FOV - A Deep Dive - Part 2c Dolly Zoom Test Facility BREAKDOWN - Escape From Tarkov (Field of View)
Correction: @4:35-ish I called it foreground, meant to say background. Same near @13:45-ish.
A scene by scene breakdown of recent test facility footage, showcasing how the dolly zoom effect can distort where the muzzle of the weapon appears to be pointing.
Bonus: More props! More illustrations! More... Understanding? Hopefully!
Thoughts? Improvements? Throw'er down in the comments, lemme know what you think!
PS: Sorry the quality is a bit low on this one, I'll remember to bump up my OBS settings next time ;)
Deep Dive into Movement POST 12.12: https://youtu.be/YM03y2Ld1Ms
Deep Dive into Movement PRE 12.12: https://youtu.be/mDzQnMysgeg
Join the discussion on the official EFT forums here:
https://tinyurl.com/38s6zx94
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*Music*
Artist: Peyruis
Track: Swing
https://www.youtube.com/watch?v=i4Aq9qtQcFo
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*Timestamps*
Intro: 0:00
Nudging vs Coasting: 0:13
Nudge & Coast PUBG: 0:43
Nudge & Coast Squad: 1:04
Nudge & Coast EFT (Explained): 1:22
Nudge & Coast EFT: 1:35
Recap, consistency is key: 2:26
Tap Dance Intro: 3:16
Tap Dance PUBG: 4:00
Tap Dance Squad: 4:08
Tap Dance EFT: 4:15
Wrap-up: 4:23
"Hit me with that outro muzaaaak!": 4:44
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https://www.youtube.com/watch?v=9hH0hn4KVBI
NOTE: This part of a 9 video playlist. I only made the first one "visible" just to prevent them from clogging up the page. See the full playlist is here: https://www.youtube.com/playlist?list=PLdn_Tks_N9LXIVTbMfidxq1KI3HpWcQd8
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Some excerpts from three hours I got to spend with RedSeven. This was the night before his big podcast with Nikita where the topic was Point-Firing vs ADS-ing.
Special thanks to RedSeven and his community for having me on, and for his moderators who looked at my posts and "vouched" for me to help get Red's attention :)
I had just learned about the podcast, and was trying *everything* in my power to either be ON the podcast itself or at the very least have the extensive and detailed discussions on the forums be introduced and brought to Nikita's attention.
Unfortunately, neither happened, but regardless, I think seeing Red's transformation here from, "Who are you? Why would I talk about this?" to "Oh wow, I *LIKE* this man!" to championing the idea to his viewers after I left the stream is telling.
And I think it's a strong indication for the benefits that can come to the game and to the wider community to have the heavy-hitting "forum dwellers" and streamers regularly meet and hash out their ideas. Because while the streamers are busy doing streamer things, guess what? There's a HUGE machinery of well presented and thoroughly discussed topics on the forums just *begging* to be tapped into in a meaningful way.
https://forum.escapefromtarkov.com/topic/149808-part-5-reduce-accuracy-of-mediumlong-range-noscope-kills-by-introducing-free-aim/
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https://www.youtube.com/watch?v=ce9buND3xQE
UPDATE: Those downvoting. Why? Throw it in the comments, at least give us something to work with :) Since I posted this on Reddit, I know there are people seeing this who may not be familiar with what we like to cover on this channel.
Quick Part 2, I forgot to say something! https://www.youtube.com/watch?v=we7gt7okG_o
UPDATE: For those who may be wondering what the heck I mean by "realism", check out the following playlist. It includes all of the Deep Dive series plus a couple others :)
https://www.youtube.com/playlist?list=PLdn_Tks_N9LX1Ntr9ogv73Q68wRMlfw54
"Realism" is admittedly a huge blanket term that can mean a lot of things to different people. And it often heavily depends on context as well. For example: Is EFT realistic in terms of how weapons function? Yes. Is EFT realistic from an armorer's perspective? Maybe not, something like World of Guns may be more fitting there. Etc etc Add in the "deterministic" nature of computing and abstractions are pretty much mandatory.
