From The Depths 2.16 E08-Seaplane update and tender/resupply vessel,LetsBuild,Playthrough
From The Depths 2.16 E08 Weapon upgrades for aircraft and a new tender for the seaplane squadrons and a general resource ship. Has issues with some of the game mechanics but will work out ok in the end. Game version 2.16
From The Depths is a building/strategy game where players can build their own ships, submarines, aircraft and even spaceship to fight in a campaign or other players. All vehicles are built using a simple block based system similar to Minecraft but with a full physics model applied to all objects.
From The Depths 2.16 E09
The fleet and air force finally builds up forces to take and hold the DWG resource zone.
All the precious resources will be mine.
Game version 2.16
Video may be a bit disjointed as had a lot of crashes and lag issues making this episode.
From The Depths is a building/strategy game where players can build their own ships, submarines, aircraft and even spaceship to fight in a campaign or other players.
All vehicles are built using a simple block based system similar to Minecraft but with a full physics model applied to all objects.
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https://www.youtube.com/watch?v=n1PRdlpQPhs
From The Depths E2-Epic Build Pt2, Missile Mouth.LetsBuild,Playthrough
Continuing with the new epic scale ship.
Part2 is adding the primary missile attack system to the ship.
If you wish to skip to the relevant scenes please click or use your players fast forward to the time codes below.
Basic Idea - 1m29s
Torpedo Array - 3m45s
Anti Air Array - 20m01s
Anti Surface Array - 30m06s
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https://www.youtube.com/watch?v=1v7i9xHYpXM
From The Depths 1.8681 Lab19-New Fuel Engines,Some Example Designs.LetsBuild,Playthrough
Looking at the new Fuel Engines in 1.8681 these are some base designs I have been working on to look at efficiency and power plus how much cooling is required for an engine.
If you wish to skip to the relevant scenes please click or use your players fast forward to the time codes below.
The value in brackets is pu=PowerUnits pf=Power per 1 Fuel unit at 100% usage
Single Cylinder Starting Engine (400pu/90f) - 2m01s
Inline 10cyl (2000pu/112pf) - 11m45s
Rotary 4cyl (2000pu/86pf) - 19m28s
Boxer 4cyl (2000pu/113pf) - 26m49s
Inclined v6 (3000pu/101pf) - 34m40s
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https://www.youtube.com/watch?v=SWecm0IFTYg
From The Depths 1.8681 Lab18-New Fuel Engines,What is coming soon.LetsBuild,Playthrough
This is a look at the DevelopmentTest Build 1.8681 that has added a new engine design that is not as exploitable as the old system and rewards good design to get efficiency and power from the engine.
If you wish to skip to the relevant scenes please click or use your players fast forward to the time codes below.
Fuel Used by Engines - 1m30s
Fuel Processor no longer Place able - 2m40s
New Fuel Engines in Build Menu - 4m45s
Building a Fuel Engine - 7m05s
Engine Generator Crankshaft Cylinder
Engine Q Menu, Max Power and Fuel Efficiency - 9m17
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https://www.youtube.com/watch?v=aKy0ZYXEDkM
Kerbal Space Program 05- Testing is all part of trial and error. LetsPlay, Playthrough
Preparing for the tourist launches Dels Astronautics is testing the re-entry system and also what Delta-V values are needed to safely reach sub-orbital altitudes.
Starting out the Career mode with minimal gameplay changing mods except listed below to show the game as play from standard installation.
If you want to skip to the vehicle launches please use the time codes below.
Launch APTest I - 15m07s
Launch APTest II - 25m19s
Launch APTest III - 37m58s
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https://www.youtube.com/watch?v=oKLJNR0BXE0
From The Depths 1.8 E105-Valkyrie Vehicle Carrier.Build and Testing.LetsBuild,Playthrough
For deployment of the land vehicles the new Valkyrie Rotor heavy lifter ship acts as carrier and also repair base for the vehicles.
What type of vehicle should I build next ?
If you wish to skip to the relevant scenes please click or use your players fast forward to the time codes below.
Basic Idea - 0m20s
Defining the Basic Shape - 7m30s
Engine Build - 12m12s
Defensive Weapons Cannon - 16m20s
AA Cannons from Copperhead - 17m47s
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https://www.youtube.com/watch?v=KiXuwt_p8uw
From The Depths 2.16 E02-Building a starter campaign ship.LetsBuild,Playthrough
Starting a new campaign with version 2.16, To repel any Deep Water Guard ships need a relatively cheap ship. But big enough to take on any larger vessels that may wander in range.
From The Depths is a building/strategy game where players can build their own ships, submarines, aircraft and even spaceship to fight in a campaign or other players.
All vehicles are built using a simple block based system similar to Minecraft but with a full physics model applied to all objects.
Get From The Depths from
http://fromthedepthsgame.com/
http://store.steampowered.com/app/268650/
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https://www.youtube.com/watch?v=r4LVV2l-apQ
From The Depths News E10 part3
Recent update to 2.7.2.1 had changes to the fuel engines especially the way turbos and inline turbos worked. So where does fuel engines now sit on the power systems graph, are they broken ?
Myself I think they are now balanced ok and everything has a place in a design. The previous turbo system was broken so happy it now works more like a real turbo although the efficiency curve is a bit wrong.
Below is link to spreadsheet with all the engine stats
https://docs.google.com/spreadsheets/d/13NS6U9UmViZL1Jb-4Cy6SNHU9Us_y7q7pQfbwUbo0VU/edit?usp=sharing
Game version 2.7.2.1
From The Depths is a building/strategy game where players can build their own ships, submarines, aircraft and even spaceship to fight in a campaign or other players.
All vehicles are built using a simple block based system similar to Minecraft but with a full physics model applied to all objects.
Get From The Depths from
http://fromthedepthsgame.com/
http://store.steampowered.com/app/268650/
System Spec
Linux 20.04,i7-4790k 4GHZ,16GB Ram,GTX1080ti,Kingston SSD,1080p.
All music and images are the property of their respective owner. All footage used for narrative and comparative purposes.
Music from the Youtube audio library.
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https://www.youtube.com/watch?v=G2uAWnQTv48
From The Depths 1.7 E74-Ending the Onyx Watch,Dora and Gustav get busy.LetsPlay,Playthrough,Linux
The campaign is back and I can finally unleash Dora on the Onyx Watch home base. Joined by Gustav they have a great time unleashing daka like it is free pop corn at a theatre.
Question, Twin Guard or Lightning Hoods Next ???
Linux Gaming, playing games on the Linux Mint Platform.
If you wish to skip to the relevant scenes please click or use your players fast forward to the time codes below.
Battle Blockading forces Prep - 5m54s
Battle Start - 8m52s
Dora vs resource point - 10m12s
Pesky blockading ships go boom - 14m00s
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https://www.youtube.com/watch?v=GCHqBirUN1g