Improved objects destruction system and performances. Next step would be to add different materials.
Written from scratch in C++, using SFML for rendering.
Music https://freepd.com/music/Advertime.mp3
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https://www.youtube.com/watch?v=hyOqE5cSxXA
00:00 Introduction
01:21 Rendering
03:20 Shapes
05:16 Colors
06:16 Ending
A big thanks to AlexIsLouis for the music :D
His channel https://www.youtube.com/channel/UCUWRUMnMP50v4x0CI2WMVHw
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https://www.youtube.com/watch?v=xKEFlg_JMmU
Pseudo 3D walk in a procedurally generated forest
This version isn't optimized at all
Rendered using SFML (little freezes occur when new trees are generated).
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https://www.youtube.com/watch?v=3KbF0BH8fDY
This is the very beginning of a raytraced Minecraft clone I am working on. It is fully raytraced using OpenCL and thus supports things like realtime global illumination and soft shadows.
Musics https://freepd.com/world.php
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https://www.youtube.com/watch?v=QaVMMWd7JY8
In this video I present the process of creating a little physics based brick breaker.
Executable demo soon.
00:00 Intro
01:25 Base version
01:37 Add Physics
02:26 Add Sounds
02:56 Add Special Blocks
04:28 A First Level
05:12 Removing Gravity
06:05 Add Upward Gravity
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https://www.youtube.com/watch?v=2dbLKTpRu0w