Why ai art and what mutants I created [GunCade devlog #2]
In an alternate 1980's metropolitan city, crime reigns supreme and the law of the land is non-existent. Choose your own adventure and face the consequences, such as taking care of your wife's needs or your waifus' desires.
Take on the role of an arcade owner who is desperate to make ends meat. Your method of cashflow... selling guns to anyone who walks through the door, just not the wrong people...
The 1980's comes to life in a neon lit arcade full of adventures and problems that you are faced with.
This basic video tutorial shows you how to setup an instant death pit/area and a save spot the easy way in GameMaker Studio.
The concept is actually quite easy. You simply need 2 objects. One for the death pit which is a simple rectangle that checks for a collision with you player. The other one a save spot that is being placed on strategic places as a teleport destination. Upon collision of the player with the death pit the player is being teleport to the nearest instance of the save spot. Thats it.
There are of course more difficult and elaborate ways to do that with for example an array structure where you save you last positions and get teleported back to one of those.
▶ Gamemaker Studio: https://www.yoyogames.com/get
▶ Trial limitations: https://help.yoyogames.com/hc/en-us/articles/230407528-GameMaker-Studio-2-Trial-Limitations
? My free game Clunky souls:
https://1up-indie2.itch.io/clunky-souls
? My assets:
Get some assets at itch.io https://1up-indie2.itch.io/
? Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
? Instangram: https://www.instagram.com/1upindie
? Twitter: https://twitter.com/1upIndie
? Discord: https://discord.gg/gvr98nb
? Udemy: incoming
...
https://www.youtube.com/watch?v=SUcRMWLjFF4
Itorah is a beautiful metroidvania made by the german developer GRIMBART TALES. This game was given to me for reviewing, but all opinions are mine nor do I have any association with the developer or publisher.
Story: You explore as the last human on earth an beautifully crafted world in a central america world style which is being besieged by blight.
Graphics/sound: The game speaks for itself, beautiful labor of love has been woven into this game. Graphics, vfx and animations are top notch! Sound and music is on a high ambience level and was not remarkable but a good overall background noise.
Gameplay: You do what you always do in metroidvanias, you go to a level collect currencies, explore the map, get a new ability/gadget and beat the boss. Then you enter a new area and do the same here. The game is a bit too fair to the player so you will have an easy time with one low hitting enemies and competent platforming sections aswell as simple puzzles.
Why is game is not among the best of the platformers/metroidvanias: There are virtually 3 collectible currencies that enlarge the health, stamina pool or further the healing capacities, which is bare bones. There are no unique items, no equippables, no side quests, no secret areas or bosses. This experience is very linear which no backtracking, no teleporting and no tempting the player with a shiny goodie/enemy waiting for your to come later. All enemies are virtually push overs and you will never feel any real challenge/dread, so you will never remember this annoying enemy, because the game doesn't have it. I personally don't understand why they wasted this labor of love to only produce a solid but standard experience.
Final score: 8.5
Tldr:
+ beautiful graphics, vfx and animations!
+ decend sound
+ competent platforming and combat
+ flawless execution and performance
- no secrets, no unique items, no real challenges
- very forgiving, a bit too easy
- no teleporting between bonfires
- wasted potential, "only" a very good game
...
https://www.youtube.com/watch?v=OhKC4HLtOBw
Hey guys,
ultra hot news here. There was a Q&A session with Opera and YoYo games teams and here they answer community questions and where the GameMaker Studio is heading in the future.
Tldr: Opera wants to boost GameMaker Studio and create synergies with their newly aquired company. So this should be a win win for everybody, basically a Unity 2.5D improving GameMaker Studio in it's core strengths plus overhauling old systems (Marketplace, OpenTk, Html).
YoYo blog
https://www.yoyogames.com/blog/600/yoyo-games-round-up-q-a-and-more
...
https://www.youtube.com/watch?v=Uaw9v4xc2AY
What are instances and what are objects. Basic gamemaker knowledge to control any game.
