I wasn't satisfied with the intro to my current WIP SMBX Episode so I decided to rework and tweak it to have a bit more personality and to add a sort of prologue credits ... https://www.youtube.com/watch?v=oJFugwXUxqg
This is a level I recently finished work on and I think it's one of my best recently made levels. This one is clearly inspired a bit by parts of "Elevator Antics" and "Reptile Rumble" from DKC in a few places but the starring foe of this level is Cobrat from Super Mario Bros. 2 and somehow it all comes together so perfectly.
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https://www.youtube.com/watch?v=9cUxEWNx9vI
It's been a while, but I'm kinda back from my hiatus, I say kinda of back because I'm also resuming work on a side project in Zelda Classic. The name is a riff on a rather influential western novel from 1912 named "Riders of the Purple Sage" by Zane Grey (which has had a few movie adaptations). A big thing I'm doing for world 4's (Relic Ravine) levels is having all of the level names be riffs, puns or wordplays off of Western film names, so you might see something like "For a few Coins more" or silly stuff like that.
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https://www.youtube.com/watch?v=jeneXZlEsTo
I think I'm getting better at making video trailers. Anyways the latest update for TEOTPC can be found in the same places as usual:
https://forum.zdoom.org/viewtopic.php?f=19&t=58704 or https://www.doomworld.com/forum/topic/109899-wip-the-edge-of-time-tpc-beta-18r1-life-force-gzdoom/
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https://www.youtube.com/watch?v=OFE6o6KBL7o
This is a level I recently finished work on. Working on a level involving the Beta 4 Slime blocks is kinda hard to do, especially since they disable jumping while you're on them.
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https://www.youtube.com/watch?v=goLX2F2Khy4
This newest level of mine is inspired by Lorenzen Soil from Earthworm Jim 2, with a hint of Bloodsauce Dungeon from Pizza Tower and I am aware of the following pair of oddities
1. Bricks shattered by Toothy not making a sound. I have reported this to Spencer_Everly, here's hoping he comes back to me with a fix for that since it's another bug with his extrasounds API
2. The Frog Door at the end of the level not having a lock graphic on it. The door is tagged as being locked but for some reason the in-engine lock graphic doesn't appear and I would like some help getting to the bottom of this.
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https://www.youtube.com/watch?v=6K66nYTXMgQ
It's been awhile since I recorded a video of a new level, first time recording on windows 10 too. Admittedly I didn't play this one too well.
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https://www.youtube.com/watch?v=3lXEAJhK1SQ