Woots, apparently I have 10k subscribers on youtube now. Normally, I would do something to celebrate this. But I'm currently being melted by the summer heat, so instead, here's me messing around with movesets in SC5. ... https://www.youtube.com/watch?v=KG4Bjm94fkQ
The modding never stops!
I've using several mods during this video. The primary one is the fancy dress mod created by EvilLord, which can be downloaded here: https://residentevilmodding.boards.net/thread/12554/jills-fancy-new-dress
Then there's Razor's trainer which was used to make giant enemies, that's from here: https://www.nexusmods.com/residentevil32020/mods/9
And finally, I used Snipz' "Cleaner Jill" mod which is available here: https://residentevilmodding.boards.net/thread/12532/cleaner-jill
Playlist showcasing mods with download links: https://www.youtube.com/playlist?list=PLMyoprrqVo6APdpMVkhefHTRn-94umhDn
Website where I post news and videos: https://www.fluffyquack.com
Twitter account where I post links to my videos: https://twitter.com/fluffyquack
Public discord server where I babble and post early-access links to videos: https://discord.gg/AJXA4CX
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https://www.youtube.com/watch?v=w1vwr7QHRSc
Yay Soul Calibur 6 is released! Yay instead of actually playing the game I'm doing modding stuffs!
This is the moveset of Lizardman (he's actually called "Lesser Lizardman" behind the scenes). And I think I can safely say he was only ever intended to be used by the AI. A lot of input results in nothing happening (if you pay attention to the input feed, you can see some input doesn't result in any attacks). His CE is the same as Sophitia's, but it doesn't actually connect with the enemy. He's got no movelist. And his CAS stance is... something different to behold.
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https://www.youtube.com/watch?v=5Fpig8kUS4g
Mod by Bunny which replaces all the speech in Resident Evil HD with that of the original PS1 release back in 1996. All the speech is re-arranged to fit with the timing of the dialogue in the cutscenes in RE HD, and even includes re-arranged original speech for cutscenes which didn't have an equivalent in the PS1 original.
Download link: http://www.mediafire.com/download/6u5pdmii978bpvx/Voice+Acting+Mod%28v1.1%29.rar
Thread on mod forums: http://residentevilmodding.boards.net/thread/5247/original-1996-voice-acting
Bunny's youtube channel: https://www.youtube.com/channel/UCiQekcGOqponWatTdWNh97A
This mod only works on the PC version of the game. You can use my mod manager to easily install this mod: https://www.youtube.com/watch?v=xHIKFCH8f-Q
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https://www.youtube.com/watch?v=Sdp28ve-6Aw
Yet another AI thingie I decided to experiment with! This is a mod for Force Engine (reverse-engineered version of Dark Forces) that makes Duke Nukem the main character, and this Duke is *very* talkative. Duke Nukem's voice is generated using xVASynth and Negomi's Duke Nukem AI voice model.
Links:
The Force Engine: https://github.com/luciusDXL/TheForceEngine
Duke Nukem mod: https://github.com/FluffyQuack/TheForceEngine/releases/tag/v0.1
xVASynth: https://www.nexusmods.com/skyrimspecialedition/mods/44184
Timestamps:
00:00 - Mission 1
02:31 - Mission 2
Playlist with mod showcases: https://www.youtube.com/playlist?list=PLMyoprrqVo6APdpMVkhefHTRn-94umhDn
Like my videos, mods, modding tools, and whatnot? Consider supporting me on Patreon! https://www.patreon.com/FluffyQuack
Twitter account where I post links to my videos: https://twitter.com/fluffyquack
Public discord server where I babble and post early-access links to videos: https://discord.gg/AJXA4CX
Website: https://www.fluffyquack.com
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https://www.youtube.com/watch?v=uJAF_YmeKzQ
Warning: Most of this video is silent but there are some clips here and there with loud audio. I suggest keeping volume low.
In the files for Separate Ways, Capcom included almost 1.5gb worth of unused video files that are recording of early versions of cutscenes. This is a montage of almost all of them (I skipped some that were identical to final cutscenes and I skipped cutscene versions that were purely text). A few of the cutscenes (at the start of this video) show an earlier version of Ada's costume that's quite different than her final design.
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https://www.youtube.com/watch?v=TmQVnT56CdM
Well, I'm on a streak trying not-so-great Resident Evil games, so let's continue that with Umbrella Corps!
This was streamed over at twitch.tv/fluffyquack
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https://www.youtube.com/watch?v=3QYSrByLkl4
The fight against the doors has finally been won, huzzah! I was planning on making it work the same as the GC/Wii version of the mod where you'd still get door sounds, but I wasn't able to do that. But I think this works well enough, and there's no issues with this version. (also pc version 60fps whoo!)
There's two ways to use this mod. You can download this small tool: http://residentevilmodding.boards.net/thread/3092/door-skip-mod (run it once while the game is running)
Or you could get the latest version of Fluffy Manager 5000 which has support for various trainer functions for REmaster, including door skip: https://www.youtube.com/watch?v=xHIKFCH8f-Q (this version also lets you turn the feature on and off, kinda like at the end of this video)
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https://www.youtube.com/watch?v=Rt9kEknvrFI
2 full mercenaries matches with the AI as partner.
0:00 - Urban Chaos - Helena1 and Leon1 (AI)
14:07 - Creature Workshop - Agent and Ada1 (AI)
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https://www.youtube.com/watch?v=Fnk-BIpX1Zk