The wait is over! We’re excited to share with you the first Mixer 2020 preview release introducing the first look at early 3D support. In this video, Quixel's Josh Powers gives an in-depth look into the new 3D features and shows you how to texture a sci-fi craft right within Mixer in no time.
This release is the first of our 2020 update series, and we'll be unlocking more and more new features in the next updates to give you a best-in-class texturing workflow.
Check out our announcement blog to learn more about Mixer 2020: http://bit.ly/386Y8MQ
DOWNLOAD MIXER FOR FREE: https://bit.ly/396SgEJ
Download the 3D model with its textures:https://drive.google.com/file/d/1CGD_RgbxjhRx6h-o9GAnpLOj_fpuUGbp/view
GPU:GeForce RTX 2080 Ti
CPU:Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
記憶體:32 GB RAM (31.93 GB RAM 可供使用)
目前的解析度:2560 x 1440, 59Hz
作業系統:
...
https://www.youtube.com/watch?v=mu1gHnItOwo
https://github.com/EpicGames/UnrealEngine/tree/dev-rendering
https://drive.google.com/open?id=1VRgE2zRkVyiKVuvtG47wAMnZmkL1Jqwv
Install Visual Studio 2017. All desktop editions of Visual Studio 2017 can build UE4, including Visual Studio Community 2017, which is free for small teams and individual developers. To install the correct components for UE4 development, check the "Game Development with C++" workload, and the "Unreal Engine Installer" and "Nuget Package Manager" optional components.
Open your source folder in Explorer and run Setup.bat. This will download binary content for the engine, as well as installing prerequisites and setting up Unreal file associations. On Windows 8, a warning from SmartScreen may appear. Click "More info", then "Run anyway" to continue.
A clean download of the engine binaries is currently 3-4gb, which may take some time to complete. Subsequent checkouts only require incremental downloads and will be much quicker.
Run GenerateProjectFiles.bat to create project files for the engine. It should take less than a minute to complete.
Load the project into Visual Studio by double-clicking on the UE4.sln file. Set your solution configuration to Development Editor and your solution platform to Win64, then right click on the UE4 target and select Build. It may take anywhere between 10 and 40 minutes to finish compiling, depending on your system specs.
After compiling finishes, you can load the editor from Visual Studio by setting your startup project to UE4 and pressing F5 to debug.
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If you want to test the GPULightmass prototype:
* Download dev-rendering branch from GitHub and build it.
* Enable ray tracing (including switching default RHI to DX12 and check 'ray tracing'. And having a DXR capable graphics card with Win10 version 1809.
* Enable virtual texture and virtual texutured lightmaps in project settings (optional, yet without this realtime preview in editor will be unavailable).
* Enable GPULightmass plugin and restart the editor currently no UI has been setup,
so just a bunch of console commands r.GPULightmass.xxxx controls parameters and finally, ToggleLightmapPreview to start GPULightmass in editor.
* GPULightmass throttles itself when the level editor viewport is realtime. To make it run at full speed, uncheck 'realtime' in the viewport options.
GPU:GeForce RTX 2080 Ti
CPU:Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
記憶體:32 GB RAM (31.93 GB RAM 可供使用)
目前的解析度:2560 x 1440, 59Hz
作業系統:
...
https://www.youtube.com/watch?v=B6fr6DJEvw8
#Twinmotion #Importer #UE4 #Unreal engine #4.26
@Twinmotion @Unreal Engine
Created by Epic Games, this plugin allows you to start a project in Twinmotion and finish it in Unreal Engine. You will be able to import Twinmotion project files in the UE4 Editor the same way you can import *.udatasmith files. Some limitations apply.
Plugin Introduce:
https://www.unrealengine.com/marketplace/en-US/product/21cab2d84a794b7bab359eb1ba5d3e74
Download location:
https://epicgames.ent.box.com/s/obwvtiqbsxr4wwjz21vd1lz6t2by96dd
...
https://www.youtube.com/watch?v=lfoxV-tQ-44