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12 Jan 2023 04:24:48 UTC
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Naruto: Ultimate Ninja 3 | Nindo | Gameplay Walkthrough - 12
► Platform: Xbox Series S
►Used Emulator: PCSX2 [PS2] - RAHueHue – Retroarch
► Gameplay Walkthrough
► Recording Quality: 1080P 60FPS [Full HD]
► Game Difficulty: Normal
► Nindo
► Fights: 20/50
► Part 13: https://youtu.be/IkxCYhjTjfA
► Game Playlist: https://youtube.com/playlist?list=PLNimarUjtH9ozMzfUFqAkhSlt5mEt5bxN
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► Naruto: Ultimate Ninja 3: known in Japan as Naruto: Narutimate Hero 3 (ナルト- ナルティメットヒーロー3, Naruto: Narutimetto Hīrō 3), is the third installment in the Naruto: Ultimate Ninja fighting game series released for the PlayStation 2.

► Gameplay: The game has around 42 characters. It features a new story mode, more maneuverability for characters, and a much wider variety of songs.

- Naruto: Ultimate Ninja 3 also offers a different type of story mode from its predecessor, Ultimate Ninja 2. This is called the Hero Story. It replays all the main fights from the beginning of the series (Naruto vs. Kakashi - the training), until the end of Part I (Naruto vs. Sasuke - the final battle). Although it skips a lot of dialogue and transition scenes (scenes like the Chūnin Exams preliminaries and most of the cut-scenes you got used to in UN 2) it completely disappeared. It's a good way to get "fast action" in the game for those who easily tire of UN 2's endless barrage of cut-scenes, and it's a good way to get lots of unlockable characters.

- Another interesting feature is called the Ultimate Path (Ultimate Contest in the English version). This is an RPG-style part of the game, which allows you to go on quests and unlock various characters, as well as learn different techniques. Before the player can do this however, the player has to enter a tournament in which the player is required to defeat many characters in order to obtain their crystals. After this is done, the player can freely roam and level up different characters that have been unlocked.

- In terms of gameplay changes, the hit effects of attacks are much more exaggerated (such as knockback effects thrown further or at a sharper angle vertically), and some attacks gain altered inputs, along with various moveset altercations to several characters. The game also now has a hit counter that displays hits in a combo (as long as it's not dropped) similar to all other traditional fighting games.

► Trivia

- There was an OVA of this game's crystal competition mode used to help promote the game. In a fight, if the player plays as Anko with Orochimaru as the opponent, she will enter Stage 1 of the Cursed Seal of Heaven if her Ultimate Jutsu, Twin Snakes Mutual Death Technique, is successful. Minato is the only playable character who has no voice in this game. For example, when a player is sent back and the opponent attempts to knock back, instead of timing an entry to the exact moment they are hit to replace, players mash a certain button to do so.

- Unlike its two prequels, this game does away with final jutsus that have multiple cutscenes and transitions. The player can only do one final jutsu per match, but can customize which one he wants. Also, unlike previous games, the player can choose whether the final jutsu is done by a command, mash, or spin input. Certain characters, like Jiraiya or Sakura, have unique Ultimate Jutsus where they transform into «Giant Battles».

- Certain characters change into different enhanced versions of themselves when they succeed with a certain Ultimate Jutsu. The change will last for the rest of the game. If the player wants to play as these enhanced versions from the beginning of the game, highlight the character and choose him while holding down the Select button. In the previous two games during an Ultimate Jutsu, even if the Defending Player wins the incoming battle, the current cutscene/transition will still happen and they will take moderate damage from it.

- However, if the Defending Player wins this game in an Final Jutsu entry, the screen will freeze during the cutscene/transition as their character will mock the failed Final Jutsu attempt, and the screen will revert back to the battle where the two characters face off. . The Defending Player will not take any damage. Despite the existence of a combo-hit counter, the hitstun/flinching animation animates fairly quickly to the point where the victim's neutral state is assumed, despite the game still indicating that the victim is unable to move.
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https://www.youtube.com/watch?v=hZUalnilKO4
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