Much like the previously fought Bandits, these are susceptible to one-hitting themselves. Booooo!
Rules (subject to change as run continues) 10x enemy HP No OHKO No Fright Masks No Gale Force No Superguards Start each battle fully healed No badge/item drops Minimal Clock Out usage (i.e. don't stunlock enemies) ... https://www.youtube.com/watch?v=TAtOPai0YIM
Welcome to Donut Mod 3! This is a mod of a game released in 2003 by the name of The Simpsons Hit and Run. I won't go too into detail here, but this is a fanmade mod that overhauls many of the missions, cars, collectibles, outfits, races, and even adds some new dialogue. For more information, visit http://donutteam.com/home/ - it will link you to how to install the mod, as well as provide links to other mods, a forum about the mod and the SHAR modding scene in general, and again, much much more!
In Episode 1, we see the opening movies of SHAR, and tackle the first mission, the "easy tutorial" mission, to be precise.
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https://www.youtube.com/watch?v=uQMJBcSWLcY
Rating: D Tier
This fight's not bad, but not super interesting. More interesting than the normal X-Nauts, though.
Rules (subject to change as run continues)
10x enemy HP
No OHKO
No Fright Masks
No Gale Force
No Superguards
Start each battle fully healed
No badge/item drops
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https://www.youtube.com/watch?v=e1BFjkGCxZU
Could be a lot better, but maybe when somebody opposes my record will I do it again
The real run starts at 6:30
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https://www.youtube.com/watch?v=Iu5vTwmX-rE
Kent C. Koopa
No Jump, No Hammer
Stats: 5HP/15FP/18BP (Level 7)
Badges: Damage Dodge, Damage Dodge, Defend Plus, Last Stand, Double Dip, Quick Change
Partners: Goombario (Ultra), Kooper (Ultra), Bombette (Super), Parakarry (Ultra), Bow (Ultra), Watt (Super), Sushie (Ultra), Lakilester (Ultra)
Items: POW Block x7, Egg Missile, Fire Pop, Life Shroom
T1: POW Block, Headbonk (62)
T2: POW Block, Fire Shell (54)
T3: POW Block, Bomb (46)
T4: POW Block, Shell Shot (37)
T5: Electro Dash (33), POW Block+Fire Pop [Life Shroom] (31), Fan Smack (21)
T6: POW Block, Squirt (12)
T7: POW Block+Egg Missile, Spiny Surge (0)
Guard Heavy Slam with Mario for 1 damage.
Do not guard Power Shell with Mario for 1 damage, but do guard it with Partner.
-When I first came up with this turn iteration of the strat, I was still thinking Fire Shell was 6FP instead of 5 for perfect FP in the first half. I ended up still liking this one the most anyway though LOL
-If Kent C. does a Power Shell into Heavy Slam on T5 and T6, you can decide to guard the Power Shell and then not guard the Heavy Slam for "perfect" 1HP finish.
-A few rank partners are interchangeable - Bombette, Parakarry, Watt, Sushie, and Lakilester all do the same damage -1 for their rank.
-Fire Shell and Spiny Surge are a bit of showmanship, and you can use 9 less FP for the same damage by switching to Shell Toss and Spiny Flip. (Those look way less cool though)
The main idea for this was using every partner once, now that each one is available. Bonus when I realized it was doable to use eight partners in seven turns.
I also specifically wanted to have them all *deal damage* to Kent C. - if you ditch the NJNH restriction, this could be very different if you just let Partners assist Mario while he does more actual damage.
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https://www.youtube.com/watch?v=tGYLNiNL7IM
Rating: C Tier
This is basically discount Bonetail. She's even got the same amount of HP. The differences are that Mario is essentially Level Zero, but with Quick Change and Mega Rush P.
Rules (subject to change as run continues)
10x enemy HP
No Superguards
No OHKO
No Fright Masks
Start each battle fully healed
No badge/item drops
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https://www.youtube.com/watch?v=zX1CwDE5pOc