Yay. Soon it will be Christmas and a bunch of rabbits will be available to soothe the aggression provoked by classic American, Norman Rockwell family values. Seriously, the local multiplayer of this game can be really fun to play with your cousins/siblings/racist uncles, etc.
"Jazz Jackrabbit 2: Holiday Hare ’98 was the first add-on for the game Jazz Jackrabbit 2, denoted by its version number, 1.23x. The game, unlike previous Holiday Hare installments, had to be purchased. This is also the only ‘add-on’ to not include a JCS. HH ’98 included three new single player levels created by Jon MacLellan, a new tileset (with a day, an evening version, and a night version), and three reskinned bad guys. The enemies are: Xmas Float Lizard, Xmas Lizard, and Xmas Turtle. The ‘add-on’ also includes a new piece of music composed by Alexander Brandon.
Jazz Jackrabbit 2: Holiday Hare ’98 was only released in the United States, but also formed the basis for the European add-on The Christmas Chronicles, which was basically Holiday Hare ’98 released with the 1.24 engine."
https://www.jazz2online.com/wiki/Jazz_Jackrabbit_2%3A_The_Christmas_Chronicles
...
https://www.youtube.com/watch?v=i315lo91J5U
This could be the worst I've ever done in a Battlemaster. No real performance boosts to report in this patch, but the reduction in the 'Ready' timer is nice.
Patch Notes October 29th, 2013
PATCH #3
Upcoming Patch - Tuesday October 29th @ 10AM -- 1PM PDT
Patch Number: 1.2.251
Change Log
UPDATE
Greetings MechWarriors!
Here is a nice little patch to brighten your day! No more ready rage!
The Waiting for players screen timer drops to 20 seconds once all players have joined/loaded!
Our favourite founders who ordered Phoenix get their Founders hanging item!
There is also a handful of bug fixes and we will see you one week from today for our next patch!
Matt N
Content
- Inject the Founder hanging cockpit item. This is for only Founders who purchased a Phoenix package.
Gameplay
- The timer during the waiting for players will now jump to 20 seconds when all users have connected to the match.
Bug Fixes
- Fixed an issue where the Dragon 'Mechs were firing one missile at a time.
- Fixed a missing texture on the Champion Atlas' secondary missile launcher.
- Fixed a text tool tip where it said Air and Artillery Strike do 10 damage for each bomb when it should say 40 damage.
- Fixed an issue where the AMS was not working on the LCT-3M.
- Fixed an issue where if a missile hit a POD near the 'Mechs head it would do no damage to the torso it was associated with.
- If a user has an invalid 'Mech loadout they will still be able to launch the tutorial.
- AMS will no longer fire when a user disconnects.
- Artillery/Airstrike online SFX will no longer play during the drop preparation screen.
- Multiple map bug fixes.
- Increased the chances of getting Caustic Valley map to match other maps.
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ Team
...
https://www.youtube.com/watch?v=rWqBJYaUtNI
I've been threatening it for a few videos. Here we go: Re-doing the elevators to (hopefully) make more sense. Get ready for an exciting video of drawing black and blue lines on blobs of grey pixels.
About SimTower (from Wikipedia):
SimTower: The Vertical Empire (known as The Tower (ザ・タワー Za Tawā?) in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn[1] and Sony PlayStation[2] in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
...
https://www.youtube.com/watch?v=GBfVcy9Qrqw
Commander Keen ventures into the Slim Swamp to do some pogo acrobatics and get the Green and Yellow Keys; Dr. Brontosaurus notices a loop in the level.
More on the mod can be found
http://www.shikadi.net/keenwiki/Commander_Keen%27s_Valentine_Bash
and
http://www.pckf.com/viewtopic.php?t=2616
...
https://www.youtube.com/watch?v=cezIV_KcoNA
More treacherous pyramids await our hero, Commander Keen.
"Keen 4: Secret of the Oracle is the first episode in the Goodbye, Galaxy! series. Keen must explore the Shadowlands to find and rescue members of the High Council of Gnosticus IV who have been kidnapped by the Shikadi."
from http://www.shikadi.net/keenwiki/Keen_4:_Secret_of_the_Oracle
...
https://www.youtube.com/watch?v=cFIjC7xyE3g
This is just a little more background of the story of the game. I probably should've put this in one of the first videos but I didn't notice it. Fuckin' way she goes...
P.S. Sorry about when the music fucks up a bit.
More on the mod can be found
http://www.shikadi.net/keenwiki/Commander_Keen%27s_Valentine_Bash
and
http://www.pckf.com/viewtopic.php?t=2616
...
https://www.youtube.com/watch?v=tjGWxm34f94
I renamed the save file because I thought I was one ahead in recordings, you know, to avoid confusion; but I just confused myself because that was not, in fact, necessary.
About SimTower (from Wikipedia):
SimTower: The Vertical Empire (known as The Tower (ザ・タワー Za Tawā?) in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn[1] and Sony PlayStation[2] in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
...
https://www.youtube.com/watch?v=fDIc-mBIStw