PAX Prime 2012 - Community vs. PR: The Squabbling Siblings
PR departments and Community departments usually work closely, but what happens when one decides their agenda is more important than the others? Creating release schedules, gathering assets, managing passionate fans and social media are just some of the many pressures both departments feel. Pressures which can cause the two departments to squabble like siblings/ This panel will put some of the industry's top community managers against top PR managers, as they explain both sides of the issues, debate points of contention, and hopefully don't cause any embarrassing incidents that will be reported on Kotaku.
Panelists: Patrick Klepek [Community Manager, Giant bomb], Kristin Reilly [Senior Community Manager, Meteor Entertainment], Kathleen Sanders [Senior Community Producer, Microsoft], Stephanie Bayer [Customer Engagement Lead, Bejeweled Franchise/Popcap], Jeff Green [Director of Editorial and Social Media, Popcap], Wes Phillips [PR Manager, Epic Games], James Stevenson [Community/Marketing Lead, Insomniac Games]
Join Pete Hines, the Vice President of PR & Marketing at Bethesda Softworks, as he talks about his 15 years working on franchises such as The Elder Scrolls, Fallout and Wolfenstein. He's done everything from writing manuals to playtesting games to serving as the company's chief spokesman, and he's sure to have some unique stories to tell!
Special thanks to Bethesda Softworks for recording this back in the day.
#YEEEOOOOOO, here's my reflection on the INSANITY of PAX East 2014!! I'm not cool enough to have vlogged everything, but there are definitely plenty of pictures!! I'll try to do better next time :P
Special thanks to PKSparkxx DatHottneSS for recording this back in the day
Join SenVale as they play through and demo the upcoming game, Vigil: The Longest Night.
https://www.twitch.tv/senvale/
Battle through the longest night as Leila, the last member of The Vigil. Uncover the truth behind the eternal darkness, Leila's mysterious sister, and the eldritch horrors that stalk her in a world that has forgotten daylight.
https://store.steampowered.com/app/720560/Vigil_The_Longest_Night/?curator_clanid=32940668
Ever wondered what it takes to score original music for blockbuster video games? Learn from six of the industry’s most accomplished composers with diverse musical backgrounds as they share their experiences and discuss the craft of scoring music for some of the biggest franchises in interactive entertainment. Featuring multiple award-winning composers Jason Graves (TOMB RAIDER, DEAD SPACE 1-3), Garry Schyman (BIOSHOCK INFINITE, BIOSHOCK 1&2), Jack Wall (CALL OF DUTY: BLACK OPS II, MASS EFFECT 1&2), Kevin Riepl (GEARS OF WAR, ALIENS), Inon Zur (PRINCE OF PERSIA, FALLOUT 3, DRAGON AGE 1&2), and Greg Edmonson (UNCHARTED 1-3). Moderated by Emily Reese, Host & Producer of MPR’s Top Score podcast. Plus giveaways! The panel will be followed by a meet & greet / signing session outside the theater.
PANELISTS: Jason Graves [Composer, www.jasongraves.com], Jack Wall [Composer, www.jackwall.net], Garry Schyman [Composer, www.garryschyman.com], Kevin Riepl [Composer, www.kevinriepl.com], Inon Zur [Composer, www.inonzur.com], Greg Edmonson [Composer, www.gregedmonson.com], Emily Reese [Host/Producer, Classical MPR]
Pinball designer among other great accomplishments, Steve RItchie talks about Pinball and life at Stern Pinball.
Special thanks to Derek for recording this panel back in the day.
MMORPG.com brings together some of the top developers in the industry to discuss the next decade of online games and their growing mass market appeal. Game Developers from: Guild Wars 2, Star Wars: The Old Republic, TERA, Age of Conan: Unchained, Planetside 2, Defiance and Reckoning: Kingdoms of Amalur will be on hand to answer your questions and talk directly to fans about their games and the future of the industry.
Special thanks to Angela Taylor for recording this back in the day.
Before the concerts took place, our Omegathons have to play a game of giant Jenga. Who will be able to move the block to the top and who will be stared down into oblivion as the audience looms on their every move.
Special thanks to TaradinoC for recording this back in the day