F.3.A.R. is a first-person shooter survival horror video game developed by Day 1 Studios for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to F.E.A.R. 2: Project Origin and is the third installment of the F.E.A.R. series.
Players control their characters from a first-person perspective. The player can carry two weapons at a time, and replenish ammo picked up from dead soldiers and weapon crates.
The series' cover system uses a "peeking" rather than a "tilting" mechanic, wherein players peer and fire around the edges of their cover. Damage displays as a red vignette overlay.
When the screen fills, the character dies. In cooperative and multiplayer modes, the player enters a "Final Stand" on their death, which lets teammates try to revive the downed player.
In the Campaign, the player controls either the Point Man or Paxton Fettel. As the Point Man, the player can use weapons, throw grenades, etc. Unlike most characters, the player can use the Point Man's slow motion ability to slow down time, allowing the player to shoot targets with accuracy.
As Fettel, the player cannot use any conventional weapons by default; however, they can use Fettel's psychic powers and telekinesis to suspend and throw objects, possess enemy soldiers, crush suspended enemies, and more. In addition to these abilities, the player also has access to the abilities and weapons of any character Fettel possesses, such as Cultists and Phase Commanders.
In co-op mode, Fettel can also use the Shield ability to briefly protect the Point Man. Both characters' abilities are gauged by a meter in the reticle, which depletes during use. Both characters' gauges slowly refills when not in use; Fettel, meanwhile, must collect Souls to replenish his Possession Meter. Players have the ability to access and control Armacham technology, such as mech suits.
The game's campaign mode is split into eight "Intervals" that can be played in either single-player or co-op. In single-player, when the player completes an Interval as the Point Man, they will unlock the ability to play as Fettel for that Interval.
While playing alone or with a friend, the player can complete challenges to raise their rank. Perks include increases to the slow motion and possession meters and new melee attacks.
What is Aggelos?
Step through time and discover a mesmerizing new action-RPG that looks like it was plucked straight out of the 16-bit era, but plays like a modern-day marvel! Inspired by non-linear Japanese retro adventures such as Wonder Boy In Monster World.
Aggelos hurls players into the middle of a colossal struggle for survival as beings from another dimension threaten to invade the peaceful Kingdom of Lumen. Bursting with secrets and side-quests, and boasting slick melee combat that any 2D action game would envy, Aggelos is the perfect combination of retro style and modern-day game design.
A vast kingdom to explore
Venture through forests, seas, cave systems and ancient temples as you seek to uncover the magical elements needed to save the world from total annihilation.
A classical non-linear adventure
Explore a sprawling world that gradually reveals itself, Metroidvania-style, as you gain new abilities and equipment.
Deadly encounters
Thwart towering bosses and their tricky minions as you take on perilous mainline quests and optional odd-jobs for the people of Lumen.
Tactical depth
Unlock magical abilities and high-level attacks, expertly chaining these immense powers together to clear screens of enemies in seconds.
Stunning sprite art
Forget out-of-place modern art: Aggelos boasts superlative character designs and animations while remaining proudly, and faithfully, 16-bit through and through.
Memorable chiptunes
Lose yourself to a retro-inspired soundtrack that floods the Kingdom of Lumen with life.
What is Dusk Diver?
Dusk Diver is an anime style beat-em-up action game. You will be playing as Yumo, an ordinary high school girl, to fight with the Guardians against those Phantoms who dare to enter the realm of men.
Use light and heavy attacks to chain up combo moves, summon Guardians and use your ultimate to eliminate all enemies.Guardians have their specific traits and purposes, use them wisely to help you in the glorious battle.
Game set in Taipei Ximending, famous tourist spot realistically brought alive, backed with local merchants’ support and permissions, the streets of Ximending are depicted vividly. On top of it, you can as well travel freely to experience the storyline in the surface, “Ximending” or to slay the Phantoms in the hidden world, “Youshanding”.
With experienced voiceovers dubbing the right characters in both Japanese and Mandarin, you can choose your preferred language in game at anytime.
What is Disjunction?
Disjunction is a cyberpunk stealth-action RPG set in the dystopian underworld of a 2048 New York. Experience a reactive, intertwining story of three playable characters, working to uncover unfortunate truths that will change the fate of their city forever.
2048. Following the arrest of a prominent community leader, New York stands in disarray. Suspicions and allegations run rife throughout the city, as an insidious drug known as ‘Shard’ spreads throughout the underworld. With the city’s future in doubt, three hardened citizens rise to discover the truth and uncover a conspiracy threatening to alter the city’s fate.
Inspired by tech noir classics, Disjunction is an intensely atmospheric stealth-action RPG that follows a trinity of interwoven narratives, and features a reactive story where your actions have real, persistent consequences.
