Help us making Free/Open Movies: https://cloud.blender.org/join
"Sintel" is an independently produced short film, initiated by the Blender Foundation as a means to further improve and validate the free/open source 3D creation suite Blender. With initial funding provided by 1000s of donations via the internet community, it has again proven to be a viable development model for both open 3D technology as for independent animation film.
This 15 minute film has been realized in the studio of the Amsterdam Blender Institute, by an international team of artists and developers. In addition to that, several crucial technical and creative targets have been realized online, by developers and artists and teams all over the world.
www.sintel.org
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https://www.youtube.com/watch?v=eRsGyueVLvQ
Support the future of Blender https://fund.blender.org
#b3d
* Music by @Thaehan
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BLENDER TODAY #197
Blender 3.2.1 release this week!
https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Corrective_Releases
UI
* UI: Scrollbar Behavior Changes https://developer.blender.org/rB624397
UV
* UV: Add "Select Similar" operator in UV editor https://developer.blender.org/D15164
PAINT
* Voxel Remesh Size Edit - Constant Size by default https://developer.blender.org/rB5946ea
* Tip roundness - match square and round brush radius https://developer.blender.org/rBb6a762
ANIMATION
* Dopesheet: Add Custom Properties panel https://developer.blender.org/D14646
* Armature: Add poll message explaining bone groups need pose mode https://developer.blender.org/rB2ae439
* Animation: Add function to remove all FCurves from an Action https://developer.blender.org/rB091100
CLIP EDITOR
* Mask Editor: Add mask blending factor for combined overlay https://developer.blender.org/rBeca0c9
* Mask Editor: Add toggle for mask spline drawing https://developer.blender.org/rBdf2ab4
* Spreadsheet: Support operations for filtering colors https://developer.blender.org/D15191
* Geometry Nodes: Add Points Node https://developer.blender.org/D13920
* Geometry Nodes: Field on Domain Node https://developer.blender.org/D15289
* Geometry Nodes: Speed up Separate color node in RGB mode https://developer.blender.org/rB047346
PYTHON
* PyAPI: PyAPI: Expose event.type_prev, value_prev https://developer.blender.org/rB2580d2
ADDONS
* Node Wrangler: create world output if the node tree is of type world https://developer.blender.org/rBAebe0b
* glTF exporter: Export DEF bones only, without animation, is now possible https://developer.blender.org/rBA807a6
* glTF exporter: Allow custom name for merged animation https://developer.blender.org/rBA501c9
LINUX/WAYLAND
* More Wayland support
* https://developer.blender.org/rB29755e
* GHOST/Wayland: support for cursor warp with hidden/wrapped grab enabled https://developer.blender.org/rB3323cd
EXCITEMENT
* Cleanup: removed unused Blender Internal bump/normal mapping texture code https://developer.blender.org/rB9622da
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https://www.youtube.com/watch?v=_GaGYZS9zk4
Sergey Sharybin at Blender Conference 2016. Learn more at https://www.blender.org/conference/2016/presentations/287
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https://www.youtube.com/watch?v=0rcmEgin2qw
Happy release day! Blender 2.82a contains *only* bug fixes so it's safe to be used in production. Go tell your friends!
Get your Blender to keep forever at https://www.blender.org
List of fixes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.82/a
Support core Blender development - https://fund.blender.org
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https://www.youtube.com/watch?v=-iRY5dyh9P0
Three huge features got in Blender 2.83 the past week. Grease Pencil refactor, Cycles Adaptive Sampling, and Sculpt Face Sets, among a wholelotta of other features. Another week packkkked with goodies!
Blender.Today LIVE is a weekly show highlighting the latest news on Blender, the community, and Q&A.
* Chat: https://blender.chat/channel/today
* Community: http://blender.today
* Twitter: https://twitter.com/BlenderToday
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Pablo Vazquez elsewhere:
* Instagram - https://instagram.com/pablovazquez.art
* Twitter - https://twitter.com/pablovazquez_
* YouTube - https://www.youtube.com/PabloVazquez
Support core Blender development - https://fund.blender.org
#BlenderToday #b3d
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https://www.youtube.com/watch?v=d5lVi-7u4pY