According to fandom page: Pixel Dungeon is a traditional roguelike game with pixel art graphics and simple interface. It is made by Watabou and inspired by Brogue.
This episode run I fought the first two enemies that await you in this game. First the gross and bubbly Goo, who didn't stand a chance due to my strong improvised strategy. Fighting against the starvation I reached the Tengu crib, this time not so hard because i obtained an extra Firebolt wand from the misterious Wandmaker.
In the following chapter I will continue this awesome run, I hope i reach the DM-300. I certainly don't know anything about it. Last time that I fought it I got killed before elaborating a strategy.
I did a spontaneous walk through of Castlevania Legends for the Game Boy, I was doing fine until I wasted my secret power to fight the dragon boss at the second level. Also I did take some stupid hits form the enemies.
Another walkthrough with the vampire necromancer. This time is Silverio Tepes, an ancient grandfather of the count Vlad Tepes known as Dracula. However this is Dungeon Crawl and we died because of a sequence of awful mistakes.
Everything was going fine until we got to confident without being strong enough. I had to fight a worker ant and died without elaborating a strategy. Suddenly one gets distracted and just fights without a strategy. I think is time to choose another species, I am tempted to use naga but I think I am not ready to use that species because is so slow!
This time I defeated the dragon but... I died stupidly again in a jump. Try to play this on the keyboard friend. Do not miss the next episode It wil be more fun than this.
Dungeon Crawl or just Crawl is a roguelike computer game that began in 1995 as the project of Linley Henzel. The term is also used to refer to that game's variatns, mostnotabliy Dungeon Crawl Stone Soup.
Linley's Dungeon Crawl is a free and portable roguelike molded in the tradition of the early greats of the genre: Rogue, Hack, and Moria. The player guides a single character deep into a subterranean complex to retrieve the Orb of Zot, fending off many horrible and hideous creatures along the way. Once retrieved, the player must return both character and Orb safely to the survace world. Easier said than done, but fun all the same.
This version is xcrawl-tiles; a fork developed through a democratic process with graphical tiles and sound support.
This is the father of all roguelikes. Also known as "Rogue: Exploring the Dungeons of Doop" and it was developed around 1980 for Unix mainframes.
In this game you control a character and explore the levels of a dungeon in search of the Amulet of Yendor. To retrieve the amulet you will need to fight different monsters, collect treasures that will help you to reach your goal. It is important to mention that it is turn based so you have a time to think your next move.
Install it on your system and enjoy!
Pretty easy huh?! Just try it!
Set in the year 2030, a group of military renegades known as Metal Command, led by General Gus Grover, are seeking to conquer the world by building an army of cyborg soldiers. Steve Hermann, a young police officer from the Bronx, ends up losing both of his arms during a skirmish with members of Metal Command. After the incident, Hermann is offered two specially developed cybernetic arms developed by the Law an Order Regulatory Division (L. O. R. D) to replace the ones he lost. Herman accepts the offer and becomes an agent codenamed "Shatterhand," who is tasked with the mission to defeat Metal Command.
Shatterhand is a side-scrolling action game that follos many of the established convensions in the genre. The main character's primary attacks are his very on fists, which he can also use to intecept enemy bullets. There are two type of power-ups that can be retrieved by destroying the item containers scattered throughout each stage: coins and letters.
The coins are used as currency that allows the player to obtain additional power-ups by standing over a certain platforms and crouching over them. These platforms...
https://en.wikipedia.org/wiki/Shatterhand