick, or Specials
-Added the Soul Eater form, evolving from Dawn Stance
-Added the Broken Keys form, evolving from Guardian's Impulse
-Added tool creators to the credits
If you're interested in more frequent updates about this mod and other mods I might make, check my Twitter at:[[ http://www.twitter.com/discountmods ]]
If you find my work worthy of monetary support, then also tip me at my Ko-fi:[[ http://www.ko-fi.com/discountkris ]]
Other mods used:
Robust Data Battles: https://www.nexusmods.com/kingdomhearts3/mods/585
Expanded Shortcuts: https://www.nexusmods.com/kingdomhearts3/mods/893
Improved Movement (instant keyblade switching): https://www.nexusmods.com/kingdomhearts3/mods/394
Command Line Mod Menu: https://www.nexusmods.com/kingdomhearts3/mods/1001
Music:
Hearts as One - Kingdom Hearts III
13th Struggle (Larxene) - Kingdom Hearts III
Unused Area Theme #1 - Astral Chain
Unused Area Theme #1 (Combat) - Astral Chain
Deep Anxiety - Kingdom Hearts II Final Mix
Jena Anderson - Astral Chain
Hermit Training - Astral Chain
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https://www.youtube.com/watch?v=lR9XQtgtMAw
put this one off for a while; the mashup was done but i promised art so i didn't post it until i made the art.
neither of these songs is owned by me. this is a parody mashup i made for fun falling within the guidelines of fair use.
original composers:
Stronger - Kanye West and Daft Punk
HERO A - Yuki Hayashi
you can see more of my art on my instagram where i post once every few years: @discount_arts
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https://www.youtube.com/watch?v=Li7oYn80mmU
not as polished as the last video, sorry, just wanted to get this out there. enjoy!
https://www.nexusmods.com/kingdomhearts3/mods/669?tab=description
also, sneak peeks and clips coming to my twitter soon
https://twitter.com/discountmods
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https://www.youtube.com/watch?v=yIcCITcFYoE
The long-awaited update.
Sorry to all who have been waiting so long, but thanks for your patience.
Additions:
-New/improved animations; one remade from scratch to better match its KH2 counterpart
(also decided to remove a lot of the flashy effects for a style similar to KH2)
-Compatibility with all of TruebladeSeeker’s mods up to and including Bladeslinger/Rocketjumper Form
-Ability to cancel most moves into finishers
-Falling Slash command and alternate ground finisher command
-Counterguard replaces all counters while in Valor Form
-Close range magic added to Valor’s kit with unique animations and physical damage
-Added verticality to the ground finisher; it will now properly elevate Sora, but he will fall fast— cancel it into an attack or air dodge to stay afloat
Special thanks to absolute chads dOgExTylom and Chirijiraden for making the blueprints necessary to add special inputs and vertical movement to grounded moves respectively.
Thanks also to the OpenKH community for making these mods possible.
If you'd like to see me work on these mods before they're out, consider following my Twitter:
[ twitter.com/discountmods ]
Chapters:
0:00 Combo showcase
2:51 Input explanation
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https://www.youtube.com/watch?v=Ukag6HI_zsE