I can always count on you guys to make YouTube great. This train isn't pulling into the station anytime soon. This is the very definition and meaning of trying to make search engine optimization work. Someday we'll all be free from the subscriber blight.
The subscription business model is a business model where a customer must pay a subscription price to have access to the product/service. The model was pioneered by magazines and newspapers, but is now used by many businesses and websites.
Rather than selling products individually, a subscription sells periodic (monthly or yearly or seasonal) use or access to a product or service, or, in the case of such non-profit organizations as opera companies or symphony orchestras, it sells tickets to the entire run of five to fifteen scheduled performances for an entire season. Thus, a one-time sale of a product can become a recurring sale and can build brand loyalty. It is used for anything where a user is tracked in both a subscribed and unsubscribed status.
Membership fees to some types of organizations, such as trade unions, are also known as subscriptions.
Industries that use this model include mail order book sales clubs and music sales clubs, cable television, satellite television providers with pay-TV channels, satellite radio, telephone companies, cell phone companies, internet providers, software providers, websites (e.g., blogging websites), business solutions providers, financial services firms, fitness clubs, lawn mowing and snowplowing services and pharmaceuticals, as well as the traditional newspapers, magazines and academic journals.
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https://www.youtube.com/watch?v=GvyqTwcbhMk
In this video, we'll be exploring some of the strangest instances of real world people showing up in virtual worlds. From Bob Ross in SMITE and Slipknot in the same game, to YouTube celebrities Ethan and Hila Klein in Payday 2, we'll be looking at some of the most poorly implemented crossovers and cameos in gaming history. We'll also delve into the strange case of Norimaro in Marvel Super Heroes vs Street Fighter, and the immersion-breaking appearances of Bruno Mars and Mr. Beast in Fortnite. Join us as we take a closer look at these strange instances of real life meeting the virtual world in gaming.
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https://www.youtube.com/watch?v=E2HjqKz6Q9U
A weekly retrospective on ten random video games. Looking back and reviewing video games in their entirety and at random. Video game series, genres, and franchises - every video game chosen at random with a python script. Years ranging 1958 to 2019 - all systems and consoles. The majority of these games will be old school retro and classics just because the bulk of video games created before 1992. Japan only games will also be reviewed, although I have the reading comprehension of a child. Only notable games will probably be ones that speedrunners attempt.
This Week:
? Hugo's House of Horrors (Gray Design Associates) [PC]
A parser-based adventure game, reminiscent of the Sierra Entertainment Quest games and Maniac Mansion.
?American Football (Tecmo) [Arcade]
A port for the Nintendo Entertainment System was released in 1989 and was the first console game to include real NFL players, via a license from the NFLPA.
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https://www.youtube.com/watch?v=Kwl5YEhWt88
Bear Legends: The Grim Bride - Part 2
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Grim Legends: The Forsaken Bride:
Enter an enchanting world of legends and magic, filled with gloomy forests, forbidden temples, and abandoned castles; a realm of dark secrets, where your destiny was written long before your birth...
Within the shadow of an ancient forest, on the bottom of a foggy valley, stands the lonely village of Ravenbrook. The folk there are cheerful and diligent, yet warily superstitious. They surround the village with countless charms to keep the evil spirits at bay, for on the other side of the forest, there lies a seemingly bottomless pit, known as the Abyss. It is the place the villagers of Ravenbrook fear most...
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https://www.youtube.com/watch?v=MPtOnA2Ppug
Picross was invented by a Japanese graphic designer named Non Ishida in the late 1980s. Initially, Ishida created the puzzle as a simple illustration tool for his coworkers. However, its addictive nature and logical challenges quickly gained popularity, leading to its commercialization and eventual global spread. Despite its widespread recognition today, the origins of Picross and its creator Non Ishida remain relatively obscure outside of Japan.
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https://www.youtube.com/watch?v=JI2xyrIiLBg