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1 May 2023 06:55:37 UTC
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Introduction to Unity's XR Interaction Toolkit - Part 4: Grabbing Objects
This is the fourth part of a short tutorial series, in which I cover the basics of using Unity's XR interaction Toolkit (version 2).


In this video, we will create a simple 3D representation of a touch controller and get it to track your real controllers. We will then set up the right-hand controller so that we can grab interactive objects with it.




**→ Next Video:** [Introduction to Unity's XR Interaction Toolkit - Part 5: XR Direct Interactor](https://odysee.com/@LudicWorlds:1/xri-part-5:a)
**← Previous Video:** [Introduction to Unity's XR Interaction Toolkit - Part 3: Action-based Input](https://odysee.com/@LudicWorlds:1/unity-xri-part-3:8)


[Tutorial Series Playlist](https://odysee.com/@LudicWorlds:1/Introduction-to-Unity%27s-XR-Interaction-Toolkit:3)




## Timestamps:

0:00 - Intro
0:39 - XRI Toolkit Examples Project
1:06 - Creating a 3D Touch Controller Model
4:19 - Removing unwanted components
5:11 - Instantiating the Controller Model
8:09 - Colliders
10:35 - XR Direct Interactor
11:11 - XR Grab Interactable
12:12 - Testing the Grab Interaction
12:31 - Outro




## Useful Links:

► [XR Interaction Toolkit Examples Project](https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples)

► [XRI Documentation](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.1/manual/index.html)
► [XRI Resources](https://linktr.ee/unityxri)




## Credits:

Music by: [CO.AG Music](https://www.patreon.com/user?u=3550597)
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