When I think about jelly, remind me several things, including gummy candy with lots of sugar on it that I used to love as a child for the happiness of my teeth and the plasticous one that you could find in the shops and you'd throw it among friends or play with it in absurd and very unbuilding ways.
In the Splinterlands we are totally on other levels, far from my childhood memories, the gelatinous cube incorporates into itself allies and enemies in battle by cutting them into little pieces and exploiting the deaths of each of them to increase his energy, gaining a +1 heart.
Interesting his evolution in the power up, at level 10 he gets to have 3 skills, over the original Scavenger acquires with the passage of time Heal and finally Void, curious how in the ninth level has a heart more than the last, but still a skill less.
Drakh-Nahka landscape.png
I don't use it much, as you can see in the video, so my experience with this creature is at an all-time low. Despite this I tried to place it a bit everywhere, in the front line, in the middle of the other creatures and alone at the end.
I made a mix of Melee, Magic and Ranged around him, at the end I think I found the best solution, placed in the front row as a Punching Ball to take hits together with Magic and Ranged that from behind could eliminate the opponents is a tactic that I liked a lot and it seems to be the best one.
I have to admit that during the first few minutes I was a bit disappointed by this card, slowly, as the minutes passed I started to appreciate it and understand its dynamics, a teammate worthy of being deployed, even if maybe the 6 mana to use it in some situations turn out to be a lot.
My Splinterlands referral link:
https://steemmonsters.com/?ref=dexpartacus