Trying to add an explosion effect in my very basic CPU circle only physic engine.
Written in C++ using SFML for graphics.
Github https://github.com/johnBuffer/UnitedEngine
Music https://freepd.com/music/Be%20Jammin.mp3
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https://www.youtube.com/watch?v=pcd_dQ3gGHk
First look into path traced global illumination. Only naive filter used (temporal accumulation). Next step will be to use more advanced spatio temporal filtering.
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https://www.youtube.com/watch?v=7jxzpKZS0AI
00:00 Introduction
01:21 Rendering
03:20 Shapes
05:16 Colors
06:16 Ending
A big thanks to AlexIsLouis for the music :D
His channel https://www.youtube.com/channel/UCUWRUMnMP50v4x0CI2WMVHw
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https://www.youtube.com/watch?v=xKEFlg_JMmU
2D Top-down shooter developed from scratch in C++ using SFML.
Github repo https://github.com/johnBuffer/ZombieV
SFML https://www.sfml-dev.org/index-fr.php
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https://www.youtube.com/watch?v=pj3m3Fu3i5A