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31 Mar 2023 13:17:23 UTC
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Sorry to SPOIL this Movie For You, But You HAVE to See this!
Everything, Everywhere, All At Once earnt over 4 times what it cost to make, it got rave reviews from the general public and critics alike, it had over 500 VFX shots, and it received 11 Oscar nominations, and won 7! Up to here, it all sounds like something pretty normal for a Hollywood blockbuster movie to achieve, right?
But how did Everything, Everywhere, All At Once managed to achieve this with a budget of just $15 million and only 7 VFX artists?!!!

MR Green Short (Mr Green IS Everywhere All at Once) https://youtube.com/shorts/mHBIAD1Ehag

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I've just spotted something absolutely insane in the credits of "Everything Everywhere All at Once" that makes me kinda' love this movie even more!
Cos, look at this... Visual FX, 7 people. Now, that's crazy because this movie had over 500 VFX shots!

To put this into perspective, let's just compare that with "The Lost City", a movie released in the same month with a similar amount of VFX shots, well, less (426)... 125 people!

And why not, just for fun, let's take a look at the most recent Marvel movie as of making this video, Ant-Man And The Wasp: Quantumania. I'm not even going to begin to count how many that is! It just keeps going...

So how did these 7 people take on a whole movie worth of VFX?
Well, it is actually quite ingenious really, let's take a look... First, they used clever tricks to speed up the VFX process. One trick was in this sequence, when Evelyn jumps through different universes.

Daniel Kwan used a small 4K camera and just shot footage as he walked around different places, this footage was to be used as the background image.

However, in order for it to look like Evelyn was actually traveling to each of these places, the different lighting would have to reflect on her as she went through each one.
In order to achieve this quickly and cheaply they used a technique similar to ILM's Stagecraft, that was used on series such as The Mandalorian.
But, instead of using the massively expensive High-Def LED screen walls that ILM do, they just used two cheap LED panels, as you can see here, the pixels are massive!
But still, it was good enough to create the correct color reflections on her face so that she would sit well on the background images.
Another trick was for the rock scene, where they used sticks, pulleys, and strings to push and pull the rocks through the gravel and sand.
But cutting those things out of the shot was a difficult and time-consuming process.
In order to make it quicker and easier, they used an A.I. rotoscoping tool from Runway called "Green Screen". With this tool, instead of it taking half a day to complete the process, they could cut the characters out and place them cleanly in a shot, in just minutes!
Another trick was in the "Raccacoonie" scene.
Here, the Hibachi chef has to juggle with vegetables, but to speed things up and therefore save both time and money, instead of going full CG and 3D modeling, they used the paintbrush inside After Effects to draw the vegetables and then animate them.
Secondly, they tried to avoid using VFX as much as possible.
Wherever they could get away with using just practical effects, they did!
The hands in the Hotdog hand universe were actually gloves made from molds of the actor's hands, but before the molding set, Jason Hamer and his team replaced their fingers with real hotdog weiners.
For the Raccacoonie universe, Jason Hamer made an animatronic raccoon.
The brief he was given was to "Make it look like bad taxidermy" and so he did!
By using a real taxidermy raccoon as a skeleton for both the internal machinery and the external prosthetics and then painting on the fur to give it the "Cheap, Quick, and Dirty" look.
For the "pinky of fury" scene, they made a mechanical hand so that they could flex the pinky finger, inside this, there was an air line that ran to a little balloon that could be inflated to simulate the muscle bulge. And in the scene where Evelyn fights with, you notice here that the door closes away from the camera. However, this would have meant that later on in the scene, here Deirdre wouldn't have been able to pull the door open.

(...)

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#EverythingEverywhereAllAtOnce #vfxbreakdown #vfx
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