The Division 2 - Space Administration HQ | WT4 challenging (FAST BOSS KILL)
(Challenge Difficulty). Space Administration HQ final boss fight. Fast kill on the last boss on challenge difficulty. The group can rush him with signature weapons as he spawns. Our composition was survivalist, sniper and demolitionist (one of each).
Day 2. First actual boss encounter. Really great fight. He almost got back up at the end.
Live stream timestamp: https://youtu.be/ycvFKU1aW-4?t=5453
...
https://www.youtube.com/watch?v=55ZcUrXC5yQ
Mike had to leave for work, so he bestowed upon me his Gillie suit and the new MK14 (straight beastmode gun). Turned the two into a fine chicken dinner.
...
https://www.youtube.com/watch?v=RptVHS3dC3A
SS/Invuln. Brute gameplay, hero side. A full 25 minute video, completing a mission, and leveling up at the end. (update: web archive for OLD build guides listed below)
Doing Junkyard Dog, DOOR mission +4, starting at level 23 scaling (edit: I double checked, and the group leader may have had this set to +3, there were a few level 26 mobs in there when scaling had us at level 23. Still figuring this all out again!). Character is level 24 in the beginning of video, and ends the video at level 25. You can increase the MOB level from +0 to +1, +2, +3 or +4 above your current level, at the Field Analyst (near each hero in the cities). The door mission will base the MOB level off of the group leader's level, and the group leader's Field Analyst setting (default is +0).
Super Strength provides an efficient way to CC (crowd control) mobs, by knocking them down constantly. Invulnerability provides our tankiness in the spec, combined with combat jumping.
The Brute can play the role of off tank, or main tank, while still providing competitive DPS. Because of the FURY mechanic, your damage will be scaling higher as you not only take damage, but also deal damage (this is the other meter below the endurance bar - you will see it increase as combat goes on).
The build will really shine in late game, once all of your powers become available to you. Footstomp is missing for PBAoE, along with a few support and defensive cooldowns, such as hasten and aid self.
Key server info: https://score.savecoh.com/
Build guides (archived): https://web.archive.org/web/20120907031318/http://boards.cityofheroes.com/showthread.php?p=578371#post578371
PVP info: https://paragonwiki.com/wiki/Player_vs_Player
...
https://www.youtube.com/watch?v=WaFLWugO2TE
Build guide and overview for a level 50 Brute (SS/Invuln), hero side, with short gameplay at the end. Completing a level 50 + 2 radio mission (SOLO). I cover which powers I chose, slotting, and some of the logic behind my decisions. Gameplay of build starts at 10:55.
I have had some time to take the build out for a spin at level 50, and ran a bunch of Archvillain missions. I was able to main tank and off tank. Depending on the difficulty, and using the Unstoppable cooldown, I was also able to handle tanking the AVs. (for a full 37 minute gameplay video of the build in action /w harder setting, see this video - https://youtu.be/vXMoyLkW0GE)
Screen shot of build: https://imgur.com/a/qWyyde7
UPDATED BUILD** at vet level 156 https://imgur.com/a/A8WkFEc
PVP set-up** currently testing as PVP is ramping up on Torchbearer, come join!
Set bonuses wiki: https://paragonwiki.com/wiki/Enhancement_Sets
Current equipped set bonuses:
Footstomp has Scirocco's Dervish (5/6) https://paragonwiki.com/wiki/Scirocco%27s_Dervish
Knockout blow has Mako's Bite (2/6) https://paragonwiki.com/wiki/Mako%27s_Bite
Dull pain has Numina's Convalescence (4/6) https://paragonwiki.com/wiki/Numina%27s_Convalescence
Laser Beam Eyes has two slotted, Undermined Defenses /w -DEF ones (3/6) https://paragonwiki.com/wiki/Undermined_Defenses, as well as Thunderstrike (3/6) https://paragonwiki.com/wiki/Thunderstrike
note: Try to find set bonuses on your damage powers that have one enhancement with a +dmg proc (such as Scirocco's Dervish, which has leathal damage). This means when I footstomp, at 3.5 times per minute it will proc additional damage on every mob hit!
THE BUILD: Super Strength, Invulnerability + Superspeed, Super Jump for movement (old pvp combo, really fun). Centers around footsomping to maintain AoE damage and aggro, while single target dpsing targets down. Your damage will scale UP as combat proceeds.
I will continue to post videos of this build in action. I am gearing up for Trials and PVP! This game is SWEET.
Key server info: https://score.savecoh.com/
Build guides (archived): https://web.archive.org/web/20120907031318/http://boards.cityofheroes.com/showthread.php?p=578371#post578371
PVP info: https://paragonwiki.com/wiki/Player_vs_Player
...
https://www.youtube.com/watch?v=uFhZwxlf8KE
Snake eyes has an unorthodox fighting style, and a few dirty moves that make the fight extremely dangerous.
Luckily for me, this is just the type of fight I like to master. It may appear frustrating, but I can assure you, it's all part of the plan. LET'S DANCE.
Live stream timestamp: https://youtu.be/DHbaOXGMsiE?t=19968
...
https://www.youtube.com/watch?v=82nfBG9y5Rw