In this episode, we explore how we can organize, store and transport our images through various file formats and some extra perks that come with it. ... https://www.youtube.com/watch?v=ozBT5VguPTM
In this video, we continue our scale material by using the height we created in the previous video and further expand upon our final outputs, such as Albedo, Normal and Roughness.
2:47 - Masks
7:01 - Outputs
8:57 -Albedo
46:48 - Normal
51:23 - Roughness
59:37 - Other Outputs
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
...
https://www.youtube.com/watch?v=fex7LUWBqPo
Prepare yourself to uncover lost relics hidden by the sands of time!
Find the Asset Pack here: https://gum.co/KbTH
(The first 50 people to use the discount code 'earlybirdthrifter' will receive 25% off!)
Included in this asset pack is:
- Read Me PDF
- 64 lowpoly assets
- 2 dynamic particle systems
- 1 Texture Atlas for all assets (with space for further addition)
- A demo scene populated with all provided assets (Unity 2019.3.0b2)
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
...
https://www.youtube.com/watch?v=k0GYOiyrMOI
This video will be our introduction to layering albedo colours for our material. We will focus mainly on the rocks for this episode and explore what unique characteristics they may have.
____________________________________________________________________
Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
In this episode, I first introduce the finished trench mud material. Next, we dive right in to creating it from the ground-up (pun intended), starting by establishing a universal workflow that we can use across virtually any material we wish to create. I discuss some workarounds that we can also use when trying to bring our substances into the Unity 5 (2017) game engine, as compatibility issues arise. To finish off, we create a top-notch mud material graph that we can use in later graphs of our trench mud material, or in any projects that we deem fit!
It's time to Get Learnt!
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
For any and all music used in this video, check out Rizvi on SoundCloud and give him some love!
https://soundcloud.com/rizzzvi
...
https://www.youtube.com/watch?v=abhM13Cpw3c
Let's learn how to use function graphs and the pixel processor node in this small SD project where we create a custom split-viewing node!
00:00 Intro
3:22 Inputs and Output
6:14 Custom Parameters
7:58 Function Graphs Intro
12:04 If/Else Condition
13:38 Swizzling Pixel positions
16:16 Comparing Pixel Positions
18:10 Switch Direction
20:40 Invert Sides
23:55 Switch Colour Space
27:10 Line Width
37:04 Visualizing the Line
42:28 Line Colour
43:18 Visible If Expressions
46:22 Outro
---
Grab the project files here:
https://get-learnt.gumroad.com/l/split_viewer
---
SD System Variables:
https://helpx.adobe.com/substance-3d-designer/function-graphs/variables/system-variables.html
---
SD Visible If Expressions:
https://helpx.adobe.com/substance-3d-designer/substance-compositing-graphs/exposing-a-parameter/visible-if-control-visibility-of-inputs-outputs-and-parameters.html
---
Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
FlippedNormals: https://flippednormals.com/creator/chunck
#substancedesigner
...
https://www.youtube.com/watch?v=rp8zow6W6BE
In this episode, we finish the metallic workflow by looking at the roughness map and the information it provides the BRDF.
...
https://www.youtube.com/watch?v=e9KF64hMn98
"We make a moss filter that you can use for any material you want!"
In the second part of this mini-series, we learn how to create our own 'Mega Moss Filter' which we are able to use on any material we want. Along the way, we talk about tips and that will help you to create future filters for yourself, and even watch me struggle to connect nodes!
Let's Get Learnt.
00:46 - Easy Moss
05:28 - Good Moss
24:11 - Albedo
31:25 - Roughness
34:09 - Metallic
36:07 - Ambient Occlusion
43:06 - Input Example
53:36 - Moss Filter Inputs
1:04:44 - Finalized Blends
1:13:04 - Filtered Materials
1:15:10 - POLL!
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
For music used in the intro and outro of this video, check out Rizvi on SoundCloud and give him some love!
https://soundcloud.com/rizzzvi
Elevator music provided by Kevin Macleod http://incompetech.com/
...
https://www.youtube.com/watch?v=cWhsLj4Hhf8
In this third and final episode, let's collect all of the textures we've created in Substance Designer and set up a non-destructive barbed wire game asset in Blender using several cool (and uncommon) modifiers!
---
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
---
0:00 Setting up the Mesh
1:41 Setting up the Material
4:32 Figuring out how to UV unwrap this
7:58 Changing the mesh fidelity quickly
---
Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
Patreon: https://www.patreon.com/GetLearnt
FlippedNormals: https://flippednormals.com/creator/chunck
#SubstanceDesigner #GameArt #b3d
...
https://www.youtube.com/watch?v=mGDE-P9ipwA