Conduit 2 Online Team Deathmatch on Serenity (Match 4 of 5 recorded on 4/11/12)
More footage of me playing Conduit 2 online on the Wii. I'm using a nunchuck and Wii Motion Plus.
This is the fourth match that I recorded with this group. Here, I'm changing things up and not using my Carbonizer loadout. Instead, I'm using my two machine gun loadouts. But ironically, somebody kills me with a Carbonizer!
I didn't get to use the Dark Star as much as I wanted, but it's tough to rack up kills with that gun unless you have some teammates around and can leech off their kills. Somehow though, I got a Dark Star level 2 rating from tagging only one person. I don't know exactly how that happened, other than it must be a glitch.
On another note, my shotgun skills suck....
This footage was recorded using the Hauppauge HD PVR and the Wii's component cables. Match took place on April 11, 2012.
[Note: This video and description were originally posted on Youtube on November 3, 2014.]
I've been wanting to do this since I picked up my Power Glove two years ago. Thanks to my recently acquired camcorder, I was able to make it happen.
Recorded with a Sony HDR-CX330 camcorder at 1080p, 60 frames per second.
This is a capture of me playing through the Gold Round on Pro Season difficulty in Excitebike 64 for the Nintendo 64. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my Nintendo 64 using a real Excitebike 64 cartridge. I'm using my favorite character: Nigel "The Duke" York.
I played the original Excitebike on the NES at my uncle's house when I was kid back around the early '90s. I thought the game was really cool, but more than anything I liked to fool around with the track editor.
Around 2000 I noticed Nintendo Power previewing the upcoming Excitebike 64, but I didn't pay too much attention to it. Shortly after it was released I even managed to play the game at a friend's house and I still didn't give it much thought.
Around early 2001 I played ATV Off Road Fury on a neighbor's PlayStation 2, and I thought the game was fun (I've always liked off-road racing). I immediately decided that I needed a game like that to give me my off-road racing fix, and I remembered Excitebike 64. I called my local Wal-Mart and found that they had the game in stock, so I raced down there and instantly picked up my own copy.
When I got home and started playing Excitebike 64, I found that it was even better than I remembered. In fact, it was so good that it soon took the top spot as my favorite Nintendo 64 racer of all time - even beating out Wave Race 64. The courses were excellent and there was a nice variety of indoor and outdoor tracks, not to mention really fun special modes. There was just so much content that the game never got old. Left Field did an incredible job with this title.
Every course can be taken at incredibly high speeds if you simply remember how to take certain jumps and land smoothly. That's what makes this game so great - every course is designed methodically.
In this video I completed the Gold Round on the highest standard difficulty level: Pro Season.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
This is part 8 of my 100% playthrough of Metroid Prime for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this eighth part I collected the Wave Beam and another Chozo Artifact.
Items collected:
Chozo Artifact # 2: Artifact of Strength - 6:53
Wave Beam - 16:48
Scans acquired:
Spinner - 6:35
Ice Parasite (Limited scan) - 10:08
Sheegoth - 14:18
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
[Note: This video and description were originally posted on Youtube on September 4, 2017.]
This is a capture of me and a friend playing through Double Dragon 3: The Arcade Game for the Game Boy. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well). Drew is player one (light color) and I'm player two (dark color).
After posting a two-player playthrough of Double Dragon II for the Game Boy a few years ago, I knew that I would want to follow up with a two-player playthrough of Double Dragon 3 as well. Luckily, my friend Drew managed to help me with this, so I have now achieved what is probably an incredibly rare feat: beating this shitty game with two people.
I have loved the Double Dragon series ever since I was a kid. I received the original Double Dragon for the NES around Christmas of 1989, and a few years later I managed to rent both Double Dragon II and III for the NES. I absolutely loved the sequels on the NES, especially because of their cooperative two-player modes. Double Dragon III in particular was my favorite. However, I wasn't lucky enough to own the NES Double Dragon sequels as a kid.
In the early '90s my parents had a tradition going for a few years where they would take me to Toys R Us for my birthday (and perhaps another holiday) to pick out a gift. I would then select a toy or video game and return home overjoyed.
During one of these specific Toys R Us visits (probably around 1993), I decided to get a Game Boy game, possibly because I was given a dollar limit and Game Boy games were cheaper than home console game. I then spotted Double Dragon 3 for the Game Boy, which got me quite excited. Since I absolutely loved Double Dragon III for the NES, I decided to get the Game Boy version, thinking it would be similar. I was dead wrong.
When I got home and started playing Double Dragon 3, I was instantly disappointed. The game was almost nothing like the NES version. The enemies were imbalanced, the moves were limited and downright sucked, the music sucked, the bosses sucked, the shop system sucked... everything about the game sucked. I wondered what the hell had happened.
Little did I know that the game had been ported by a company outside of Technos, and had been based on the lackluster arcade game, not the improved NES game. Further, the game had been severely stripped down, removing the additional characters and moves featured in the original arcade version. If this game had actually been based on the NES version, it might have turned out much better. Sadly, this is one of the worst games I have ever owned. I only kept it all this time because it's a Double Dragon game.
Unfortunately, the enemies are imbalanced and the hit detection is kind of shoddy in this port, so most of the time jump kicks are the only effective means of attack. I've found that the most effective strategy is to simply jump kick as enemies approach you from below. Kicks and punches generally don't work that well.
Drew and I barely made it to the end, so we're quite happy to have beaten this turd of a game on our first and only attempt. I don't know how many people are interested in seeing this, but I hope you enjoy the footage.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via the GameCube/Game Boy Advance Link Cable, and Drew is using a Game Boy Advance SP which is connected to the Game Boy Player through a third-party multiplayer link cable for the Game Boy Pocket/Game Boy Color.
This is part 13 of my capture of me playing through The Legend of Zelda: The Minish Cap for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this thirteenth part I completed the fourth dungeon, the Temple of Droplets.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
I haven't posted an ASE Basketball match before, so here's one of those. I played the objective Jaye!
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using the nunchuck and Motion Plus.
This is part 21 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-first part I completed Mission 21: "Bank Roll" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 31 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this thirty-first part I completed Stone Tower Temple and collected the stray fairies inside the dungeon.
Unfortunately, during the Twinmold fight I somehow managed to fall off the edge of the boss arena and had to run from the dungeon entrance back to the boss room. I don't know if this is a glitch or a feature, but either way it's absolute bullshit.
Stone Tower Temple stray fairies:
Stray fairy # 1 - Shoot the eye - 0:26
Stray fairy # 2 - Hookshot to the hidden ledge - 4:02
Stray fairy # 3 - Sun switch - 9:39
Stray fairy # 4 - Use the mirrors on the sun block - 10:00
Stray fairy # 5 - Fly to the hidden ledge - 11:30
Stray fairy # 6 - Roll to the lava switch - 12:50
Stray fairy # 7 - Bomb the hidden switch - 16:51
Stray fairy # 8 - Defeat the Eyegore - 18:04
Stray fairy # 9 - Hit the switch and remove the sun block - 6:28 & 21:18
Stray fairy # 10 - Shoot sun switch near entrance - 18:50 & 23:46
Stray fairy # 11 - Step on the switch and reach the chest - 8:08 & 25:21
Stray fairy # 12 - Place a statue on the switch - 26:39
Stray fairy # 13 - Defeat the Wizrobe - 32:47
Stray fairy # 14 - Step on the switch - 7:10 & 43:06
Stray fairy # 15 - Shoot the sun switch - 28:02 & 43:39
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.