War for the Planet of the Apes VFX | Breakdown - Animation | Weta Digital
The emotional performance of Bad Ape is at the very heart of War for the Planet of the Apes. See how we translated the incredible performance of actor Steve Zahn, to communicate a wide range of expressions and emotional layers in his character.
We won three VES Awards, the Annie Award for Outstanding Character Animation, and the HPA Award for Outstanding Feature Film VFX for our work on War for the Planet of the Apes.
Dreamworks Animation's "How To Train Your Dragon 2" brings some familiar characters back to the big screen, but the sequel took a different behind-the- scenes approach to the original. Bloomberg's Jon Erlichman went to Dreamworks headquarters in Glendale, California to check out the Apollo animation software that Dreamworks CEO Jeffery Katzenberg has called game-changing technology.
OpenAssetIO's Journey into the Academy Software Foundation's Lifecycle - Mathieu Mazerolle, Foundry
As media creation pipelines evolve to become more distributed, our tools require new ways of talking about data beyond simple files on disk. OpenAssetIO is a new open source project that gives tools a common asset-centric interface for resolving, discovering, and registering production data. Recently, OpenAssetIO became the first project to be adopted by the Academy Software Foundation (ASWF) at the Sandbox phase of the Project Lifecycle. Learn about OpenAssetIO's roots, what guided the project's evolution, and how we found alignment with the ASWF to bring it into the Project Lifecycle process. Curious about how you can engage with ASWF to contribute a new project? Come to this talk to learn and discuss!
Christopher and Ben will give an introduction into their USD based pipeline on the bases of their current project. They will give us some insights into their current production and demonstrate how Houdini Solaris and Karma have made their pipeline more efficient and flexible.
Christopher Hiess is currently the CG Supervisor at arx anima, after starting out as a Lead lighter 4 years ago.His career in the VFX industry began as a QA engineer at The Foundry on the Academy Award winning software Mari. Following his dreams to be an FX TD, he joined Double Negative and worked on projects such as The Hunger Games: Catching Fire, Batman v Superman, Captain America: Civil War, Fantastic Beasts and Where to Find Them, Dunkirk and the Oscar winning Ex Machina.Christopher has been in the computer graphics industry for the last 12 years, working on everything from games, to vfx and animation.
Ben Lutz has worked on a variety of different projects at arx anima for over nine years, primarily in the pipeline department.In recent years he has been focusing on pipeline for rendering with Mantra and now Karma. He is especially passionate about developing tools and workflows with USD and Houdini.
[OpenVDB] - Ken Museth, NVIDIA; Dan Bailey, ILM; Nick Avramoussis, WETA; Andre Pradhana, DreamWorks
We'll discuss existing plans of development for OpenVDB and solicitor input for future plans. We are also eager to connect to both clients of OpenVDB a well as external developers that can help us improve OpenVDB.
To learn more about the Academy Software Foundation (ASWF) and how you can start improving your production pipeline practices today, click here: https://www.aswf.io/
In " Frozen 2", a key story point is centered around the destruction of a large dam. The scale and scope of this effect necessitated the development of a cross-departmental, effects-driven workflow.
All rights for Siggraph 2020 and Walt Disney Animation Studios.
#Frozen2 #Frozen #Disney
A peek into the Cinesite VFX workflow. Carl Fairweather (FX Supervisor) presents the various stages of presenting, QCing, and rendering content in an FX pipeline.
Carl Fairweather had a slightly unconventional journey into VFX. Graduating in 2002 as an illustrator, and with a passion for animation and motion, he started as an artworker for a motion graphics studio, Mainframe. There he had the opportunity to teach himself After Effects and Maya. Discovering a love of problem solving he ventured into Houdini and never looked back. In 2010, Carl surrounded himself with some of the best Houdini minds at DNeg and absorbed as much knowledge as possible. In 2017 he joined Cinesite London to oversee the FX on both Avengers Infinity War and Endgame. He was promoted to FX Supervisor in 2019 and now heads up the FX department.
We’re so pleased to share our brand new 2022 Film & Episodic Showreel!
Showcasing the incredible feature film and episodic visual effects work crafted by our team of artists, creatives, technologists, and support teams - this new reel features work from Godzilla vs. Kong, The Last Duel, Spider-Man: No Way Home, Lost in Space, Wheel of Time, and Nightmare Alley, to name just a few.