Well gang, we're back with more Doomtuber recommendations. This was really fun to make as I find these guys really exciting and I'm really looking forward to uncovering yet more peeps for the future!
As always I try to be as accurate as possible with pronunciations and all information, but if you find any boo-boos, please let me know.
#doom #test #game
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"With the Australian outback being used in the past for exceedingly horrendous deeds such as dumping nuclear waste and nuclear testing and the development of Sarin Gas (that story is INSANE), I figured that the dumb old UAC would undoubtedly have constructed a base somewhere in the desert for their unsavoury purposes. Our hero has come a-knocking and is taking out the trash, clearing out the surface base ... and what lies beneath."
Reject Map07: Spiderbait. I cut this map from the original line up as I felt it wasn't strong enough but I still kinda like it. I'd like to use the idea for something else though, for sure.
Played on DSDA v0.27.4.
Try it here: https://www.doomworld.com/forum/topic/140156-down-under-a-500-line-limit-speedmapped-mapset-with-breezy-quick-combat/
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https://www.youtube.com/watch?v=URzC4prYBy8
#doom #games
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"The WAD features a unique Mario theme, with textures and sprite replacements from various games in the franchise, although monsters and weapons are unchanged, and the changes to power-ups are purely cosmetic. Maps were also limited to containing a maximum of 256 things and a playable area size of 5120x3840 map units, although some did exceed these limitations."
Map13 - Koopa Anomaly by RF'. Wheee, what fun! I hope people enjoy a window into my private life as I wait for the pizza man to arrive (he was very nice by the way, as was the pizza). This is one of my favourite maps so far!
Played on DSDA v0.26.0.
Download it here: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/mayhem17
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https://www.youtube.com/watch?v=w5d6jy5UU3E
#doom #games
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"The WAD features a unique Mario theme, with textures and sprite replacements from various games in the franchise, although monsters and weapons are unchanged, and the changes to power-ups are purely cosmetic. Maps were also limited to containing a maximum of 256 things and a playable area size of 5120x3840 map units, although some did exceed these limitations."
Map05 - Painfully and Elitely Rustled. Wowee, check out that sky! We're having a cyber showdown atop a crumbling stone fortification amidst a violent storm. What more could you want? Perfection.
Played on DSDA v0.26.0.
Download it here: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/mayhem17
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https://www.youtube.com/watch?v=0FkM3caeqKw
#shorts #doom #corruptioncards
Be careful who you shoot when you have Corruption Cards activated. You may end up with too many mouths to feed. Or shoot.
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https://www.youtube.com/watch?v=tikhrSHOq0I
#doom #capybara #UV-Max
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"Capybara is a 22-level PWAD for Doom II by various mappers, designed for Boom-compatible source ports. It is a "speed slaughtermap" community project, consisting of bizarre visual designs, unconventional combat designs and some challenging slaughtery gameplay. For this project, everyone was required to complete the maps within 24 hours, and they had a total of four days to work on them, although this was not a strict rule." -DoomWiki
Map02 - Guinea Pig by cannonball.
A lovely follow up to Map01's violent fun. Some nice close fights in this one, and plenty of opportunities to let the plasma sing. Bloody marvellous stuff.
Played on GzDoom v4.5.0 with compatibility settings on Boom (Strict).
Download it here: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/capybara
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https://www.youtube.com/watch?v=J12uaGqKpYQ
#doom #starwars #darkforces #bossk
Well, well, well. It seems those darn demons have been travelling far and wide all the way to a galaxy far, far away a long time ago etc.
I love Dark Forces. LOVE it. It's a shame it has so few levels, but the levels it has are perfection. Awesome atmosphere, swell music, and the archviles are pretty darn cool too.
Played using The Force Engine sourceport. Grab it 'ere": https://theforceengine.github.io/downloads.html
Subscribe to get all swollen with midichlorians so Liam Neeson has to take you away from your mother!
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https://www.youtube.com/watch?v=ufg9VCsPquo
#doom #behindthescenes #mapping
Just a little behind the scenes testing of a level from a new mapset, "Deep Breath".
In this video, I highlight some DEHACKED tweaks to monsters and weapons, and give Map01 a full playthrough. Lessa go!
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https://www.youtube.com/watch?v=wEoIIQYh4TQ
#doom #games
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"Heartland is an eight-level partial conversion developed exclusively for the Eternity Engine, created by Paul DeBruyne (skillsaw). It was first released on the Doomworld forums March 4, 2021, with the final release being uploaded to the idgames archive on March 25, 2021. The WAD makes extensive use of EDF in order to provide an enhanced roster of enemies and weapons. The new monsters are adapted from the Realm 667 "Beastiary", while coding for the new overhaul weapons was provided by Xaser. Heartland also includes several smaller changes such as smooth animations, new weapon sounds, rocket trails, and blood effects. It uses the OTEX texture pack and features a custom soundtrack composed by Stuart Rynn (stewboy)
Heartland was awarded one of the 2021 Cacowards."
Check out stewboy’s WICKED OST here: https://youtube.com/playlist?list=PLU4wd_Ol2zVWsKP_KVumL4R5iOzvdTD9t&si=K9roP8SsDVyvrYbt
Map06 - Get Shafted. Wooooweeee, y'all! This'un is HUGE. Grab a sack of popped grains and watered down cola ... you're in for quite a ride! What a map, I say. WHAT A MAP! Once again, the beefy height differences are on full display as well as one HELL of an ending. Must be seen to be believed!
Played on Eternity Engine v.4.02.00.
Download it here: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/heartland
Get Eternity Engine here: https://www.doomworld.com/forum/topic/119425-eternity-engine-40200-forseti/
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https://www.youtube.com/watch?v=zLVoW1SHjbE