MMORPG.com brings together some of the top games and developers in the industry to discuss the next decade of online games and their growing mass market appeal. Game Developers from EverQuest Next, WildStar, Pathfinder Online, Trove, and The Repopulation will be on hand to answer fan questions and talk about the new games coming out for 2014 and beyond.
Special thanks to MMORPGcom for recording this back in the day.
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Special thanks to pennyarcadeTV for producing this video.
You probably know Bleszinski from his work on the Jazz Jackrabbit games (and in particular, Jazz Jackrabbit: Holiday Hare), but those hardcore Cliff fans may also recognize his name from the obscure indie darlings, Gears of War and Unreal. Currently unemployed and struggling off welfare, Cliff lives out of his Lamborghini in North Carolina bumming for keynote gigs. Join us as we welcome his no doubt fascinating tale to PAX East 2013!
Special thanks to Coffee Fox for recording this back in the day.
Rym and Scott of GeekNights (www.frontrowcrew.com) bring to you a montage of some of their highlights from PAX Prime 2011. Some games, some ponies, some panels: everything that could fit inside of the GeekNights theme song (credit as always to djpretzel (http://ocremix.org/artist/4279/djpretzel).
If you must know, the Omegathon is not included SOLELY due to the fact that, in the heat of the moment, no one on the GN staff could be arsed to break out a camera. They were too busy yelling.
Special thanks to Rym DeCoster for recording this back in the day.
Join a mix of our musical guests as they tell stories about their experiences as geek rock icons, what it's like to have an internet fanbase, the games and other influences they've had along the way, and what you should and shouldn't do if you're interested in starting up a band in this genre.
Special Thanks to the Unofficial PAX DVD for recording this back in the day.
We're going to take a look at the importance of Storyboarding in Video Games and how it differs from you typcial episodic animation or film animation. Since video games are typically linear, we have to approach it differently. I want to look into video games of different genres like Skyrim and Bloodborne where they are a bit more complex in lore and storytelling vs games like Super Mario Odyssey which tend to be more linear yet unpredictable in task order, and Stardew Valley, a dating simulator with a linear aspect but subject to the player's experience. I will also she'd light on games with no real story that work just as well and games that have story but it doesn't work well. The games are not limited to the ones listed, but they serve as an example. I will also be going over a bit of the video game pipeline on how a story for a video game gets written and who is involved and how much each employee is involved. Story is fascinating to me and it is something I truly enjoy when I play a game. I hope that this panel will help aspiring storyboard artists to discover the main difference and maybe encourage them find work where they fit best.
Panelists: Shauntal#8206