Mortal Kombat Gold Johnny Cage ending and bio.
The Sega Dreamcast home console spin-off of Mortal Kombat 4.
Mortal Kombat Gold had nice Bios for every character except for hidden characters and the endings to this game and Mortal Kombat 4 have become an iconic first step into the 3D world for the series.
Graphics card used to upscale:
EVGA GeForce GTX 1070 https://amzn.to/2BSgdnQ
Please consider supporting the channel by purchasing any Amazon items with this link.
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https://www.youtube.com/watch?v=c-yHEgGYf8s
Mortal Kombat Gold Sub-Zero ending and bio.
The Sega Dreamcast home console spin-off of Mortal Kombat 4.
Mortal Kombat Gold had nice Bios for every character except for hidden characters and the endings to this game and Mortal Kombat 4 have become an iconic first step into the 3D world for the series.
Graphics card used to upscale:
EVGA GeForce GTX 1070 https://amzn.to/2BSgdnQ
Please consider supporting the channel by purchasing any Amazon items with this link.
...
https://www.youtube.com/watch?v=44JPYQef7yY
Mortal Kombat Gold Cyrax ending and one of the best animated bios.
The Sega Dreamcast home console spin-off of Mortal Kombat 4.
Mortal Kombat Gold had nice Bios for every character except for hidden characters and the endings to this game and Mortal Kombat 4 have become an iconic first step into the 3D world for the series.
Graphics card used to upscale:
EVGA GeForce GTX 1070 https://amzn.to/2BSgdnQ
Please consider supporting the channel by purchasing any Amazon items with this link.
...
https://www.youtube.com/watch?v=d5dIXKWQRgY
Laos hat is glitchy in this revision, it always makes a collision confirm sound effect when it goes off screen, collision isn't 100% correct.
Priority is always Player 2 in this revision, but the projectiles hit at the same time for some reason and cause draws.
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https://www.youtube.com/watch?v=tH4AUU1gK-c
All kicks in this video are 100% unblockable after the first one.
It takes 8 frames to do a standing low kick.
It takes 17 frames for your opponent to recover from the low kick
It takes 37 frames for you to recover from a standing low kick
The opponent has 20 frames where you are vulnerable AFTER you land a successful standing low kick.
This is more than enough time (I had to kick early on the last few LKs so it didn't do a knee instead) to walk forward and perform another standing low kick, repeat.
First player always wins.
Low Kick Co-op Infinite?
The standing low kick collision sprites for your opponent are the same sprites used for a low punch collision.
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https://www.youtube.com/watch?v=87dMCgliVEE
Video is probably legit but it is being run through a video adapter and makes it shaky. I'll upload more video when I can get stable video.
This appears to be the rare "Black Ninja Edition" MK1 bootleg. It is a build of Yawdim, only with differences from the typical boards that have been discovered. This one has no backgrounds, most likely so more audio could be added compared to the typical Yawdim boards.
Also, I don't have use of Low Punch or Low Kick so that is why I am playing like an idiot and didn't attempt 'Test Your Might'
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https://www.youtube.com/watch?v=aYpNaUOvcrA