I forgot to mention that I think the auto-battle system is another nice addition to this game, but it can be situational as sometimes you need more granular control of your characters' actions. Anyway, here are links to some of the guides I referenced when playing this game:
This system is WAY easier than Circe. Had it not been for dumb luck, I would have beat this mission on the first try. Maybe had I brought a better wingman...
The exploration continues here with a couple of quests completed as well. I'm pretty sure the good doctor wouldn't be allowed in any modern day games to be portrayed the way he is here...
I guess the saying would be if you aren't going for the overkill, you aren't trying. This place was a cake walk with all of the leveling up I did before entering it.
So far, so good. Even though I was in a Hornet, we were able to take out 8 enemy fighters before high tailing it back to the Tiger's Claw. Not too bad if I do say so myself.
Second mission in the Dakota system has the Raptor once again proving its worth. There's a capital ship during this patrol mission that we handily dispatched.
I don't know what Andrew Ryan has been giving his leadhead splicers here, but they're freaking tough all of the sudden. They must be eating their Wheaties. Fortunately the rest of the splicers aren't as big of bullet sponges, otherwise this could get really bad real quick.
Here's my retrospective/review for Batman: Arkham Asylum. In case you need my Linux setup, I was using the glorious eggroll proton version 7-18 with the following launch options:
gamemoderun DSVK_ASYNC=1 PROTON_NO_ESYNC=1 PROTON_USE_D9VK=1 %command%
I didn't need to use a guide too often, but when I did I referenced the following two websites:
https://guides.gamepressure.com/batmanarkhamasylum/
https://steamcommunity.com/sharedfiles/filedetails/?id=300788577