I'd love to give it a "full" treatment to kick off a wider discussion at some point... Like touching up paint in a home, the main question there may be, where to stop? Because there are simply SO MANY elements that dovetail into and segue into each other, it's practically "never ending".
Links to the Community Podcast 6
My Excerpt: https://youtu.be/3gosnkD8Vuo
Full: https://youtu.be/lx7D3hANfUY
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https://www.youtube.com/watch?v=EeeTUdgMYgM
Here's to the next ones! :)
Link to Podcast: https://youtu.be/Yhwu9WVtzd0
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https://www.youtube.com/watch?v=4Kq9cwkEoxA
Thoughts? Improvements?
Thank you for watching!
I tried my best to keep it short and sweet (spoiler alert: I couldn't) and I cut a bunch of stuff out already. So my apologies if it's a bit disjointed here and there.
Full Deep Dive into Gaming Realism Playlist: https://www.youtube.com/playlist?list=PLdn_Tks_N9LXtaKKY8RV93PyUc4GJRi5p
https://forum.escapefromtarkov.com/topic/152878-deep-dive-into-gaming-realism-part-3-player-view-and-mouse-movements/?tab=comments#comment-1947329
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Get that groove down into your soul!: (0:00)
Intro: (0:10)
What about the P in FPS?: (1:13)
Look at some footage: (2:20)
Clip 1 IRL: (2:53)
Clip 2 IRL: (5:57)
Clip 3 EFT: (7:42)
Some takeaways: (8:39)
Clip 4 IRL: (11:11)
Where does that leave us?: (11:42)
Mechanical vs Targeted Orientation: (13:23)
Mechanical: (13:34)
Targeted: (14:49)
Further complications: (18:51)
What do we do with the body?: (19:50)
Wrap up: (22:48)
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https://www.youtube.com/watch?v=4bWhA6RyZWE
Full Video for Part 2, now released: https://www.youtube.com/watch?v=4CKqYt5-RGg
Part 1: https://youtu.be/XWDJ8MDQ34k
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https://www.youtube.com/watch?v=QIlZ_iY3mCc
Does the FOV setting in Escape From Tarkov affect the recoil?
Yep. We're going there.
In this deep dive, we'll challenge what we *THINK* we know is going on behind the scenes in EFT.
On the whole, the concept is rather simple, it just has a lot of moving parts.
What do you think? How did I do? Did I explain it well? Not good enough? Any part you'd like for me to revisit in some way? Let me know in the comments :)
As always, thanks for watching!
https://forum.escapefromtarkov.com/topic/168404-a-deep-dive-into-field-of-view/
--- Some epilogue notes ---
And for those who watched the trailer, you may have noticed I did *NOT* use some of the footage here. And that's simply because my thinking on the topic changed while I was making the final version. I originally thought the camera position may be moving forward rather than backward and suspected there may be some amount of counter-rotation involved. But once I had the "Aha!" moment of the dolly zoom, those older ideas went out the window (I added those links below in case you'd like to see their content though!).
The other portion I cut was a comparison of various iron sight ADS zooms where I focused again on the difference in the way the weapon model is presented. One of the AK's I had seemed to use an indexed sight picture so I had a segment where I covered hold over vs hold under vs indexed sight pictures. It didn't seem to fit with the topic here of FOV so I chopped it (but maybe for another video?)
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**UPDATE:** Now part of the FOV Dolly Zoom playlist. Get yours today while supplies last!
https://www.youtube.com/playlist?list=PLdn_Tks_N9LVlBCXXsV7eeVAxHFh2rHQX
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Now You See It
The Dolly Zoom: More Than A Cheap Trick
https://www.youtube.com/watch?v=u5JBlwlnJX0
GY6vids
Scope Parallax Adjustment...WHAT IS IT?
https://www.youtube.com/watch?v=z5LeAu-CYso
Parad0x Zero
Holosun 407k vs 507k Red Dot comparison with parallax.
https://www.youtube.com/watch?v=fxSugiEN2FM
RECOILtv
Carbine Red Dot Parallax
https://www.youtube.com/watch?v=qKYaM1EhboU
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https://www.youtube.com/watch?v=oloGCW5mNoM