Chapters: 00:00 Intro 00:35 Memberships 01:12 Cloning the Repository 02:15 Installing Clang 03:18 Getting VS Code 03:29 Acquiring the Vulkan SDK 04:16 Verifying Setup 05:35 VSCode Extensions 06:27 Engine Project Scaffolding 11:56 VSCode Setup 18:32 Testbed Project Scaffolding 20:58 Some Test Code 24:24 Building the Project 26:45 Running and Debugging 29:11 Outro and Next Steps
Game Engine Setup for WINDOWS (Kohi Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
The series comes to an end. I go ahead and briefly describe what is left and have released the source code, as this is not a project I wish to pursue any longer.
GLOOM Series #8 Wrap Up TypeScript Game Dev Series
? GitHub Repo: https://github.com/travisvroman/gloom
⏯ Series Playlist:
https://www.youtube.com/playlist?list=PLv8Ddw9K0JPgdB1nl41SpcssTKskP2D5C
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✔ WAYS TO SAY THANKS & SUPPORT THE CHANNEL:
? Subscribe & Click the Bell: Learn more about making games the old school way using new school tech.
https://www.youtube.com/TravisVroman?sub_confirmation=1
? Channel Membership: Show your support with a special loyalty badge and a Discord role!
https://www.youtube.com/channel/UCH8ewCwq38_2WKSKWZOo09w/join
?Preorder Homebrew Journey:
https://homebrewjourney.com
? Share this Video on Social Media: This option costs nothing, but helps a lot!
https://youtu.be/fdx-zQPDtZw
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⚡ LET's CONNECT ⚡
? Discord: https://discord.gg/YBMH9Em
? Twitter: https://twitter.com/travisvroman
? Instagram: https://www.instagram.com/travisvroman/
? Facebook: https://www.facebook.com/homebrewjourneygame
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#TypescriptGameDev #ThreeJS #BrowserGames
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https://www.youtube.com/watch?v=f7impqdV7Fc
In this video we add the ability to have multiple renderpasses, and take a few small steps toward future pipeline configurability. As usual, we also take a bit of time to clean up.
Kohi #039: Multiple Render Passes (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
? Commit: https://github.com/travisvroman/kohi/commit/e02b455d7bbc1a615ba3c2089af16e1f80d143ac
? Kohi Official Website: https://kohiengine.com/
? Kohi Official Forums: https://forums.kohiengine.com/
Learn more about channel memberships:
https://www.youtube.com/watch?v=nWX2NVVJo6s
⏯ Series Playlist:
https://www.youtube.com/watch?v=dHPuU-DJoBM&list=PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtjPLv8Ddw9K0JPhk5lcp8eyuLQdS3HIyxLzH
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✔ WAYS TO SAY THANKS & SUPPORT THE CHANNEL:
? Subscribe & Click the Bell: Learn more about making games the old school way using new school tech.
https://www.youtube.com/TravisVroman?sub_confirmation=1
? Channel Membership: Show your support with a special loyalty badge and a Discord role!
https://www.youtube.com/channel/UCH8ewCwq38_2WKSKWZOo09w/join
? Support me on Patreon: Show your support with a special Discord role!
https://www.patreon.com/travisvroman
? Share this Video on Social Media: This option costs nothing, but helps a lot!
https://youtu.be/sXuf_wHIHgM
-----------------------------------------------------------
⚡ LET's CONNECT ⚡
? Discord: https://discord.gg/YBMH9Em
? Twitter: https://twitter.com/travisvroman
? Instagram: https://www.instagram.com/travisvroman/
? A special thanks goes to the Channel's Partners, Eearslya, Wensheng GE, Caden Parker and Joel Voerman, as well as all the supporters who have joined.
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#Vulkan #GameEngine #GameDev
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https://www.youtube.com/watch?v=sXuf_wHIHgM
This video discusses the architecture, design and lifecycle of Kohi's renderer subsystem.
Game Engine RENDERER OVERVIEW (Kohi Vulkan Game Engine Series Episode 012)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
? Commit: N/A
Learn more about channel memberships:
https://www.youtube.com/watch?v=nWX2NVVJo6s
⏯ Series Playlist:
https://www.youtube.com/watch?v=dHPuU-DJoBM&list=PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtjPLv8Ddw9K0JPhk5lcp8eyuLQdS3HIyxLzH
-----------------------------------------------------------
✔ WAYS TO SAY THANKS & SUPPORT THE CHANNEL:
? Subscribe & Click the Bell: Learn more about making games the old school way using new school tech.
https://www.youtube.com/TravisVroman?sub_confirmation=1
? Channel Membership: Show your support with a special loyalty badge and a Discord role!
https://www.youtube.com/channel/UCH8ewCwq38_2WKSKWZOo09w/join
? Support me on Patreon: Show your support with a special Discord role!
https://www.patreon.com/travisvroman
? Share this Video on Social Media: This option costs nothing, but helps a lot!
https://youtu.be/70q9jtjWP4o
-----------------------------------------------------------
⚡ LET's CONNECT ⚡
? Discord: https://discord.gg/YBMH9Em
? Twitter: https://twitter.com/travisvroman
? Instagram: https://www.instagram.com/travisvroman/
? A special thanks goes to the Channel's Partners, Eearslya and Wensheng GE, as well as all the supporters who have joined.
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#Vulkan #GameEngine #GameDev
...
https://www.youtube.com/watch?v=70q9jtjWP4o
In this video, we continue the construction of a flexible shader system by plugging in the configurable shader to the backend and making a small pipeline change.
Kohi #046: Shader System Part 2 (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
? Commit: https://github.com/travisvroman/kohi/commit/e02b455d7bbc1a615ba3c2089af16e1f80d143ac
? Kohi Official Website: https://kohiengine.com/
? Kohi Official Forums: https://forums.kohiengine.com/
Learn more about channel memberships:
https://www.youtube.com/watch?v=nWX2NVVJo6s
⏯ Series Playlist:
https://www.youtube.com/watch?v=dHPuU-DJoBM&list=PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtjPLv8Ddw9K0JPhk5lcp8eyuLQdS3HIyxLzH
-----------------------------------------------------------
✔ WAYS TO SAY THANKS & SUPPORT THE CHANNEL:
? Subscribe & Click the Bell: Learn more about making games the old school way using new school tech.
https://www.youtube.com/TravisVroman?sub_confirmation=1
? Channel Membership: Show your support with a special loyalty badge and a Discord role!
https://www.youtube.com/channel/UCH8ewCwq38_2WKSKWZOo09w/join
? Support me on Patreon: Show your support with a special Discord role!
https://www.patreon.com/travisvroman
? Share this Video on Social Media: This option costs nothing, but helps a lot!
https://youtu.be/T8-Tv4UsKCk
-----------------------------------------------------------
⚡ LET's CONNECT ⚡
? Discord: https://discord.gg/YBMH9Em
? Twitter: https://twitter.com/travisvroman
? Instagram: https://www.instagram.com/travisvroman/
? A special thanks goes to the Channel's Partners, Eearslya, Wensheng GE Caden Parker, Joel Voerman and Aneudy Mota Catalino, as well as all the supporters who have joined.
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#Vulkan #GameEngine #GameDev
...
https://www.youtube.com/watch?v=T8-Tv4UsKCk