The King of Fighters 2002 Hack (KOF 2002, Neogeo arcade), Takuma Changes 1, ザ・キング・オブ・ファイターズ 2002
The King of Fighters 2002 (kof2002, neogeo arcade) - ザ・キング・オブ・ファイターズ 2002 チャレンジ トゥ アルティメットバトル
Takuma is very similar to Chris in the sense that he doesn't have many combos options, even worse actually. To give Takuma a little bit better damage output and more combo options like, good DM cancels and Max Mode cancels, some changes had to be done to his attacks, it will mostly look like the same, because they were made in a way that it won't be significant overall, but for combos it will indeed be significant.
The new changes are:
QCF + A: It still causes knockdown, but now the opponent can take more hits for a short period of time when their falling.
QCF + A: It can now be DM / SDM cancelled.
HCB + D: It now only knocks down if the opponent is in the air, and in case of knockdown, the opponent can take more hits for a short period of his falling animation, similar to robert F + B.
HCB + D: It can now be DM / SDM cancelled.
There were also changes to his Far D that has missing hitboxes, but that won't affect his combos and damage output.
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Pirates of Dark Water - ザ・パイレーツ・オブ・ダークウォーター
I bring you again Pirates of Dark Water, but this time the original game. Pirates of Dark Water is a Super Ninetendo (SNES) beat'em up, the nice thing about this gameplay is that since I am playing Tula this time, it is quite easy to see the rare techniques I use, because she is very fast you can clearly notice that she is recovering way too fast from several of her moves, a tech that very few people that plays this game might know.
This is a recent online gameplay with a friend on Fightcade, it took a long time to finish this one, this game is a very long beat'em up.
Once again, even though it is on Hard difficulty, this game is not that hard to do 1CC.
Match played on Fightcade between:
Player 1: gheb (Ioz, 1CC)
Player 2: Me (Tula, 1CC)
Randomizer Difficulty: Hard
Final Fight AE Mad Gear's City (ffightaemgc) - ファイナルファイト
An old online gameplay that happened 2023 of Final Fight Anniversary Edition Mad Gear's City on Fightcade, a hack made using the FFAEE editor.
Match played on Fightcade between:
Player 1 rato (Cody)
Player 2 me (Guy)
We had some struggle, but considering we were playing Cody and Guy instead of 2 Haggars, I think we did pretty well.
This is a test of CDREE, a tool that edits Cadillacs & Dinosaurs Readjusted, it has a level editor, seed randomizer and a few other features.
The tool is not complete yet, as you can see there are a few bugs, like those bikes having bugged palletes.
The game is dropping a lot of food because Kind is the easiest level the seed randomizer offers, which sounds appropriate for a test, and of course 1 of the 2 levels that is almost 100% configured.
More CDREE content soon.
This is the well known Holly Wood / El Gado / Rolento immortal bug. You can easily activate it by damaging them until they are one hit to die, and then one of the players grab and the other kills them with the Punch + Jump special attack.
There are 3 ways to deal with this bug, the first one is by rushing and leaving the immortal enemy behind, which will despawn them, the second one is if you are at the end of an area, if you let the time of the lock expire, your character will leave all the enemies alive behind, and the last one is by dying once and when your character respawn, the bug will be deactivated only for grabs, any hit you give to the immortal enemy, you won't be able to be grab them again, and you will have to die one more time to have this single change to grab, and when you grab the enemy, any attack of the grab like knee, headbutt, throw, pile driver will be able to kill the enemy.
Pretty Soldier Sailor Moon Fighting For Justice (Arcade, sailormnffj) - 美少女 戦士 セーラー ムーン
Pretty Soldier Sailor Moon Fighting For Justice is hack of Pretty Soldier Sailor Moon that was made using the PSSME editor. This is a hard hack, but it is possible to do a no death run on it, maybe even on Extra Hard, but I guess doing no death Extra Hard in this hack is very insane.
Because this hack was made using PSSME, it has several features PSSME offers like both players being able to select the same sailor, having the option to select the color of your sailor (6 for this hack, but PSSME 1.7 supports 8 colors), enemies also having more colors and HP / AI, being able to control the amount of crystals you want to use, a modified version of stage 1 with more areas, an extra stage (bank robbery), Tesuni without the racket has a new kick attack, and many more things, if you want to know more about what this hack has, you can check PSSME changelog.
In this gameplay I also use a strategy I have never seen any other player doing in this game anywhere, so I can say I found it out, it is a nice way to kill Kunzite without other player helping and still bypassing his annoying block, you can see it at 49:05.
This is an offline single player gameplay, and the settings are:
Player 1: Me (Sailor Venus, 1CC, no death)
Difficulty: Hard
It was kind of messy at the final stage, but I ended up getting a no death, so who cares.
This is a test of a hack of the arcade game Fighter's History Dynamite or Karnov's Revenge.
There will be several changes in this hack, including 8 colors for all characters, random select and other stuff.
Gameplay of Final Fight Anniversary Edition Mad Gear's City done online on Fightcade, a hack made using a tool called FFAEE.
Player 1 rato (Cody)
Player 2 me (Guy)
It is very hard to do it with Cody and Guy, they are not as strong as
Haggar, so we almost couldn't do even 1cc.
Samurai Shodown II Perfect - 真サムライスピリッツ覇王丸地獄変
For those who already saw some videos about Samurai Shodown II Perfect Hack, this hack suffered more changes, in this matches video you can clearly see that now every character has 8 colors available that you can change when selecting the characters, very similar to Karnov's Revenge Revolution.
All characters also seems to have an overhead now by pressing B + C, a feature very similar to newer versions of Samurai Shodown, which gives even more gameplay options to this game. These are online matches played online on Fightcade, which will bring this hack and several others in the new udpate that will be released soon.
The matches were played between:
Big Bear Blue (P1)
BIG-PE (P2)
This hack as the time passes and more updates happen is looking better and better, for those who like Samurai Shodown II, I recommend you guys to have a look when it gets released.
Captain Commando Readjusted (captre) - キャプテンコマンドー
Just a few more tests and changes left to have the Captain Commando Readjusted Editor finished and posted on Github. Now the test was on the Easy difficulty of the Seed Randomizer, a difficulty that is not hard at all, a very good one for those who already play the game but is playing the randomizer for the first time or to adapt with the changes it brings.
As you can see in the gameplay, easy spawns a reasonable amount of enemies but it also spawns a good amount of food, it is not a hard difficulty at all, only some bosses that becomes way harder with the help of enemies, but the randomizer also drops food on bosses, which makes them not insanely hard, at least not on easy, can't say the same for the hardest difficulties.
Several bugs from the previous tests were fixed, but there are still very minor adjustments needed, they are not game breaking kind of bugs I hope. Right now most of the work to do is checking everything to see if they are done correctly, when I finish all of this I will post it on Github.