Otro tutorial para semi-principiantes donde hacemos una simple ruta/carretera sin dar vueltas (más que la de la ruta). Mucho modificador array, mirror, curve, bevel, solidify. Una técnica simple pero efectiva y escalable para hacer cosas más complejas. Una textura procedural para simular lo mojado y reflectante, y no mucho más.
Pregunta tomada de nuestro Discord: http://discord.blenderhoy.com
00:00 Intro
00:32 Empezamos
00:57 Array
01:08 Curva
02:46 Suavizar
04:01 Grosor
04:22 Biselado
05:13 Lineas
09:09 Materiales
14:35 Cámara
Apoya el canal en Patreon - https://patreon.com/pablovazquez
Blender Hoy en otras redes:
* Blender Chat - http://chat.blenderhoy.com
* Comunidad - http://www.blenderhoy.com
* Twitter - https://twitter.com/BlenderHoy
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Pablo Vazquez en otro lados:
* Superpeer - https://superpeer.com/pablovazquez
* Twitter - https://twitter.com/pablovazquez_
* YouTube - https://www.youtube.com/PabloVazquez
* Instagram - https://instagram.com/pablovazquez.art
...
https://www.youtube.com/watch?v=VUmmbIjzD_s
¡Entramos en la última etapa antes del release de Blender 2.81!
* Chat - http://chat.blenderhoy.com
* Comunidad - http://www.blenderhoy.com
* Twitter - https://twitter.com/BlenderHoy
--
Pablo Vazquez en otro lados:
* Twitter - https://twitter.com/pablovazquez_
* YouTube - https://www.youtube.com/PabloVazquez
* Instagram - https://instagram.com/pablovazquez.art
...
https://www.youtube.com/watch?v=YacIx2htQ08
Volvimos ♡
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Pablo Vazquez en otro lados:
* Instagram - https://instagram.com/pablovazquez.art
* Twitter - https://twitter.com/pablovazquez_
ArtStation - https://artstation.com/pablovazquez
* TikTok - https://www.tiktok.com/@pablovazquez.art
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BLENDER HOY #213
COMPOSITOR
* Move out of experimental https://developer.blender.org/rB0bf8b98
* Extend option to enable compositor https://developer.blender.org/rB11275b7
* Allow limited compositing region https://developer.blender.org/rBcc78fd4
* Warn about unsupported setups https://developer.blender.org/rB247d75d
* Implement Track Position node https://developer.blender.org/rBe0c5ff8
* Implement Simple Star Glare node https://developer.blender.org/rB5ee116d
* Implement Ghost Glare node https://developer.blender.org/rBfa27a5d
* Implement Streaks Glare node https://developer.blender.org/rBc3cc8d2
* Implement variable size blur https://developer.blender.org/rB67318b1
* Disable on MacOS https://developer.blender.org/rB7d44676
UI
3D View: support canceling viewport operations https://developer.blender.org/rB0b85d6a
UI: Don't render missing linked material previews, avoids UI freezing https://developer.blender.org/rB571f373
UI: Skip expensive view button searching when drawing https://developer.blender.org/rB8b1edff
Fix T102853: radius of spot and point lamps shares same value with area lamp size https://developer.blender.org/rBfbc2c4c
Fix T103679: Add missing operators in object context menu for point cloud and curves https://developer.blender.org/rB6f38ce5
Fix T103267: No shortcuts shown in the Pose Assets context menu https://developer.blender.org/rB68c6fc6
CYCLES
improve many lights sampling using light tree https://developer.blender.org/rBee89f21
disable light tree for existing scenes, enable on new scenes https://developer.blender.org/rBecfcf1b
new setting and heuristics for mesh light importance sampling https://developer.blender.org/rB396b407
take into account film exposure for light sampling threshold https://developer.blender.org/rBf53bd17
improve sampling of ellipse area light with spread https://developer.blender.org/rB53ef52f
support spread angle 0 for area lights https://developer.blender.org/rBbf18032
switch from pretabulated 2D PMJ02 to pretabulated 4D Sobol https://developer.blender.org/rBb0cc8e8
Additional Metal kernel specialisation exposed through UI https://developer.blender.org/rBa7cc6e0
Improved render start/stop responsiveness on Metal https://developer.blender.org/rB77c3e67
Fix T88849: Motion blur in cycles leaves bright edge on trailing end of blur https://developer.blender.org/rB95696d0
Fix T101850: Cycles DDS oversaturation when alpha is in use https://developer.blender.org/rB427b0a0
remove shadow pass https://developer.blender.org/rB0731d78
NODES
new Blur Attribute node https://developer.blender.org/rBd68c47f
Image Input Node https://developer.blender.org/rBa3251e6
Nodes: Add Exclusion color mix mode https://developer.blender.org/rBbea5fe6
Add a selection input to the store named attribute node https://developer.blender.org/rBd397eca
support storing 2d vector attributes https://developer.blender.org/rBf0dc4d6
Support original index layer in split edges node https://developer.blender.org/rB4699395
Support original indices in extrude node https://developer.blender.org/rBd17db1d
output uv map from primitive nodes as anonymous attributes https://developer.blender.org/rBf879c20
UI
User Interface: Re-organization of Geometry Nodes Add Node Menu https://developer.blender.org/rBd4e638b
Node Editor: Paste nodes on mouse position https://developer.blender.org/rB7355d64
Nodes: Allow skipping node attachment after dragging https://developer.blender.org/D16230
Improve switch node search for booleans https://developer.blender.org/rB570acac
Nodes: Improve search weights for mix node sockets https://developer.blender.org/rB01fb8a5
Improve search weight for named attribute exists socket https://developer.blender.org/rB62434a9
EEVEE
Nodes: Resolve performance bottleneck with mix node updates https://developer.blender.org/rBa3a60e9
GHOST: Vulkan Backend https://developer.blender.org/rB6dac345
GREASE PENCIL
Build modifier add "natural drawing" time https://developer.blender.org/D16759
Add offset(Location, Rotation, Scale) by Layer, Stroke and Material to Offset modifier https://developer.blender.org/rB7d712dc
show brush size in Draw tool cursor https://developer.blender.org/rBa44c128
Use Material or Vertex Color for Brush cursor https://developer.blender.org/rBe1180bf
Show Display Cursor popover for Eraser https://developer.blender.org/rB6aad3c7
Add Vertex Opacity Overlay parameter in Sculpt https://developer.blender.org/rB1aff91b
Allow interpolation to use breakdown keyframe as extremes https://developer.blender.org/rB56ae408
SCULPT
Sculpt: Invert Expand behavior for masking consistency https://developer.blender.org/rBdce7917
Sculpt: Change expand hotkey to not auto-create mask https://developer.blender.org/rB9277376
...
https://www.youtube.com/watch?v=-rYRspewNX0