Continuing the videos focusing on low resolution characters. Well in between all your fighting, touring a nice village, buying some new items, talking a bit with the towns folk and getting new quest hints from the fortune teller might be a nice change once in a while :)
So I wanted to do some isometric art and of course the classic city building genre came to mind. Therefore today I am starting a new making-of series of assets for such a game.
Beginning with some stackable modules to build apartment houses to kick-off the series.
Hope you enjoy. I might release those in the future as open content.
Music Credits:
Ted Kerr 2018
"Urban Ambient Theme"
So I wanted to do some isometric art and of course the classic city building genre came to mind. Therefore today I am starting a new making-of series of assets for such a game.
Beginning with some stackable modules to build apartment houses to kick-off the series.
Hope you enjoy. I might release those in the future as open content.
Music Credits:
Ted Kerr 2018
"Urban Ambient Theme"
https://opengameart.org/content/urban
The fourth video of this series and a rainy day inspired me to create this quirky little guy. Earthworms are funny creatures and they mostly dig up stuff so the thought was to cross one of them with a mine worker concept and let it sit in a robo-suit for strength improvements. Before you think too much: Yes! It is inspired a little by Earthworm Jim ;) Enjoy :)
Background Information:
I studied some 90s jump and run games and generally discovered they work with a few fixed themes like humanized animals, living objects or emotional machines.
So I thought it would be a good idea to create a series based on one of those conceptual work flows. Designing Characters becomes a lot easier when you know what ways there are to come up with ideas.
I mean you basically think of an animal, make it stand up instead of crawling or swimming, think about the environments they exist in and what kind of humans share these realms alongside them. In the end the results are born by crossing those facts and picking an illustration style.
It is fascinating work, I love it and I hope you enjoy watching the process!
Credits:
Music:
"Rumpus"
by congusbongus
https://opengameart.org/content/rumpus
This is the introduction to my new series of videos where I try to analyze popular art from games I have a personal connection with and also try to understand their direction on style whilst creating imaginary add-on assets for them, like I would have as a professional on the team during it's original development.
With this series I want to learn more on (what I call the essential skill of an artist) observation, approach different styles and prove to be able to work within defined art directions.
I hope you will join me on this series and find one or more aspects of it interesting or even inspiring enough to try out some recreations yourself :)
0:00 Artists and Labels
2:17 Forget about Labels and Observe again
3:28 Observing Style - What is it about?
4:55 What it is not about!
Note:
You will not find simple fan art or 1:1 artwork copies on here and I also do not plan on this to be a tutorial series.
Although it might certainly be educational to some of you, when it comes to me displaying my approach on learning about the work of other artists.
However be aware that I don't claim perfection on my creations done on these videos and consider myself more of a student during the whole process not a lecturer.
Continuing the videos focusing on low resolution characters. After creating heroes, monsters and normal people, the pixel world will only be completed with a few cute animals joining them :)
More from me:
Buy on Fiverr: https://www.fiverr.com/jana_ochse
Follow on Facebook: https://www.facebook.com/2dpixx/
Visit my Artstation: https://www.artstation.com/2dpixx
Check out my Website: http://www.2dpixx.de/
Support me: https://www.patreon.com/2dpixx
Credits:
Music:
Alexandr Zhelanov, https://soundcloud.com/alexandr-zhelanov
"Casual game track"
https://opengameart.org/content/casual-game-track
Let's continue with something sweet for the weekend :) Donut loops, cake platforms and some decorative snacks inbetween can be enjoyed in this video :)
Background Information:
So I am certainly not an expert when it comes to handpainted art I always enjoyed the painterly style of games. Especially today it seems to be on the rise again within cartoonified/stylized 3D art, but also within modern 2D games like Rayman Origins or Flipping Death. Games I loved to play and inspired me to have a look into modern solutions for platforming games recently.
SmartShape2D and Ferr2D are two tools I came across, that use the old idea of split up textures and combine it with 3D techniques by binding those to custom drawn meshes.
