I'm trying to get better at Blender (especially coming from Maya) so I wanted to try something relatively simple: in this case, a low-poly Greek-style temple. This was a good practice project, and should hopefully set the stage (eventually) for more complex models.
While I didn't properly learn how to make sprites until 2023, technically my first experience with it was the 1992 SNES classic, Mario Paint. Around mid-2022, I started backing up my physical collection of retro games, and my last save file from the aforementioned game contained some "custom stamps" I'd made back in 1998. These were characters that a friend and I came up with, so I took some screenshots and decided to re-create them now, since I have a better understanding of how 8- and 16-bit-era sprites were made. It was a lot of fun to revisit them using my current style and techniques. I feel that the revised character sprites better reflect what I had in mind when I created the originals oh so long ago.
I used Affinity Designer's Pixel Persona for the sprites, and DaVinci Resolve's Fusion for the editing and motion graphics.
Music: "Feel Good Rock" by
Jason Shaw on AudionautiX
https://audionautix.com
I'll have a full 3D modeling reel uploaded very soon, but in the meantime enjoy this little "Christmas present," a poinsettia modeled and textured by me. Also dedicated to my grandma, who loved poinsettias. Software used: Maya, Photoshop.
Cody and Guy as they appear in the excellent fan-made movie "The Broken Gear: A Final Fight Film" (https://www.youtube.com/watch?v=ykIDS42BMEA). I really like their costumes here and have been wanting to do this quick illustration for a while. I plan to do some more in the near future, including some sprites. This particular scene is based on this screenshot:
https://static.wikia.nocookie.net/streetfighter/images/1/11/241AFD11-7B5E-4CBA-9E25-A933D85BDA7C.jpeg/revision/latest?cb=20181224075649
Made using Sakura Pigma Micron drawing pens and Prismacolor markers.
Since it's winter and all, I thought I'd try modeling a block of ice in Blender. This was all pretty simple, and used no additional plugins. Special thanks to these tutorials:
https://www.youtube.com/watch?v=qES5WMBXOWo
https://www.youtube.com/watch?v=cTKvOVswqpA
Another Blender demo, this time to better familiarize myself with the Array modifier. I made a simplified version of the Leaning Tower of Pisa, titled at 4°, just like the real thing.
Inspired by this tutorial:
https://www.youtube.com/watch?v=SGmxoyQPplo
Messing around in Blender again, this time creating a simple, yet semi-realistic pumpkin. This was a practice project mostly for applying custom textures. While I still find blender to be less user-friendly than Maya, I think I'm finally getting the hang of it.
Inspired by this tutorial:
https://www.youtube.com/watch?v=6jT4K0JpGNs&list=PLsGl9GczcgBsVJWWIEWDBhRtDOA1mUF3i
My first DaVinci Resolve Fusion animation! A short waving flag demo, using the Kingdom of the Two Sicilies (1860 version), found here: https://commons.wikimedia.org/wiki/File:Flag_of_the_Kingdom_of_the_Two_Sicilies_(1860).svg
Made by following along with this tutorial:
https://www.youtube.com/watch?v=wS7ex5aUtZ8
This past year I took some introductory 3D modeling courses, complete with an introduction to the Unity game engine. This reel contains some of the models I've created, and brought together in a Unity demo. Except for the room shell, all models were created and textured by me.
Solar eclipse photo by Mathew Schwartz on Unsplash
https://unsplash.com/photos/7YiZKj9A3DM
Music "Ooh Hey" by Jason Shaw on AudionautiX
https://www.audionautix.com
Software used: Maya, Photoshop, Substance Painter 3D, Unity, DaVinci Resolve
Another Blender demo, combining several practice pieces into one. This was mostly an exercise in working with geometry nodes and HDRIs.
I would normally make my own textures, but for the sake of expediency, I grabbed some from here:
https://polyhaven.com/a/rough_wood
Special thanks to the creators of these tutorials, which helped in the making of this scene:
Fence tutorial:
https://www.youtube.com/watch?v=bHLT5Xh_tzQ
Rock tutorial:
https://www.youtube.com/watch?v=4EqLyGsu3AA
Rock textures:
https://ambientcg.com/view?id=Rock020
Prodecural Grass with Geometry Nodes tutorial:
https://www.youtube.com/watch?v=MZskE3qd3g8
HDRI:https://polyhaven.com/a/kloppenheim_07_puresky