Choose your playstyle and use an arsenal of futuristic tech, cybernetic upgrades and weapons to blast through levels in brutally fast combat, or take a silent approach by using stealth and non-lethal takedowns to leave without a trace. Nobody needs to die… unless you decide they must.
What is Dark Souls III?
Dark Souls III is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows.
Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II".
Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons but they are mainly used to deflect enemies' attacks and protect the player from suffering damage.
Each weapon has two basic types of attack, one being a standard attack, and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments.
Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the player's focus points are consumed. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players' particular play style.
One of them refills hit points like previous games in the series, while another refills focus points, a feature new to the game. Combat and movements were made faster and more fluid than Dark Souls II; as several player movements are performed more rapidly, allowing more damage to be done in a shorter period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features at the cost of focus points.
The game places more focus on role-playing; the expanded character builder and improved weapons provide the player with more tactical options. The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, which encourages exploration.
The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted. The game features multiplayer elements like the previous games in the series.
What is EVERSPACE?
EVERSPACE is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises.
Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell.
Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience. However, no matter how skilled a pilot you are, death is inevitable, but only the beginning of a much larger journey.
We won’t make EVERSPACE ultra hardcore and unforgiving. Rather, every time you die you will be able to improve your starting conditions for all the following runs. Permanently increase the capacity of your shields, install better engines, improve sensors, upgrade weapons, and attach armor plates – just to name a few.
Most ship upgrades will be directly visible, while some will have a huge visual impact, e.g. upgrading your wings will lead to an entirely different look.
You will be able to dig into the depths of the upgrade tree. Think of perks and upgrades that can change a lot of things – unlock new abilities and equipment, improve various stats and enable several other benefits that may change your play style.
Furthermore, every death will get you closer to revealing another fragment of the story being told. So dying is part of the progression.
Typically, due to the nature of the genre, rogue-likes don’t have a deep story. We think the genre is just perfect to tell a captivating story in a fresh, non-linear way that unfolds differently every time you pick up the game.
So we came up with an engaging plot that makes perfect sense for you to be re-born after every death and come back with a deeper knowledge of what is actually going on and, ultimately, solving the great puzzle. On this we have been working together with Falko Löffler who has been a successful story and game writer for adventure games for many years.
For us, fun and playability come first and have to fit the type of game. EVERSPACE will not be a space simulation. Arcady controls will test your skills and reflexes without the burden of crazy speeds up to 40,000 km/h, inertia, thrust and anti-thrust.
The controls will be intuitive and optimized for mouse and keyboard in the first place. We put a lot of effort into this and we firmly believe EVERSPACE™ has one of the best control schemes since Freelancer.
Gamepads and joysticks will be supported once the respective stretch goals are met, as it takes a lot of work. No matter what hardware you will be using, EVERSPACE™ will be easy to pick-up-and-play.
As regards physics, we had lots of fun in playing around with PhysX in UE4 and we will implement some cool gameplay features based on that: using mining lasers will enable you to slice up asteroids to extract valuable resources inside.
What is Cathedral?
Wake up in a world with no recollection of how you got there. A world full of secrets, hidden rooms, dungeons and towns; Cathedral features a vast world, meant for exploring! You control a nameless protagonist, a knight from a different world, who teams up with a spirit known as Soul. Figure out what makes this world tick, and how to get back home.
Make your way through more than 600 rooms, and unravel the secrets of your past by finding the five elemental orbs. Cathedral features a vast world, meant for exploring!
Unravel the secrets of your past by finding the five elemental orbs. The orbs, placed in ancient times by the demi-god known only as Ardur, are protected by five fearsome guardians. Make your way through their dungeons, meet them head-on in combat, and see if you can best them!
Along the way, you will find magical items that allow you to explore even further, and reach new areas, towns and dungeons.
Cathedral features a large interconnected 2D world, containing more than 600 rooms to explore. Use the handy world map to find new locations, items and backtracking opportunities. The world of Cathedral is completely hand-crafted, and contains many unique areas, secrets and puzzles. Each area of the world is designed to be distinct and unique with its own puzzles and challenges.
Cathedral is not a game that will hold your hand, but rather allow you to set out and explore on your own.
Cathedral is an homage to games of the past, built using modern technology. The game makes use of the NES color palette and sound capabilities without following the restrictions fully, which allows us to draw inspiration from both the 8-bit and 16-bit era.
The game is designed to be played using a game controller, such as an XBox, PS or Switch controller, but works well with keyboard too. Regardless of which you choose, you will play a game with extremely tight and fine-tuned controls.
What is Ace Attorney: Spirit Of Justice?