Have a look if you are interested:
https://github.com/SirRamEsq/SmartSha... (Godot Engine)
https://ferrlib.com/tool/ferr2d (Unity Engine)
I hope to have learned something new by the end of this series and freshened up my handpainted skills that I certainly neglected a lot over the years because of the love for more "game ready" art styles, if you know what I mean :)
Well Well.... let's go! Hope you enjoy :)
Credits:
Music:
"Happy Arcade Tune"
rezoner
https://opengameart.org/content/happy-arcade-tune
Another section to the channel, where I try to get back to my roots as an early 2000s pixel nerd ;) before venturing into "the efficient" route. Starting with the most basic of basics: A Forest: Dirt, Grass, Rock and a Tree.
I used to create pixel art day after day, but never came around to master it, despite my passion for this style.
I really love this asthetic of abstract worlds and characters. It depicts a lot but also leaves so much to your own imagination. It really never seemed obsolete to me.
I am glad that after a while of being shamed as old and useless, it now stands strong as an alternative to hyper realistic ambitions.
Please note: I am not taking side for any style. All of it has its own specific value and I love all of it :)
More from me:
Buy on Fiverr: https://www.fiverr.com/jana_ochse
Follow on Facebook: https://www.facebook.com/2dpixx/
Visit my Artstation: https://www.artstation.com/2dpixx
Check out my Website: http://www.2dpixx.de/
Support me: https://www.patreon.com/2dpixx
Credits:
Music:
Alexandr Zhelanov, https://soundcloud.com/alexandr-zhelanov
"Path to Lake Land"
https://opengameart.org/content/path-to-lake-land
Ambience Sound:
TinyWorlds
"Forest Ambience"
https://opengameart.org/content/forest-ambience
This is a new series of making-ofs relating to trading card designs.
I am very interested in the creation of card games and played the more complex of them quite often when I was younger ;)
Games like Magic the Gathering, not only have a very interesting and fun game design, but in most cases also come with inspiring art. Be it a beautiful frame or of course amazing character or environmental illustrations.
Here I am focusing on the framing of the cards, not the illustrations.
However conceptual illustrations from other amazing artists are utilized for usage demonstration.
More from me:
Buy on Fiverr: https://www.fiverr.com/jana_ochse
Follow on Facebook: https://www.facebook.com/2dpixx/
Visit my Artstation: https://www.artstation.com/2dpixx
Check out my Website: http://www.2dpixx.de/
Support me: https://www.patreon.com/2dpixx
Credits:
Music:
Otto Halmén
"Sylvan Waltz (standard + looped version)"
https://opengameart.org/content/sylvan-waltz-standard-looped-version
Character Illustration:
kirill777
"Necromancer"
https://opengameart.org/content/necromancer
I will create more pixel characters and animations in the near future. The current theme is "animals". It is really a lot of fun to give live to those small cubes our digital images consist of ^ ^
More from me:
Buy on Fiverr: https://www.fiverr.com/jana_ochse
Follow on Facebook: https://www.facebook.com/2dpixx/
Visit my Artstation: https://www.artstation.com/2dpixx
Check out my Website: http://www.2dpixx.de/
Support me: https://www.patreon.com/2dpixx
Credits:
Music:
LauDic
"Childrens Jungle Music"
https://opengameart.org/content/childrens-jungle-music
Monday Funday! Starting off the new week with the enthusiasm of a warrior! We can achieve anything if we put our mind to it :) Because of this the last entry in this series is settled within the realm of Martial Arts crossing Cats with Ninja Warriors! I had fun creating the fine fellow, hope you enjoy the content!
Background Information:
I studied some 90s jump and run games and generally discovered they work with a few fixed themes like humanized animals, living objects or emotional machines.
So I thought it would be a good idea to create a series based on one of those conceptual work flows. Designing Characters becomes a lot easier when you know what ways there are to come up with ideas.
I mean you basically think of an animal, make it stand up instead of crawling or swimming, think about the environments they exist in and what kind of humans share these realms alongside them. In the end the results are born by crossing those facts and picking an illustration style.
It is fascinating work, I love it and I hope you enjoy watching the process!
Credits:
Music:
"Blackmoor Ninjas (Battle Theme)"
Matthew Pablo, http://www.matthewpablo.com/contact
https://opengameart.org/content/blackmoor-ninjas-battle-theme