▶ Gamemaker Studio: https://www.yoyogames.com/get
▶ Trial limitations: https://help.yoyogames.com/hc/en-us/articles/230407528-GameMaker-Studio-2-Trial-Limitations
♥ My free game Clunky souls:
https://1up-indie2.itch.io/clunky-souls
♥ My assets:
Get some assets at itch.io https://1up-indie2.itch.io/
♥ Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
https://www.instagram.com/1upindie
https://twitter.com/1upIndie
https://discord.gg/gvr98nb
...
https://www.youtube.com/watch?v=dUh209DcMG0
Trailer for the free game Clunky Souls
https://1up-indie2.itch.io/clunky-souls
The bold mix of dark souls, megaman and castlevania in one game.
Action rpg in pixel art made by 1up indy. Which is me.
Game made with gamemaker studio in 3 weeks to show that everybody can make decend games if they really want to.
▶ Gamemaker Studio: https://www.yoyogames.com/get
▶ Trial limitations: https://help.yoyogames.com/hc/en-us/articles/230407528-GameMaker-Studio-2-Trial-Limitations
♥ My free game Clunky souls:
https://1up-indie2.itch.io/clunky-souls
♥ My assets:
Get some assets at itch.io https://1up-indie2.itch.io/
♥ Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
https://www.instagram.com/1upindie
https://twitter.com/1upIndie
https://discord.gg/gvr98nb
...
https://www.youtube.com/watch?v=3dsckLWimws
This basics video tutorial shows you how to control the animation of an object/instance in GameMaker Studio.
The idea is quite simple. You want the animation to be faster or slower or even end once the animation is done. For that you need to understand how the image index of the instance in question is being controlled by the image_speed. That's it!
If you are unsure about controls in Gamemaker, I got you covered:
https://youtu.be/SmCH5tCNh68
https://youtu.be/9C5VrVVsjuM
? Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
? Instangram: https://www.instagram.com/1upindie
? Twitter: https://twitter.com/1upIndie
? Discord: https://discord.gg/gvr98nb
? Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
Plop sound:
“Sound effects obtained from https://www.zapsplat.com“
Graphics used:
Ansimuz:
https://opengameart.org/content/sideview-sci-fi-patreon-collection
CHAPTERS
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0:00 What we will do
0:28 Subscribe
0:37 How animation works in GameMaker Studio
8:02 Game shown: 8Doors: Arum's Afterlife Adventure
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https://www.youtube.com/watch?v=YruUm8SnfZQ
This video shows you a Castlevania Sotn inventory GameMaker project file. That you can download and use for free.
That's it!
? Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
? Instangram: https://www.instagram.com/1upindie
? Twitter: https://twitter.com/1upIndie
? Discord: https://discord.gg/gvr98nb
? Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
CHAPTERS
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0:00 Time action plan
0:16 Where is Brazil?
0:34 Advanced coding routine
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https://www.youtube.com/watch?v=X8WsiE-dk7o
This is the 18th video in a series on remaking Hotline Miami in GameMaker Studio.
The video tutorial shows you how to do setup a simple instance wall collison in GameMaker Studio. Here will will stop the flying weapon throw instances
when a collision is happening with wall instances. To make this a bit more refined we will use a single sprite as a mask for all all instances.This substitution is optional but less affected by clipping.
0:00 Explaining what we will do
1:09 Subscribe
1:31 Creating a wall object and placing it on a new instances layer
4:59 Reusing code to instantly create a pickupweaon when colliding
5:20 Optional sprite mask
Project + assets found here:
https://1up-indie2.itch.io/hotline-miami-clone-project-sprites
? Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
? Instangram: https://www.instagram.com/1upindie
? Twitter: https://twitter.com/1upIndie
? Discord: https://discord.gg/gvr98nb
? Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
...
https://www.youtube.com/watch?v=U0cbVkFyN4c
This is the 8th video in a series on remaking Hotline Miami in GameMaker Studio.
This video tutorial shows you how to use input control by utalizing the keyboard's awsd keys. In the second part we make a seperate animation for the feet, because we want them only to be drawn when we are moving.
0:00 Intro, what we want to clone
0:37 Subscribe
0:56 Quick review of previous video
1:44 Keyboard input for movement
5:28 Animating feet
? Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
? Instangram: https://www.instagram.com/1upindie
? Twitter: https://twitter.com/1upIndie
? Discord: https://discord.gg/gvr98nb
? Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
...
https://www.youtube.com/watch?v=nuvts30CvmQ