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LBRY Claims • blood-18-sound-design,-how-not-to-do-it

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8 Sep 2021 18:20:42 UTC
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Blood - 18 Sound Design, How Not To Do It
Blood is a first-person shooter video game developed by Monolith Productions and published by GT Interactive Software in 1997.

Blood follows the story of Caleb, an undead early 20th century gunfighter seeking revenge against the dark god Tchernobog. It features a number of occult and horror themes. Blood includes large amounts of graphic violence, a large arsenal of weapons ranging from the standard to the bizarre, and numerous enemies and bosses. Blood's gameplay is similar to other classic FPS games like Doom: the player must activate switches or seek keys to go through the levels; some larger maps contain up to six different keys. Features include teleporters, traps such as crushing blocks, explosive barrels, lava pits, jumping puzzles, and combination lock doors. Blood is one of the earliest FPS games to feature alternate or secondary attack modes for its weapons

Blood takes place in an unspecified time period. The various levels contain elements from the 1920s, 1930s, and 1940s, in addition to futuristic and retro-futuristic technologies and a weird West theme. Many elements are anachronistic, including weapons and pop-culture references. The sequel, Blood II: The Chosen, retroactively dates the game to the year 1928.

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