Thank you to everyone who has subscribed, liked, commented and shared. It means a lot, and as a thank you have a copy of Pyxel Edit on me! I will pick a random winner next week, subscribe if you haven't and comment below what feature you would like this game to have to enter!
For Windows Setup see my other video
https://youtu.be/QQzAHcojEKg
If You have SDL already setup then skip to https://youtu.be/Ga0Y4ZoFGrY
This video shows you how to download and set up SDL2 on OS X using Xcode. I Then continue to show you how to create your first window in C++.
If you have any questions/comments please leave them below and I will do my best to get back to you.
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https://www.youtube.com/watch?v=lHAUc6F_B3Y
In this video I will show you how to scroll a background tile map or image using C++ and SDL2. Use this to create a background similar to classic Zelda or Pokemon.
To see how to implement what has been done so far click here:
https://goo.gl/VERhC5
The art assets are available here:
https://goo.gl/kexwwA
Learn how to create the art assets here:
https://youtu.be/1Ojoz24IWt0
Download the current version of the engine here:
https://goo.gl/vmW6T4
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https://www.youtube.com/watch?v=Hox2v54OpYA
Episode 15, showing Entity grouping for use with render layers and in the future collision layers all using C++ and SDL2.
If you like what you see, don't forget to like and subscribe!
For the episode where we implement the original ECS click here:
https://youtu.be/XsvI8Sng6dk
To Catch up on the series click here: https://goo.gl/VERhC5
For the current source files hosted at GitHub click here: https://github.com/carlbirch/birchengine
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https://www.youtube.com/watch?v=8Slu8vYPomg
Learn to use and understand the basics of pointers in C++! Follow along to learn how to implement a C++ raw pointer. How to assign by reference and to dereference a pointer. Create a number swap function to demonstrate passing by reference, value and pointer.
Feeling a little lost catch up on the basics series here:
https://goo.gl/ioVgme
Fancy a challenge, learn how to code a game from scratch here:
https://goo.gl/VERhC5
Like what you see, don't forget to like and subscribe :)
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https://www.youtube.com/watch?v=u70VHeOypyQ
In this episode I go through the process of creating the all important game loop, and game class providing insight to how this all works together.
For installing SDL Watch:
Windows: https://www.youtube.com/watch?v=QQzAHcojEKg
OS X: https://www.youtube.com/watch?v=lHAUc6F_B3Y
Game programming tutorial in C++ using SDL to create a game from scratch! The first episode focuses on creating the engine's game loop.
Next we will create a Texture manager, some pixel art and get that rendered on screen.
Any questions please comment or message.
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https://www.youtube.com/watch?v=44tO977slsU
How to handle keyboard input using C++ and SDL2 to move our player around the map.
Don't forget to like a subscribe to make sure you don't miss an episode :)
A game development series teaching you how to create a game from scratch using C++ and SDL2.
Catch up on the series here: https://goo.gl/VERhC5
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https://www.youtube.com/watch?v=ugGDyQbWSkU
How to create a Vector2D class in C++ and SDL2 for use in our game. We make use of operator overloading to make the vector arithmetic simpler. Next episode we deal with input handling to control the player.
Don't forget to like and subscribe!
Catch up on the series on how to make a game from scratch here: https://goo.gl/VERhC5
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https://www.youtube.com/watch?v=ESNN57ofa3w