rapidPlace v2.5 update - new blend mode & multi mode
rapidPlace v2.5 update - new Blend Mode & Multi Mode
Blend Mode - allow you to insert a sub-d ready stamp to selected faces with same amount of edge numbers. Multi Mode - allow place random stamp to the surface. ... https://www.youtube.com/watch?v=t3FKeDdYDCw
As a modeller, I need to mirror an object very often, and I am sick of always needing to check the positive or negative side, axis ...etc. this tool lets me think less about mirroring an object.
Basic idea :
By default, it takes a longer side and mirrors to opposite side. If the object isn't crossed origin plane, then copy and mirror to opposite side.
If any component is selected ( face, edge, vert), then keep selected side and mirror opposite.
Modes:
Origin : use World Origin as centre point
Local : use boundary box of object and measure its centre point.
Pivot : use pivot point as centre, also work if there is rotation to object
Maniputor: with a cut mirror plane where you can adjust it.
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https://www.youtube.com/watch?v=O97AbdV78jg
Maya may not be the best software for this type of task, it's very slow to create. I came out with this idea, where I am automatic generate some random motion, that runs overnight (depending on how dense the mesh is).
then having one button to load what value has been applied. once I am happy I can apply it to the real model I want to unfold.
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https://www.youtube.com/watch?v=eAloMkXUF5k
-integrate with UI, now able to create radial mirrors with multi-base mesh.
-additional slider to control offset of mirror geo.
-done button to convert the instance back into polymesh.
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https://www.youtube.com/watch?v=Y2c1PBZ67qg
Improve method for change speed of animation, smooth surface, and start to play with shaders.
enjoy motion, enjoy music.
#animation #music #motion #unfold
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https://www.youtube.com/watch?v=UFhH6eiAS6Y
Selecting both components and objects in Maya is a bit tricky sometimes.
this small update help. you can load multiple meshes as targets now.
it's also easier you don't need to shift select target mesh anymore,
just focus on the vertex or edge you like to connect.
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https://www.youtube.com/watch?v=l4r5TVNLa4c
recent I need to make lots of cable and plugs, draw a nice arc between two plug end is taking a lot of time, so I quickly mock-up something to help this task, one button to create a Bezier curve and set cv to handle the end plug normal direction, the second button to add extra mid cv when needs. Now still need to select the end of the edge loop, maybe when I have time I will like to develop further.
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https://www.youtube.com/watch?v=ASmHjk2wyl8
small tool to help spin objects.
I need to spin the object, but it's not on a single Axis,
this tool can help, it works even with objects under group and different pivots.
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https://www.youtube.com/watch?v=cFSJIIUyaWQ