Ace Attorney: Spirit Of Justice is a visual novel adventure video game developed and published by Capcom, and the sixth main entry in the Ace Attorney series. The game was released for Nintendo 3DS in Japan in June 2016, and in North America and Europe the following September. Versions for iOS and Android were released a year later in September 2017.
Spirit of Justice continues the investigation and courtroom gameplay of its predecessors, in which players take the role of the defense attorneys Phoenix Wright, Apollo Justice, and Athena Cykes, and try to defend their clients.
Like previous games in the franchise, chapters are divided into two types of gameplay; investigations, where players gather information from people and search for evidence, and trials, where they must use evidence to find contradictions in witness testimonies. Investigations utilize the 3D navigation introduced in Phoenix Wright: Ace Attorney − Dual Destinies, allowing players to navigate environments from various angles.
Along with returning gameplay elements, such as Psyche-Locks, Perceiving and the Mood Matrix, the game introduces Divination Séances, which show the final moments of a victim before their death. By paying close attention to the senses that appear in the séances, players must find contradictions in the insights given about them.
What is Cat Quest II?
CAT QUEST II is a 2D open-world action-RPG set in a fantasy realm of cats and dogs.
Under threat from a continuing war between the cats of Felingard and the advancing dogs of the Lupus Empire, CAT QUEST II tells the tail of two kings, brought together against their will, on a journey of paw-some discovery to reclaim their thrones.
Play as both a cat and dog as you explore their kingdoms solo or with a friend! Quest in a world filled with magic, curious monsters, and go on a catventure like never before!
Following the success of the acclaimed CAT QUEST, developers The Gentlebros return to the world of Felingard to expand on the original with more explosive spells, expanded weapon options, an exciting new character switch mechanic, and local co-op!
Features:
Brand new story set in the world of Felingard - and beyond!
All new switch and co-op gameplay. Play as both cat and dog, either alone or with a friend!
New weapons types – Master swords, staves and more to become a fur-midable fighter!
More spells bring even more furry judgement to your foes.
New passive abilities, whose attributes can be mixed and combined for endless paw-sibilities!
Exciting, and varied dungeons filled with new traps and obstacles, making every pounce into the unknown a fresh experience!
Em-bark on a litany of side quests, each telling its own story and expanding the lore and universe of CAT QUEST!
What is Fatal Frame V: Maiden Of Black Water?
Fatal Frame V: Maiden Of Black Water is a survival horror video game developed by Koei Tecmo and published by Nintendo for the Wii U. As with previous games in the series, players navigate areas filled with hostile ghosts which must be fought by taking photographs using the Camera Obscura, which is directly controlled using the Wii U Gamepad.
A post-endgame story featuring Ayane, a character from the company's Dead or Alive series, is also available featuring altered gameplay mechanics. The story, which is set on the fictional Hikami Mountain, focuses on three protagonists who are drawn into supernatural events revolving the area, including an ancient ritual to seal away the Black Water, a malevolent force corrupting the surrounding spirits that is tied to the fate of the titular shrine maiden Ose Kurosawa.
Fatal Frame: Maiden of Black Water puts the player in control of three different characters traversing a number of environments across Hikami Mountain from a third-person perspective, including ruined buildings and dark forests. Characters navigate environments using an interactive map, and can either walk or perform a sprint.
During exploration, the characters are confronted by hostile ghosts that attack and damage them through touch. If a ghost grabs the character, they can either dodge or break free from their grip.
The only means of defense and attack for the characters is the Camera Obscura, an antique camera that is used from a first-person perspective. The camera is controlled using the Wii U Gamepad, with shots of varying proximity and angles affecting how much damage the ghost takes. The most damaging is a "fatal frame", which hits a ghost's weak spot. During combat, after a shot is taken, fragments of a ghost will appear around them.
Aside from the Camera Obscura, other factors are present in play. The characters can glimpse pieces of a ghost's past upon defeating them or when they launch a special attack. Characters can also concentrate on items in the environment related to missing people, generating a shade that leads them to the person's location.
A wetness meter tracks how damp the character gets when navigating environments. The amount of wetness has positive and negative effects on the character: being wet increases the damage done by the Camera Obscura while increasing the number of ghosts present in an area and attacks causing more damage.
In addition, characters can be inflicted with a status ailment from dark-colored ghosts or from a special attack: this ailment decreases vision and defense, and deteriorating health. The ailment is only lifted by defeating all the enemies in the area or using an item to remove all wetness.
In addition to the three main characters' story arcs, a special episode features Dead or Alive protagonist Ayane. Unlike the other characters, she does not have access to a Camera Obscura, so she must avoid ghosts. If she begins running or gets close to a ghost, they will attack. Ayane can use a special "script of hiding" to make herself temporarily invisible, and when she is caught, she can use a special item to throw back and stun them so she can escape.