Superhero League of Hoboken Music: Entropy Encounter
Soundtrack from the game Superhero League of Hoboken I uploaded to Youtube back in 2011 for preservation and people's enjoyment. At the time the game was considered abandonware but it looks like its copyright issues were resolved around 2019. Not my music, just a fan.
Four chasers block your way to the goal, ready to harass you every step of the way. Thankfully they are not too bright. Trap them and be on your merry way.
If you're familiar with the ghost behavior from Pacman you'll have an idea behind what's going on with this level. Since chasers can't actually "see" the maze, you're just exploiting the fact that the chasers are trying to shorten the longer of the horizontal or vertical distance that separates you from them. Thankfully you're not under too much pressure in this level, so I hope most players can manipulate them with ease here.
Download Mazes and Labyrinths for free at:
Itch: https://onlinevideosurfer.itch.io/mazes-and-labyrinth
Steam: https://store.steampowered.com/app/2641230/Mazes_and_Labyrinths/
Chapters:
00:00 Droia's Tips
00:14 Normal Solution
00:59 Medal Solution
The music that plays when you're making your own levels in the editor. Relaxing and yet a little bumbling, my hope it's something easy to listen to but also easy to ignore when playing around with your own stages.
Itch: https://onlinevideosurfer.itch.io/mazes-and-labyrinth
Steam: https://store.steampowered.com/app/2641230/Mazes_and_Labyrinths/
Secret exit to Donut Plains 1.
The level echoes a lot of the basic enemies and general design of the original stage, but it is generally harder all around with more baseball chucks, volcano lotus plants, and so on. Not especially noteworthy, but the secret exit is somewhat tricky to find. Requires the green switch palace.
These videos are reuploads showcasing my Mario World rom hack that I distributed in the early 2000s and shared on Youtube in 2008-2009. The video quality reflects the era. For anyone that wishes to play it I have more information available in the description.
Soundtrack from the game Superhero League of Hoboken I uploaded to Youtube back in 2011 for preservation and people's enjoyment. At the time the game was considered abandonware but it looks like its copyright issues were resolved around 2019. Not my music, just a fan.
While I think 7-9 is more difficult, this is probably the trickiest level purely in terms of just being a maze. Right from the start you have so many paths to choose from and so many restrictions on what the switches, powers, lasers, and pressure plates you can press or activate that it can be a challenge to even know where to begin.
Just try your best to not cut off a potential future path as you navigate this level. Don't hit a pressure plate if you don't need to, don't eliminate the fire trall if it might still be useful, and look at what a laser cannon might potentially block before you activate it. And look very carefully at the arrows to see if there are any paths that might let you skip over large chunks of the maze. If you've made it this far and take it slow, you should be able to clear this maze.
Download Mazes and Labyrinths for free at:
Itch: https://onlinevideosurfer.itch.io/mazes-and-labyrinth
Steam: https://store.steampowered.com/app/2641230/Mazes_and_Labyrinths/
Chapters:
00:00 Droia's Tips
00:14 Normal Solution
01:11 Medal Solution
Probably the music track I had the most fun composing. A synth sounding, orderly arrangement inspired from a mix of DnB, Electronic, and Dos music that is unlike anything else in the game. This world exists as a transition point to the final stages before the Omniety, introducing the final enemies, obstacles, and player ability until the end game. The musical contrast I hope sends a message that you're no longer in friendly territory anymore.
Itch: https://onlinevideosurfer.itch.io/mazes-and-labyrinth
Steam: https://store.steampowered.com/app/2641230/Mazes_and_Labyrinths/
The final level before Bowser. Most of the difficulty in the first half comes from magikoopas and yellow block walls slowing progress while bony beetles close in on Mario. Cape does negate a bit of the challenge though. The second half is a tribute to the final level of Yoshi's Island where Kamek hassles Yoshi with a slow moving screen.
These videos are reuploads showcasing my Mario World rom hack that I distributed in the early 2000s and shared on Youtube in 2008-2009. The video quality reflects the era. For anyone that wishes to play it I have more information available in the description.
Final of the normal levels. Bit of a tribute to the Very Long Cave in Yoshi's Island with a slow moving screen carrying you over lava bits and other obstacles only to speed up unreasonably near the end. The video shows the key needed to access the Star Road.
These videos are reuploads showcasing my Mario World rom hack that I distributed in the early 2000s and shared on Youtube in 2008-2009. The video quality reflects the era. For anyone that wishes to play it I have more information available in the description.
Tutorial on proximity laser cannons. Activate the lasers to destroy the munchers, then use the switches to block the beams so you don't get disintegrated yourself!
Download Mazes and Labyrinths for free at:
Itch: https://onlinevideosurfer.itch.io/mazes-and-labyrinth
Steam: https://store.steampowered.com/app/2641230/Mazes_and_Labyrinths/
Chapters:
00:00 Droia's Tips
00:14 Normal Solution
00:48 Medal Solution