Fungus is a powerful (and free!) tool available for Unity. Join me as I take a look at how to use Unity and Fungus to create a basic adventure game.
In Part 2 we fix a minor problem, and put in some basic quest flag logic.
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https://www.youtube.com/watch?v=Fv1BBNhRPi0
This video series will cover how to create the Evil Clutches project from the Game Maker's Apprentice. Or as I like to call it, the Dragon Project. These videos assume zero knowledge of game creation in general, and zero knowledge of GameMaker Studio.
This video covers up to creating the boss enemy.
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https://www.youtube.com/watch?v=Aci9GJokNtI
This tutorial sequence assumes almost no knowledge of Unity and C#. At the end of the tutorial, you will have a very simple yet complete space game. It is assumed you have a basic knowledge of Unity's interface.
In this video we greybox out the ship and basic level layout.
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https://www.youtube.com/watch?v=-4hGx6LHfV4
This tutorial sequence assumes a basic level of Unity knowledge. As long as you can create objects, manipulate the Transform properties, and add C# scripts to Game Objects then you're good to go.
In this video we write the C# that handles victory and defeat conditions.
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https://www.youtube.com/watch?v=fLJQ1WI5zuc
I'll be discussing, and demonstrating, how Factorio is an excellent introduction to thinking like a software engineer.
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https://www.youtube.com/watch?v=UFlvSdkq7jU
This is part of the tutorial sequence that covers how to make a basic 3rd-person stealth game using Unity and Bolt. It is assumed that you have basic Unity and Bolt knowledge.
In this video we implement the logic for winning and losing the game.
Unity Version: 2020.2
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https://www.youtube.com/watch?v=ULXoI22Dv_U